Left 4 Dead 2 > 一般討論 > 主題細節
The Masked Muchacho 2013 年 09 月 24 日 @ 上午 8 時 16 分
Over-Competitive Rushers
So I just go back to L4D from a one year or so absence. L4D2 seems a bit balanced out more. What bothers me though is that the community nowadays seems to include this die hard club of rushers.

From start to finish they just run, in fact they you can't say they even "play" the game. They'll walk right passed pipe bombs, ammo or any gear and kick you if you don't. If you go down, if they even bother to pick you up, they won't let you heal so you'll be limping. You'll inevitably lag behind and get kicked again. If you e.g. point out that there some molotovs lying about they'll rage on voicechat (in German), with poor quality mics and lots of background noise. They're not even good, as they practically always die as soon as they have to slow down when for example a Tank appears. They will offcourse blame this on non-rushers, and rage some more on voicechat.

Seriously, what's the fun with these guys? The last time I played this game, teamplay was valued. Yeah, you had to keep up, but people also understood you couldn't always and you needed to support eachother. When Valve made L4D2 they added new guns, because that was what most people wanted. What's the point if you're barely gonna use them?
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The Masked Muchacho 2013 年 09 月 24 日 @ 上午 8 時 30 分 
I got to admit i rush some times but that's because the company is not fun and i want to just finish the campaign. I've never met someone with the balls to kick someone cause they where getting ammo or picking up supplies. You seem to generalize us all because of one group of german trolls.

If you are in a useless team and decide to rush that's fine. If my team is allready doomed, I'll rush too, to see if I can save it by reaching the safehouse. Just don't blame it on others if they don't want to rush, because it's not the normal way to play this game. This group of rushers, and I'm not saying you're part of that group, decides for everyone in a match that they should rush, usually right from the start regardless of team quality. Even if you do try to keep up, if they're not gonna support you/give you time to heal up if you get knocked down, you'll never catch up again, and then you are the one getting kicked. Frankly I'm getting tired of !@#$%^&*( like this ruining the game.
xX\ Hitman 75 /Xx 2013 年 09 月 24 日 @ 上午 8 時 36 分 
I will agree when it comes to the campaign that should not try to just run through it, but keep a steady pace, since the longer you stick around the more special infected you will have to deal with. As for versus, now that is a different story. To me it seems like a lot of people don't realize that your progress/location on that map is your score, not just how many special infected you kill. So to me you do need to stick together and try to run through versus.
<(o.O)>Fezarella^™ 2013 年 09 月 24 日 @ 上午 9 時 33 分 
Not seen any in the few campaign games ive played but vs its a crazy rush that gets abit stupid sometimes :(
sleepy 2013 年 09 月 24 日 @ 下午 1 時 36 分 
rushing on campaigns is pretty dumb, although i rarely shop myself bcos honestly depending on the difficulty, it'll be a smooth run without them. but there are those who insists you need them or get mad when you don't follow their instruction & vote to kick you out, which is also pretty dumb. there's negatives to both sides.
The Masked Muchacho 2013 年 09 月 24 日 @ 下午 1 時 40 分 
Not seen any in the few campaign games ive played but vs its a crazy rush that gets abit stupid sometimes :(

Well I was talking about VS. Should have mentioned that earlier probably =P

xXHitmanXx 發表:
I will agree when it comes to the campaign that should not try to just run through it, but keep a steady pace, since the longer you stick around the more special infected you will have to deal with. As for versus, now that is a different story. To me it seems like a lot of people don't realize that your progress/location on that map is your score, not just how many special infected you kill. So to me you do need to stick together and try to run through versus.

I do realize about the score, but for starters this game, like most other games, isn't just about score. Secondly, a organised deliberate team wil get much further than a pack of individual rushers. Out of every four rusher teams (so that's 16 survivors) I see on average 4 survivors reach the safehouse, and that's usually with only 1 or 2 survivors reaching the safehouse per match.

That's a horrible score. From what I remember survivors were always easier to play than infected (unless you got Tank-trolled), something that was balanced out by the fact that teams take turns on each side. A good steady team of survivors will defeat an equally matched team of infected any day.
Irritable bOWL 2013 年 09 月 24 日 @ 下午 3 時 17 分 
There is no reason to crawl through a map in regards to versus.

