FunkySkanky Aug 21, 2013 @ 2:53am
What do you absolutlty want in L4D3 ?
So Guys. To the question if we need L4D3.
The next gen consoles are on the way! So HELL YEAH!!!
I played L4d2 a loooooong time and i absolutly love it.
These things would be nice in the next game in my opinion.

So this my list:

1. A voice command for the Infected would be cool! I know the infected are groaning something. But out of that it would be funny to communicate with a voice command with other infected. Or maybe the Inf have a telepathic ability to plan their attacks, like showing to a place.

2. Ragequitters should get a penalty or something like a pointsystem, where i can see, he is a RAGEQUITTER!

3. The Ability to choose a server, where the game is played the tradicional way (Without any one change).

4. First i saw L4D I asked myself. Why do the zombies are beating you (like Hooligans or something) ? I think the zombies want to eat my BRAIN !!!

5. I am from Germany and Steam sells L4d2 here as the cut version. Why are they making it so difficult for me to buy a full uncut game? I am 29 years old (By the way today is my birthday-Juhuu!!) I know its not Valves fault. Its German illogical Law. And I am not even german. I can give up Point 4 for this.

Thats all. Maybe some of the ideas are unrealistic, but its my personal flavour.
And till the time comes, i am happy with l4d2.
PS:sorry for my bad english
Now I wanna know your thinkings and ideas?
Showing 1-15 of 16 comments
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Un!ted2o [GER] Aug 21, 2013 @ 3:35am 
My list:

1) More open "areas / cities"... (have more than one route through an area to reach the safe-room) and also: dynamic maps... the overall campaign should be the same, but the routes / cities are a little different every time you play it.

2) Dynamic events on the streets... (for example: see other survivors fight and die on the streets... to get a more "apocalyptic feeling") ... or for example you start in an military area with uninfected peoples which gets overrun by hordes and you have to escape... while most people are turning into infected ...

3) Other KI survivors... would be nice to see / help other survivor / groups for a little reward. (like "little dynamic missions" in the campaign / story)

4) Possibility to "trick" zombies... like throwing a stone to get their attention in the wrong direction ;)
Rob Windu Aug 21, 2013 @ 5:07am 
I want a banjo as a melee weapon ^^
Black Yoshi Aug 21, 2013 @ 7:09am 
Alternate endings: Help one guy, stops military helping you. Don't help him, Military helps you.
Wendigo Aug 21, 2013 @ 7:12am 
Dynamic weather, in very campaign.
cheesellama_thedevil Aug 21, 2013 @ 7:26am 
Originally posted by Black Yoshi2001:
Alternate endings: Help one guy, stops military helping you. Don't help him, Military helps you.

Gonna be a lot of TKing over what to decide, but otherwise, YEAH!!!!!

1) How about 2 new groups of survivors and not just 1.

2) Maybe someplace outside of the USA? If not it should probably be in the northwestern USA.

3) AA-12

4) Add a community-made campaign to the official game for the original L4D survivors. I mean, the second group has it, don't they? And they better make sure to add one for the L4D3 survivors as well.

5) Original L4D survival maps.
Last edited by cheesellama_thedevil; Aug 21, 2013 @ 7:26am
Dr Chaos MK Aug 21, 2013 @ 11:37am 
1) It was said already, but I would like this in place. A penalty for rage quitting.

2) Have Valve place more attention to user misconduct. I play most of my campaign games on official dedicated. So Valve SHOULD have access to the data to punish people that friendly fire maliciously.

3) Program the bots better.

4) Polish up the hitboxes. I really do not like it when I get hit by a Tank rock when the rock went THROUGH the wall. It does not happen that much. But it does happen more than most people think.

5) More choices on reticules / crosshairs. I played CS:GO. They have a awesome selection. Not L4D 2 sadly.

