Left 4 Dead 2 > Community Servers/Groups > Detalles del tema
♡Skye♡ 29 de Ene, 2013 a las 5:00
Skyrpg3 - Players Manual - 02/07/2013
Hi everyone.

To connect to this server, simply type: connect skyrpg.org , in console.
If you want to join the steamgroup, you can do so here: http://steamcommunity.com/groups/skyrpg




Abilities And Their Hierarchies

Survivor Hierarchy
(Tier 1 Abilities)
1. Survivor Health
The Survivor's maximum health.

2. Weapon Damage
The Survivor's Weapon Damage bonus; Applies to all primary weapons, pistols, and chainsaw.

(Tier 2 Abilities)
1. Bean Bag
Ability points increase the force exerted when this ability is triggered.
Receives a force bonus if the player has at least 1 point in Smoker Whip.

2. Slowing Time
The amount of time the player's slowing abilities are active.

3. Zero gravity Time
The amount of time the player's victim is affected by zero gravity.

4. Adrenaline Rage
The amount of time the player receives the adrenaline effect if the survivor lands a critical strike and has their special ability chance trigger as well.

5. Lead Bullet
The chance that a player will instantly kill a non tank target if using a bolt-action sniper rifle; Bolt-action sniper rifles include the scout and awp.

6. Ghost Detection
The distance from which Infected players in ghost mode must be to show up on the player's radar.

7. Boomer Revenge (Loot Unlockable or purchase with Sky Points)
This ability can only trigger if the survivor player kills an enemy boomer while covered in bile from that boomer. Ability points increase the range from the boomers death location. Living Infected players within the distance will have a chance to be splashed with bile, and the survivor player will receive experience for any damage they receive while biled in this way.


Infected Hierarchy
(Tier 1 Abilities)
1. Infected Health
Increases the health pool of all the player's Infected classes.

2. Infected Speed
Increases the base movement speed of all the player's Infected classes.

(Tier 2 Abilities)
1. Infected Damage
Increases the base damage of all the player's Infected classes.

2. Wall Of Fire
The chance, upon death, that the Infected player will create a river of flame at their location.

3. Spawn Anywhere
The chance, upon entering ghost mode, that the Infected player will be able to spawn wherever they want; such as within view of survivors, or directly on top of them if they wish.


Hunter Hierarchy
(Tier 1 Abilities)
1. Hunter Health
Increases the health pool of the player's Hunter class.

(Tier 2 Abilities)
1. Stalker
Increases the transparency of the Hunter while lunging through the air.

2. Chameleon
Increases the transparency of the Hunter and their victim while the survivor is pounced; this ability also removes the survivor's glow during the pounce.

3. Backlash (Loot Unlockable or purchase with Sky Points)
Increases the range that survivors who hurt the Hunter can be affected by Backlash. This ability causes the Survivor player to stagger, and they take damage equal to the damage inflicted upon the hunter.

4. Survivor Cloak (Passive)
This passive unlocks after the player has sufficient ability points in the hunter hierarchy. The cloak ability has a chance to trigger upon taking damage, and makes the survivor 100% invisible, they lose their glow, and become invulnerable for the duration. The cloak lasts for 3 seconds and can only occur once every 15 seconds.


Smoker Hierarchy
(Tier 1 Abilities)
1. Smoker Health
Increases the health pool of the player's Smoker class.

(Tier 2 Abilities)
1. Smoker Whip
Increases the force of the smoker whip - which throws the survivor player who is ensnared by the smoker's tongue in a random direction. This ability is activated by pressing the primary mouse button.

2. Burning Tongue
Increases the amount of burning damage the survivor takes per tick while ensnared by the smoker.

3. Smoker Shield
Increases the amount of time that the smoker is invulnerable to damage after grabbing a survivor victim. This effect ends when the time is reached or when the survivor is released, whichever occurs first.


Boomer Hierarchy
(Tier 1 Abilities)
1. Boomer Health
Increases the health pool of the player's Boomer class.

(Tier 2 Abilities)
1. Blinding Bile
Increases the blind effect of the survivor covered in bile. Survivors suffering from this effect have a green visual effect to obscure their screen.

2. Slowing Bile
Increases the movement speed slowdown that survivors covered in bile are affected by. This ability stacks with all other slowing abilities.

3. Volatile Bile
Increases the damage the survivor player takes when they are biled as a result of a boomer exploding on them. If they take more damage than health they have, the survivor player is incapacitated, even if the survivor is black and white.

4. Corrosive Vomit (Passive)
This passive is unlocked when the player has sufficient ability points in the boomer hierarchy. Corrosive Vomit has a chance to cause the player to leak spitter goo on themselves when biled on.


Jockey Hierarchy
(Tier 1 Abilities)
1. Jockey Health
Increases the health pool of the player's Jockey class.