Less time spent ♥♥♥♥ing around = less spawns = better chance for survival

Not to mention the faster you move the harder it is for the other team to get a good coordinated setup. There is no reason to shop for items unless you know theres a tank. You shouldnt need ammo unless you're ♥♥♥♥ing around enough for horde after horde to spawn or you just have horrid aim and spray and pray.

Dr Chaos MK 2013 年 09 月 24 日 @ 下午 7 時 13 分 
xXHitmanXx 發表:
I will agree when it comes to the campaign that should not try to just run through it, but keep a steady pace, since the longer you stick around the more special infected you will have to deal with.
This what I try to say to people in public campaign games. To at least go at a steady pace so you make the infected have less chance damaging the survivors. Don't get me started how many times I have argued with other people.

BEARIZ 發表:
There is no reason to crawl through a map in regards to versus.

Less time spent ♥♥♥♥ing around = less spawns = better chance for survival

Not to mention the faster you move the harder it is for the other team to get a good coordinated setup. There is no reason to shop for items unless you know theres a tank. You shouldnt need ammo unless you're ♥♥♥♥ing around enough for horde after horde to spawn or you just have horrid aim and spray and pray.
This applies to campaign as well. The overall results that you see in the end credits show too. Less damage taken. Less med kits used. ect.. Sure you may get less common kills. But anyone who takes that stat seriously is noob. I mean come on. It's not THAT hard to take down the common infected. You want to feel great about yourself about that good for you. I will concentrate on the more challenging aspects.
xX\ Hitman 75 /Xx 2013 年 09 月 24 日 @ 下午 8 時 18 分 
BEARIZ 發表:
There is no reason to crawl through a map in regards to versus.

Less time spent ♥♥♥♥ing around = less spawns = better chance for survival

Not to mention the faster you move the harder it is for the other team to get a good coordinated setup. There is no reason to shop for items unless you know theres a tank. You shouldnt need ammo unless you're ♥♥♥♥ing around enough for horde after horde to spawn or you just have horrid aim and spray and pray.
Yep, my thoughts exactly, but apparently the op thinks different. I know when I play solo versus, I swear that is all the bots do, ♥♥♥♥ around. Well, when it is all said and done I guess some people can play it their way and I will play it my way, which is stick together and haul ♥♥♥.
最後修改者:xX\ Hitman 75 /Xx; 2013 年 09 月 24 日 @ 下午 8 時 34 分
Weaver 2013 年 09 月 24 日 @ 下午 8 時 39 分 
I enjoy rushing through the levels. I vote to kick if 3/4'ths of the players want to rush but the last one doesn't. That's fair.
The Masked Muchacho 2013 年 09 月 25 日 @ 上午 2 時 00 分 
Dr Chaos MK 發表:
This applies to campaign as well. The overall results that you see in the end credits show too. Less damage taken. Less med kits used. ect.. Sure you may get less common kills. But anyone who takes that stat seriously is noob. I mean come on. It's not THAT hard to take down the common infected. You want to feel great about yourself about that good for you. I will concentrate on the more challenging aspects.

Well I guess that's the point, I don't take any stat seriously. Jeez, the stat wh0r1ng in games like CoD is bad enough.

That said, I do like my team to win in VS, but in my experience the rushing generally goes at the expense of sticking around and thus will lose you games more often than not. Also, like I said before, a lot of rushers simply don't get that a limping player can't rush. You have to back up a downed teammate even after you've picked him/her up.

Yesterday I got the most ridiculous kick I've seen in ages, though I must admit it was more general ♥♥♥♥♥♥♥♥ness than rushing. Going through Mercy towards the lift crescendo event, my teammates initially rushed passed the M60. Two then proceeded to loiter around as another teammate and I were waiting at the elevator. We activated the switch and I gunned through the horde, and picked up the teammate who got downed by a jockey. Even after the crescendo was over, the other two continued to loiter so the previously downed teammate finally went to get them. All three of them ran towards the elevator while I went down in front of it, trying to keep it clear. Instead of picking me up and entering the elevator I got kicked (one null vote). Common,..
<(o.O)>Fezarella^™ 2013 年 09 月 25 日 @ 上午 5 時 41 分 
^^ Yes thats the prob, no rushers help. I play on the 10v10 vs and its like they get split up into 2/3 groups rushers / middle / left 4 dead and in a 10v10 game with a few survivors dead its as good as over with 10 SI. I get sick of helping at the back to only get caught myself then to see the others just run off. Its easy pickings when playing against a rush team when SI xD

