Electr0 Nov 11, 2013 @ 10:39am
Dedicated server L4D2 Crash on map c8m1_apartment
After 2 round restarts (dead ends) on map c8m1_apartment server crashed, tested on clean server, re downloaded specialy for test.

How Fix this bug and how to give this information to Valve?? For game fix..(

Crash Stack Trace:
0 server_srv.so!MapEntity_ParseToken(char const*, char*) + 0x23
1 server_srv.so!MapEntity_ExtractValue(char const*, char const*, char*) + 0x54
2 server_srv.so!MapEntity_ParseEntity(CBaseEntity*&, char const*, IMapEntityFilter*) + 0x3c
3 server_srv.so!CPointTemplate::Precache() + 0x12a
4 server_srv.so!CPointTemplate::InputForceSpawn(inputdata_t&) + 0xc8
5 server_srv.so!CBaseEntity::InputRunScript(inputdata_t&) + 0x6aa
6 server_srv.so!CEventQueue::ServiceEvents() + 0x209
7 server_srv.so!CInfoGameMode::InputPostSpawnActivate(inputdata_t&) + 0x45
8 server_srv.so!CBaseEntity::InputRunScript(inputdata_t&) + 0x6aa
9 server_srv.so!CTerrorGameRules::FireGameModeOutputsPostSpawn() + 0x56
10 server_srv.so!CTerrorGameRules::RestartRound() + 0x2bb
11 server_srv.so!CDirector::Restart() + 0x20e
12 server_srv.so!CDirector::UpdateScenarioState() + 0x72
13 server_srv.so!CDirector::Update() + 0x13ea
14 server_srv.so!CServerGameDLL::GameFrame(bool) + 0x60f


this crash valid on linux and windows servers.
Last edited by Electr0; Nov 11, 2013 @ 10:49am
Date Posted: Nov 11, 2013 @ 10:39am
Posts: 0