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Zgłoś problem z tłumaczeniem
Don't listen to Plagued. I've hosted a million local add on games succesfully.
Troubleshooting locally hosted maps, try these steps:
1. Disable ALL unnecessary mods (anything besides maps).
2. Load up a standard map (eg Dead Center) in a local hosted lobby, and before you start it enter sv_consistency 0 in the console
3. Start the game with the standard map. As soon as the map loads, call a vote to return to lobby and then change the map from there without leaving it.
Have you played this game yet? There's an option to host locally each time you start a lobby.
I'll try that & report back.
I've just figured out the "sv_consistency 0" trick recently, so let me try it out
Disable any gameplay/skin mods, use sv_consistency, and start a stock campaign map on local host and then return to lobby. Should work.
I don't get why skin mods conflict though. Others have plenty of mods & run local servers with add-on maps perfectly fine.
I honestly have no idea how it works, but it's something that can conflict. When playing in Windows 7 I could host easily with all my mods running, but in Win 8 I have to disable everything so people can join. Even if your server isn't enforcing consistency, player mods that conflict with server mods can give you trouble. If you can host without your mods, you might just have to do that.
Uhhh wHeN wAs MaDe?
ArE yOU blInD?