Left 4 Dead 2 > Discussioni generali > Dettagli della discussione
Jaktaz 9 set 2013, ore 21:04
If they make a L4D 3, I have some ideas, feel free to post yours here.
Personally, I think their should be some kind of experience progress, you earn for playing as Survivors or Infected, and each could give you certain perks or customisations. I think they shoud keep old survivors, keep some old maps, but make much more maps and many more survivors, and add new game modes. I also think special Infected should have certain variational looks, like a male spitter, or a female smoker ect. It would also be nice if you could customise surivors with cosmetic items.

Share your ideas here.
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phittte 9 set 2013, ore 23:42 
I don't like the permanent experience levels almost every game has nowadays. It's just a cheap way to increase replayability (for some people...) without adding anything worthwhile and it splits the player base (see Killing Floor - you play on Suicidal with a level 2 support?!1? You n0000b!!!11!).

More maps are always a good thing and you can be 100% sure there will be lots of new maps.

Many more survivors? I disagree. A new storyline should have four more survivors of course (and maybe some cameo appearances of the 'old' survivors, just like in the Passing for example), but not more. It's hard to give each survivor a personality already, if there are dozens of them they'll all be nothing but empty meat bags that look pretty.

More game modes are also a good thing as long as they're well developed and balanced. Otherwise you end up with 100 game modes and 95 of them are boring and unbalanced modes that no one will ever play. So I'd rather have one or two more game modes that are really cool than a huge amount of mutation type modes that no one plays (though mutations should of course stay for custom servers).

Variations are good as long as you can still clearly identify each special infected. That's one of the main game mechanics of the game, the unique music, the sound effects and the look of the infected are needed to give players a chance to defeat them without getting hurt.

Customization is nice as long as it's not over the top (you should still be able to identify each survivor clearly). Though personally I don't care if my character wears a hat or not in a 1st person game.

Personally I would like to see a better version of the survival game mode, which is pretty boring imo and is simply far worse than Killing Floor in every way apart from graphics. The 'Hold Out' mutation shows how it could work better. So I'd like to see a refined version of that mutation instead of the standard survival mode.

Additionally I'd like to see a training mode for versus mode so people could get a feel for the special infected without entering an online game.
Captain Caboose 10 set 2013, ore 0:33 
Left 4 Dead is not built for "levels and perks", as that would defy the basis of skill and experience that almost every Valve game is built on. Let's keep the playing field level.
"Customization" is a bad idea unless done incredibly right (read: not like TF2) as it would destroy any immersion or atmosphere you may want in the game. The mod system is great the way it stands right now, let's not ruin it with any potential for "Coachpan".

The thing I want most in this game is a matchmaking system. I want an interface integrated into the default game selection system that allows me to choose more than "official dedicated" and so forth. I'd like to be able to choose server variables so that I don't end up on a pure server or one that is enforcing consistency. Additionally, if it could be pulled off, I'd like to be able to select which sourcemod plugins I'd want to play on a server with, or limit the selection so I don't end up on a modded-to-the-moon server when I want a casual game.
This should aslo extend to Versus, so that players of like skill are matched together. This should allow people to play matches without getting kicked when they make a single mistake.

Second, I want a return to atmosphere. Left 4 Dead was, dare i say it, a "scary" game. I could have nightmares about it, Left 4 Dead 2, not so much. I want to feel as though I'm in a zombie apocalypse, not on a gore-spattered Boston Marathon runner killing spree. The Infected need to be touched up to look more fearsome, not like they've been rotting in the sun for three weeks. (Yes, that also means I want less over-the-top gore. Seriously, it's ridiculous.)

Third, better animations. Valve can do far better than what they have done, it's shameful and sometimes outright lazy. I want empty and non-empty reload animation sets and a distinction between them, and optimally multiple animation sets for each weapon, such as more than one empty reload and more than one shoot animation. I also want my body back, dammit. 5 more zombies my ♥♥♥.

Fourth, improved AI. No, not like throwing grenades and stuff, Valve already said they can't do that. But improvements like bots continuing after you've died, improved response times and the capacity to pick up and store items for you later would be great. Defibbing would also be nice.

Fifth, more (non-customizable) weapons. This is a weak suggestion, as I can't think of any more weapons for the game that would be balanced and not just gimmicks for gimmick's sake.

Sixth, easier moddability and a reliable Workshop. The ability to add new firearms and custom modes and scenes to a custom campaign would be incredibly enticing.
With the way the Workshop is right now, it completely defeats the purpose of its creation. It's unreliable, file sizes are currently too small to properly host campaigns, Workshop mods don't work offline, and it constantly verifies and re-downloads any subscribed mods you have every time you open the game. The Workshop needs to be made a viable alternative to a manual download for both modders and clients, the current system is just too much crap.

Seventh, more NPC survivors. Guys that help you or harm you along the way, just some character interaction beyond the four survivors you play as, as well as support during a crescendo or the run to the escape vehicle.