Based on #3, #4 & #5, these things are part of the official game. Valve SHOULD be responsible for these things. NOT the L4D 2 workshop.
[linux] sophia hapgood Aug 21, 2013 @ 11:59am 
Private matches, hosts having the ability to kick players, no new SI, more challenging gameplay modes.
MunkeyThrust Aug 21, 2013 @ 2:05pm 
To shoot MORE ZAMBIES!
doo rag Aug 21, 2013 @ 2:06pm 
l4d.ru. Type it, it was fake.
Teab Aug 21, 2013 @ 2:07pm 
Fix the op bot awareness
THEBIGREDMACHINE Aug 21, 2013 @ 2:42pm 
Originally posted by Horsti:
2. Ragequitters should get a penalty or something like a pointsystem, where i can see, he is a RAGEQUITTER!

I hate people who rage quit too but there is no way to determine if someone raged or just doesn't have the time to play anymore. I like the idea mentioned in another thread about having a time penalty. Once you are in a game, if you leave before the end, you are given a time penalty so that you cannot join another game for maybe 10 minutes or something like that.
Dr Chaos MK Aug 21, 2013 @ 10:41pm 
I forgot to mention something earlier. In both L4D 1 & 2, you can see your area lighted with the flashlight turned on. But not the other players flashlight. So in L4D 3, I hope Valve programs the game so you can see everyone's flashlight area in view. You can see where people are looking when all 4 survivors have laser sights. So why not the flashlight? I think Valve can put this in with little to no effort.
Last edited by Dr Chaos MK; Aug 21, 2013 @ 10:47pm
FunkySkanky Aug 21, 2013 @ 11:37pm 
Originally posted by Gman:
Originally posted by Horsti:
2. Ragequitters should get a penalty or something like a pointsystem, where i can see, he is a RAGEQUITTER!

I hate people who rage quit too but there is no way to determine if someone raged or just doesn't have the time to play anymore. I like the idea mentioned in another thread about having a time penalty. Once you are in a game, if you leave before the end, you are given a time penalty so that you cannot join another game for maybe 10 minutes or something like that.

Perfect would be a competition-versus-mode or game with rank system for the "maximum progamers" with penalty applied. And a normal versus-mode. Same just without ranks. So that you can choose. And the Noobs wouldn´t get kicked.

Originally posted by Dr Chaos MK:
I forgot to mention something earlier. In both L4D 1 & 2, you can see your area lighted with the flashlight turned on. But not the other players flashlight. So in L4D 3, I hope Valve programs the game so you can see everyone's flashlight area in view. You can see where people are looking when all 4 survivors have laser sights. So why not the flashlight? I think Valve can put this in with little to no effort.

This is a performance issue. With my old Pc flashlight on, I got a big performance impact. This x4 please no. Its good how it is in l4d2. l4d3-nextgen-clear. More important for me is that everyone can play this game. But i trust the mastercoders will do a great job.
Azimuth Aug 22, 2013 @ 2:59am 
1. Balance -
a) between different weapons (give them clear roles but don't make 1 role far more valuable than another).
b) between different infected classes - classes that take more skill should do more damage. eg. hunter damage pounces should be more rewarding to pull off than charger+spitter combo considering how easy it is to land by comparison.
c) team balance - currently the l4d games are stacked in the survivors favour making playing infected without heavily nerfing survivors a frivolous endeavour.
d) map balance - make the maps so that there is no 'one way' that's best to play them, make them so that they can be played in different ways that are equally effective or have different disadvantages to them. This would add depth to the gameplay as well since it would add a level of tactics to the map.
2. Matchmaking - This is more important than penalising players for ragequitting since this would better filter players to other players of equivalent skill/experience and allow for better gameplay experience overall. Rage quit penalties fail to account for many different things including people not playing finales (as is common practice when I play confogl pugs). I keep saying this (and I'm not sure why since no one really seems to listen/care) but you need to address the cause not the symptom.
3. better ui - the default menus are horrible to navigate. Either place mutations under their relevant core gamemode or revamp them to be applicable to any gamemode much like mutations in unreal tournament. eg. pick the gamemode then apply as many mutations to the game as you like. eg. pick coop then pick mutations. ie. bleedout + carry the gnome
4. higher base tickrate and don't limit bandwith to such a small number to better improve hit registration and overall smoothness of the game.
5. Better breakdown of graphics options menu so you can lower effects but keep draw distance maxed etc etc.

In reality though, I expect more of the same just new maps.
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Date Posted: Aug 21, 2013 @ 2:53am
Posts: 16