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Is what happens to me all the time, when I join a game with "quick join" or playing without friends... there are sooo many bad players... unable to think.
Sorry, when it takes your team 20 seconds before they are able to help you when you grabbed by a special infected => rage quit.
(with fiends it will take maximum 3 seconds and you are free)
When I see that one player is 2 dumb to wait for everybody before he triggered the "zombie mass" events ... (like the alarm on the airport terminal) => rage quit.
When somebody is 2 dumb to wait for the team in general => rage quit.
When you tell your team three times (!!!!) "stick together" (at the same part of the map where the team failed the last three times) and still nobody is listening => rage quit.
....
Maybe there would be MUCH less quitters,
when the "mass" of gamers would start to learn "how to play"?
I've been doing that for a year now, and I have around 470 blocked l4d2 players. And only nice people, joins my game now.
Not the solution I.M.O. I had a family member fall victim to a greifer. I had them blocked. But they did not. I'd rather Valve look into the User Misconduct reports.
What? I've never had any blocked people, to join the game I'm in. So it works perfectly fien for me.
Besides, I think that the solution comes from people themselves, not changing the game interface. Personally I dislike ragequiters too but as most of them, I enjoy the most versus games which are as even matched as possible. It's not fun to lose with points of 1400 to 237 but it's not that exciting to win as clearly too.
Moreover, more than I hate ragequiters, I do hate ragekickers (mostly your 3 'teammates' who decides to kick you just because you do not share their lanquage, you happen to make one mistake (as humans tend sometimes to do) or you just get overpowered by infected when others completely ignore to help you).
Well you might hate how I " deal " with rage quitters. Any chronic quitters that join my game I simply ignore & not respect. Since the faster you leave the game, the better. Rather have a decent player join a game, rather than a person that quits all the time when the game is not going there way. You want me to help you out in a public game? Do not rage quit & friendly fire. This game is not that hard difficulty wise. I do not understand all the quitting. Bunch of babies if you ask me.
OMG, you must be really bad....
No, joke aside, besides trolls there are many reason to quit a game (without rage) cause the team is so bad that it is no fun. You play the campaign cause you want a nice teamwork and if it is a total ♥♥♥♥, you leave and join another one. I don't see there a real problem as new people join, only the finale quitters are not really nice, as they leave the team in the most difficult moment.
But also there could be reasons. If you tried it 2 times with a team which just can't make it through the finale cause they are not good enough, or you have seen the teamwork in the chapters before and know that the team will not make it through the finale cause of bad team work and bad skills, you quit cause it is senseless.
A penalty to force people to play a campaign they don't like anymore is a totally senseless idea. If you have many ragequitters you rather should think over your playstyle, if the people have fun to play with you, than to ask for penalties.
And Trolls will ever be Trolls, no matter what you do. For me the "ragequitters" are good. They leave, a better player comes next. So what?
in reply to some of them (i will be here all week if i reply to every single point everyone has made)
@Dannehood
There is a certain point where a game does become boring or too much. But generally in public games people ragequit way before that. "100 points behind we cant win this we cant have fun without winning must leave and find a game against noobs where i can win"
@Un!ted2o:
It is frustrating when people don't learn to play, and it does seem like the majority of the community is like this. I have made several guides over the last couple of months. I made a guide on dealing with witches because in public games people would always go down at a witch. Okay it still happens, but I listed ways I would deal with a witch and ways to avoid her etc.
I made another guide on beating tanks in versus and playing as infected with a tank. Again this is to try and improve peoples gameplay and make it more challenging and fun for the rest of us.
@Gorman:
An interesting solution but that would only solve the problem for me, and I would still have to go through and block that person. Valve should really do something to deal with the sour side of this community
@RayB:
I am not bad at this game, and you are right, it is not a good idea to force someone to play with you. Often when people ragequit it is when me or my team have done particularly well. Like I mentioned in the original post, two people ragequit when I double-deathcharged. In public games I feel like I can't try my best to beat the team because otherwise they will ragequit and I will gain nothing from the game.
But what people need to realise is that you have to go through the rough to get to the smooth. Every single person was a noob at some point, and didn't know what a witch was, or whatever. To get better at a game you have to stick at it, put some time into it. There gets a point where no matter how much more time you spend on the game you won't get better. Ragequitting when you lose and only playing when you are winning (i.e. against players who arent as good as yourself or your team) does not get you better at the game. What people have to realise is that losing is part of any game.
Yes okay, when teams are stupidly unbalanced it is not a fun game. However, instead of ragequitting, why not mix the teams up a bit or just stick it out. A "fun" game for me isnt one where I win, it is where I play well. Games where the scores are close and so that you have to play right until the end to win are the best games for me. And most of the time, I play by the rounds' score and damage rather than team score.
Also from the sounds of it you only have fun when you win. Perhaps you need to be less competitive and focus more on having a good time rather than winning
Okay 15 minute penalty may not be the way to sort it but I can't think of any way to deal with it without making someone angry.
The only reasons for leaving a game is 1) If you have some real life matter to attend to 2) If you are invited to another game 3) Crashing but thats not really a choice
If Valve added it in so you couldn't join a game until 15 minutes after you left the previous one then people wouldn't leave the game for no reason (e.g. ragequit). Yes okay it would be an inconvience if you were put onto a 10v10 server or a modded server you didnt want to play, that is the biggest problem with it for me. But it would stop people from ragequitting (ragequitters are generally impatient people, they would be more likely to stay in the game even if they lose rather than wait 15 minutes to join another game)
Obviously if you are playing something like scavenge, a considerably shorter game than versus, ragequitting isn't so bad.
I am reporting pointless comments like "You should write a book". Its just troll comments so please go troll elseware. I am trying to get a decent solution to the problem of the L4D community and you arent contributing at all to the topic with your stupid inappropriate comments