(Tier 2 Abilities)
1. Jockey Jump
Increases the amount of force exerted when the Jockey tries to jump while riding a survivor. Players can jump by pressing their jump key.

2. Head Trauma
Increases the amount of damage the Jockey deals while riding the survivor. The amount of damage increases as the ride length increases.

3. Defensive Exchange (Loot Unlockable or purchase with Sky Points)
When the Jockey takes damage while riding a survivor, the Jockey deals this percentage of the damage the jockey received to the survivor the Jockey is riding, as well as healing the Jockey for the percentage.


Spitter Hierarchy
(Tier 1 Abilities)
1. Spitter Health
Increases the health pool of the player's Spitter class.

(Tier 2 Abilities)
1. Spitter Slow
Increases the movement speed slowdown of survivors taking damage from the spitter's spit. This ability stacks with all other slowing abilities.

2. Spitter Invisibility
Increases the amount of time the spitter is invulnerable and invisible after spitting.

3. Infectious Scratch
Increases the amount of time the spitter's infection lasts on a survivor if they become affected. Survivors who are infected occasionally secrete spitter goo on their location.

4. Paralyzing Scratch (Loot Unlockable or purchase with Sky Points)
Increases the amount of time the spitter paralyzes the survivor. Paralyzed survivors cannot move or just abilities such as gravity jump, but can still jump in place as if they have no gravity boots.

5. Infectious Disease (Loot Unlockable or purchase with Sky Points)
Increases the range that survivors must be within to the "patient zero" infected survivor player to have a chance to become infected with Infectious Scratch when the survivor's infection ends. Patient Zero refers to survivors who were infected by the spitter, as they are the only ones who can spread the disease.


Charger Hierarchy
(Tier 1 Abilities)
1. Charger Health
Increases the health pool of the player's Charger class.

(Tier 2 Abilities)
1. Charger Speed
Increases the movement speed of the charger while charging.

2. Charger Jump
Increases the height the charger can reach while jumping. The charger can jump whether or not they're carrying a survivor. This ability receives a bonus if the player has ability points in the Jockey Jump ability.

3. Strong Arm
Increases the amount of damage the charger does when using their melee attack. The charger also launches the survivor player in the air if the ability activates.

4. Exaggerated Charge (Loot Unlockable or purchase with Sky Points)
Survivor players who are slammed into by a charger that is carrying a survivor are slowed by a percentage based on the charger's ability points in this ability. Survivors affected by this ability have a blue visual effect for the duration, and are only slowed while they are in the air.

5. Health Regen (Passive)
This passive unlocks when the player has enough ability points in the charger hierarchy. This passive regenerates health constantly for survivors, regardless of who is within range. However, the amount of health that regenerates when the player is infected, is based on the number of nearby survivors.


Tank Hierarchy
(Tier 1 Abilities)
1. Tank Health
Increases the health pool of the player's Tank class.

2. Tank Speed
Increases the movement speed of the player's Tank class.

3. Spawn Chance
Increases the chance that the player will be shifted into a Tank upon entering ghost mode, if tank restrictions are not in place.

(Tier 2 Abilities)
1. Ice
Increases the movement speed slowdown of survivors taking damage from the tank. This ability stacks with all other slowing abilities.

2. Earthquake
Increases the range that survivors near both the tank and the survivor who's hurt by the Tank, which triggers the earthquake. Survivors within the range from either of these players take massive damage. An earthquake audio is played for all survivors who are affected.

3. Blowback
Increases the force exerted on survivors who are within range of the tank when Blowback is triggered. Survivors are launched into the air. Air time is affected by Zero gravity Time.


Neutral Hierarchy
(Tier 1 Abilities)
1. Special Ability Chance
Increases the chance that any of the player's special abilities, both infected and survivor-based will activate. This also doubles as a player's resistance chance. If the player is the victim and a lower level than their attacker, their resistance chance is multiplied by a factor of 3.

2. Critical Strike Chance
Increases the chance that the player, whether infected or survivor, will land a critical strike, upon dealing damage to their victim.

(Tier 2 Abilities)
1. Absorption Chance
Increases the chance that the player, whether infected or survivor, will absorb the damage they were going to receive. This does not heal the player, it simply mitigates all damage they receive.

2. Vampire Chance
Increases the chance that the player will be healed when dealing damage to their victim. Vampire can trigger for both infected and survivor players.

3. Quickening (Passive)
This passive unlocks when the player has sufficient ability points in the neutral hierarchy. This passive allows the survivor player to pick up teammates faster.
Última edición por ♡Skye♡; 7 de Feb, 2013 a las 5:20
Publicado el: 29 de Ene, 2013 a las 5:00
Mensajes: 0