Sacred Myths Aug 5, 2013 @ 11:43am
Update?
Info or changelog for the new update that was pushed?
Showing 1-10 of 10 comments
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Lunatix Aug 5, 2013 @ 11:45am 
Yep 10,2mb update?
Sacred Myths Aug 5, 2013 @ 11:53am 
yup!
((WOLVES))MRS.ALPHA WOLFE(HTBAF) Aug 5, 2013 @ 11:57am 
same
Overmann Aug 5, 2013 @ 12:01pm 
ARG??????????????
krosos Aug 5, 2013 @ 12:01pm 
If anyone did play it after the update -> did it solve the workshop/downloading problem or other problems?
Sacred Myths Aug 5, 2013 @ 12:01pm 
changelog pls
-MCG-Sniper22x{☢NGC☢} Aug 5, 2013 @ 12:08pm 
http://store.steampowered.com/news/11224/ hopefully this link works
VoxLusa Aug 5, 2013 @ 12:09pm 
An update has been released for Left 4 Dead 2.

General:
- Fixed loading screen showing placeholder text when playing mutations.
- Fixed a bug that always allowed Special Infected to spawn when a mutation was active.
- Fixed an out-of-range volume setting for one of Nick's lines.
- Fixed missing Russian audio in The Passing
- Fixed missing localized audio in No Mercy
- Improved stability when using hybrid graphics on Bumblebee

EMS Scripting:
- "ClearedWandererRespawnChance", percent chance (0-100) that cleared nav areas will get re-populated with wanderers.
- "Convars.GetClientConvarValue( cvar name, entindex )"
- "Convars.SetValue( cvar name, value )". Only server cvars can be set from script.
- player.IsDying()
- player.IsOnFire()
- player.Extinguish()
- Support for mode-specific population scripts, of the format "population_". New population names will be merged with the base script, matching population names will override the base script.

There you go. :)
Nice update btw.
Sacred Myths Aug 5, 2013 @ 12:11pm 
Thanks guys
Lunatix Aug 5, 2013 @ 12:13pm 
Oh my gosh... they finally fixed missing voices localizations in No Mercy campaign. Finally a good update !
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Date Posted: Aug 5, 2013 @ 11:43am
Posts: 10