Eighth, ADS. Just because, and as a cosmetic function.
Ultima modifica da Captain Caboose; 10 set 2013, ore 0:34
Paladin 10 set 2013, ore 1:31 
I really don't think any sort of experince would work with Left 4 Dead, but I do like the idea of greater customisaion. One idea may be to incress the number of Survivors to select for a 4v4 game.
A customisation systems simular to that of TF2 might work, since you can still see who is who.
I also like the idea of more models of the Speical Infected, such as female/male alternatives. Since it worked for the Boomer in L4D2 I'm sure Vavle can make it work for others.
Maybe weapon customisation at the Safe House, but on a match-by-match bases as oppsed to bound-to-profile, though I'm not actually sure how that could work. Might just be better to offer more weapons.
That Guy From That Place 10 set 2013, ore 4:03 
Know what I'd like to see? Unlockable "perks" via a permanent experience system, like Jaktaz said, but have these perks benefit the group rather than the individual.

For example, getting a perk that increases the chances of random melee weapons being chainsaws, or a perk that lowers the chance of a jockey spawning (whilst balancing it with increasing the chance of another type of special infected).

That way it wouldn't split the group between "high and low level" players and everyone benefits. Also, they'd be optional, so anyone that sees the game as being made easier by them can simply not use them.

After all, Left 4 Dead is a very team-focused experience, so any changes or benefits that come should focus on benefitting the team as a whole and not just specific people.
phittte 10 set 2013, ore 7:56 
Messaggio originale di That Guy From That Place:
Know what I'd like to see? Unlockable "perks" via a permanent experience system, like Jaktaz said, but have these perks benefit the group rather than the individual.

For example, getting a perk that increases the chances of random melee weapons being chainsaws, or a perk that lowers the chance of a jockey spawning (whilst balancing it with increasing the chance of another type of special infected).

That way it wouldn't split the group between "high and low level" players and everyone benefits. Also, they'd be optional, so anyone that sees the game as being made easier by them can simply not use them.

After all, Left 4 Dead is a very team-focused experience, so any changes or benefits that come should focus on benefitting the team as a whole and not just specific people.

Team based perks would make the game easier for the whole group, if everyone has the same perk then you could just as well play without any perks at all (imo).

I think a nice idea would be if each player could choose a perk when you start a game. For example something like +10% melee speed, 10% faster reload with shotguns, 25% additional damage versus tanks or 50% less revive time. Every perk should be balanced against each other so they all offer an equal benefit. That way you could customize your character a tiny bit to suit your playstyle and to form a group where every character has a special role. You could even add perks to unlock over time (permanently) - just not perks like in Killing Floor that are plain better than the previous ones (and generally not as exaggerated to make sure someone proficient with a shotgun isn't automatically useless with any other weapon).
Centisteed 10 set 2013, ore 19:58 
Sounds like Call of Duty: Left 4 Dead with that level up nonsense. Yeah, No. The game shouldn't mimick the CoD/MW franchise, otherwise there's nothing that tells it apart & CoD/MW can just come up with its own Player/Infected sequels to squash L4D's popularity.
Jaktaz 10 set 2013, ore 19:58 
Messaggio originale di Centisteed:
Sounds like Call of Duty: Left 4 Dead with that level up nonsense. Yeah, No. The game shouldn't mimick the CoD/MW franchise, otherwise there's nothing that tells it apart & CoD/MW can just come up with its own Player/Infected sequels to squash L4D's popularity.

COD is'nt the only game with an xp bar.
Captain Caboose 10 set 2013, ore 20:58 
Messaggio originale di Jaktaz-Looking for Worms Revo.:
COD is'nt the only game with an xp bar.

This is true, but the only XP bars Left 4 Dead needs are hours played and achievements earned. A level system would be completely out of place in the Left 4 Dead series, it's meant to be as stripped-down as possible. There is complexity in simplicity. As I said before, a level system would effectively ruin the level playing field the game currently has, through whatever means it would implement, or be so useless as to be entirely vestigal. Either way, a level system would not add to the game.
Paladin 11 set 2013, ore 2:07 
Messaggio originale di Those Dirty Blues:
Messaggio originale di Jaktaz-Looking for Worms Revo.:
COD is'nt the only game with an xp bar.

This is true, but the only XP bars Left 4 Dead needs are hours played and achievements earned. A level system would be completely out of place in the Left 4 Dead series, it's meant to be as stripped-down as possible. There is complexity in simplicity. As I said before, a level system would effectively ruin the level playing field the game currently has, through whatever means it would implement, or be so useless as to be entirely vestigal. Either way, a level system would not add to the game.

Very true, and I'm not keen on the idea of a permanant xp bar for accounts, but what about ones that go up per-match and reset every new game?
Quabble 11 set 2013, ore 3:28 
Messaggio originale di Paladin:
Messaggio originale di Those Dirty Blues:

This is true, but the only XP bars Left 4 Dead needs are hours played and achievements earned. A level system would be completely out of place in the Left 4 Dead series, it's meant to be as stripped-down as possible. There is complexity in simplicity. As I said before, a level system would effectively ruin the level playing field the game currently has, through whatever means it would implement, or be so useless as to be entirely vestigal. Either way, a level system would not add to the game.

Very true, and I'm not keen on the idea of a permanant xp bar for accounts, but what about ones that go up per-match and reset every new game?

I saw an idea someone posted once similar to this, where you earned "blood" for killing zombies, but you would lose it if you died. And in the saferoom you could purchase items with it. I think that would be fair to all players, while still rewarding skill (could give more blood for headshots and protections as an example).

But at the same time I believe something like that would complicate the game a bit much. But if there was any kind of xp system, I would want it like that. Or perhaps mini perks instead of items for the rest of your life.
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Data di pubblicazione: 9 set 2013, ore 21:04
Messaggi: 10