The name of the game says it all xD
xX\ Hitman 75 /Xx 2013 年 09 月 25 日 @ 上午 7 時 58 分 
The Masked Muchacho 發表:
Dr Chaos MK 發表:
This applies to campaign as well. The overall results that you see in the end credits show too. Less damage taken. Less med kits used. ect.. Sure you may get less common kills. But anyone who takes that stat seriously is noob. I mean come on. It's not THAT hard to take down the common infected. You want to feel great about yourself about that good for you. I will concentrate on the more challenging aspects.

Well I guess that's the point, I don't take any stat seriously. Jeez, the stat wh0r1ng in games like CoD is bad enough.

That said, I do like my team to win in VS, but in my experience the rushing generally goes at the expense of sticking around and thus will lose you games more often than not. Also, like I said before, a lot of rushers simply don't get that a limping player can't rush. You have to back up a downed teammate even after you've picked him/her up.

Yesterday I got the most ridiculous kick I've seen in ages, though I must admit it was more general ♥♥♥♥♥♥♥♥ness than rushing. Going through Mercy towards the lift crescendo event, my teammates initially rushed passed the M60. Two then proceeded to loiter around as another teammate and I were waiting at the elevator. We activated the switch and I gunned through the horde, and picked up the teammate who got downed by a jockey. Even after the crescendo was over, the other two continued to loiter so the previously downed teammate finally went to get them. All three of them ran towards the elevator while I went down in front of it, trying to keep it clear. Instead of picking me up and entering the elevator I got kicked (one null vote). Common,..
Well I may not agree with you on how to play versus, but I will agree that is some B.S. what you just described there. In versus I may rush, but I don't believe in leaving people behind, unless absolutely necessary or if the person is being a total idiot. I played a versus match yesterday and it was on dark carnival and at the part where you hit the switch for the merry go round. So, 1 guy hits the switch to turn it off, while another guy is heading for the steps to go to the safe room. So since the guy at the steps was getting mauled by zombies, I went to help him out. Then after we disposed of the zombies, both of us headed for the safe room, but some how a smoker on the other side of the fence back by the on switch got a hold of me. I said some how because I was almost right at the big opening where the safe room door is about 10 ft away and I did not think a smokers tongue was 50ft long. But anyways, the guy in front of me was no more than 7-8 ft in front of me and refused to help me out, but save himself. All he had to do was shoot the smokers tongue and I would have been lose. His comment was, I am running on pills and I am not coming out there.
Barber 2013 年 09 月 25 日 @ 上午 11 時 10 分 
just rush with them, its fun.
Rackjaw 2013 年 09 月 25 日 @ 下午 4 時 28 分 
When the first L4D came out my friends and I used to play versus and play what we called "Left for Dead Racing"

You haul ♥♥♥ through the levels and do everything short of directly shooting your teammates to slow them down / get them killed.

*Boomer pops out near your friend and you shoot it to intentionally screw them over* Good times.
MystMan 2013 年 09 月 26 日 @ 下午 5 時 23 分 
Thing is, there are GOOD rush teams, there are BAD rush teams. We've seen them both.

The good teams are quick but keep an eye on each other at all times, they take necesarry slowdowns when required and don't take blind chances. They give pills or cover a healing teammate. Those who pull this off right do are not easy to beat in versus.

The bad teams are individual rushers who don't keep an eye on each other. The leader just yells "run run move move!" without so much as taking a glimps behind. They almost never make it to the saferooms. A smoker grabs whoever is 4th (even if directly behind the 3rd player) and he's dead because nobody is paying attention to each other. But player 4 will be blamed regardless.
But when the front guys are in trouble, they expect to be rescued but will never return the favor. These temperamental players will forever be bad at team-based games. Block them.

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張貼日期: 2013 年 09 月 24 日 @ 上午 8 時 16 分
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