Left 4 Dead 2

Left 4 Dead 2

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AEZ 2013 年 2 月 26 日 上午 3:48
Effect detail l4d2 explanation
can anyone explain to me what effect detail is and if i really need it on high?!?!? would like to save on FPS plz help
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目前顯示第 1-15 則留言,共 15
Spacecataz 2013 年 2 月 26 日 上午 4:55 
Most of the video options are for looks. Just make everything medium settings and the game still looks more than passable.

What are you getting on average?
AEZ 2013 年 2 月 26 日 上午 5:27 
spect Ratio:.......................Widescreen 16:10
Resolution:.........................1920x1080
Display Mode:.......................Full Screen
Film Grain Amount:..................None
Anti-Aliasing Mode:.................Disabled
Filtering Mode:.....................Bilinear
Vertical Sync:......................Disabled
Shader Detail:......................Very High
Effect Detail:......................High
Texture/Model Detail:...............High
AEZ 2013 年 2 月 26 日 上午 5:28 
up to 80 down to 40 and then in between
_clairvoyance_ 2020 年 7 月 11 日 上午 8:25 
I think the only thing you should know about effect detail is the render distance of objects. This does not include zombies and weapons, only objects, props and even the tank debris. The higher your effect detail the further you can render distant objects/props. If you are an experienced player i suggest leaving it on low since it does not only increase your fps but also gives you wallhack for further object/prop since the game does not render distant objects/props on low but renders the infected behind the object/prop. The only issue you will be having is countering the tank's debris which you might need practice. If the debris is far then you need to predict where the debris is to counter it on low effect detail. You can leave it on default if you want to. Hope this helps
Sharpie The Dergun 2020 年 7 月 11 日 上午 8:56 
引用自 very horny astolfo
I think the only thing you should know about effect detail is the render distance of objects. This does not include zombies and weapons, only objects, props and even the tank debris. The higher your effect detail the further you can render distant objects/props. If you are an experienced player i suggest leaving it on low since it does not only increase your fps but also gives you wallhack for further object/prop since the game does not render distant objects/props on low but renders the infected behind the object/prop. The only issue you will be having is countering the tank's debris which you might need practice. If the debris is far then you need to predict where the debris is to counter it on low effect detail. You can leave it on default if you want to. Hope this helps

First, this is a post from seven years ago, second is that low effect detail is a bad idea. Not being able to see tank rocks is pretty bad. Keep it at medium.
最後修改者:Sharpie The Dergun; 2020 年 7 月 11 日 上午 8:56
FireWolfBoy 2020 年 7 月 11 日 上午 9:28 
引用自 very horny astolfo
I think the only thing you should know about effect detail is the render distance of objects. This does not include zombies and weapons, only objects, props and even the tank debris. The higher your effect detail the further you can render distant objects/props. If you are an experienced player i suggest leaving it on low since it does not only increase your fps but also gives you wallhack for further object/prop since the game does not render distant objects/props on low but renders the infected behind the object/prop. The only issue you will be having is countering the tank's debris which you might need practice. If the debris is far then you need to predict where the debris is to counter it on low effect detail. You can leave it on default if you want to. Hope this helps
Why on earth would you necro a 7-year-old thread? :steambored:
_clairvoyance_ 2020 年 7 月 11 日 下午 10:45 
引用自 FireWolfBoy
引用自 very horny astolfo
I think the only thing you should know about effect detail is the render distance of objects. This does not include zombies and weapons, only objects, props and even the tank debris. The higher your effect detail the further you can render distant objects/props. If you are an experienced player i suggest leaving it on low since it does not only increase your fps but also gives you wallhack for further object/prop since the game does not render distant objects/props on low but renders the infected behind the object/prop. The only issue you will be having is countering the tank's debris which you might need practice. If the debris is far then you need to predict where the debris is to counter it on low effect detail. You can leave it on default if you want to. Hope this helps
Why on earth would you necro a 7-year-old thread? :steambored:
Just helping the l4d2 community
_clairvoyance_ 2020 年 7 月 11 日 下午 10:47 
引用自 Sharples
引用自 very horny astolfo
I think the only thing you should know about effect detail is the render distance of objects. This does not include zombies and weapons, only objects, props and even the tank debris. The higher your effect detail the further you can render distant objects/props. If you are an experienced player i suggest leaving it on low since it does not only increase your fps but also gives you wallhack for further object/prop since the game does not render distant objects/props on low but renders the infected behind the object/prop. The only issue you will be having is countering the tank's debris which you might need practice. If the debris is far then you need to predict where the debris is to counter it on low effect detail. You can leave it on default if you want to. Hope this helps

First, this is a post from seven years ago, second is that low effect detail is a bad idea. Not being able to see tank rocks is pretty bad. Keep it at medium.
If you are having problems with countering the rocks then yes keep at medium. The rock will be clearly visible if its near the player on low so its not fully invisible
Sharpie The Dergun 2020 年 7 月 11 日 下午 10:54 
引用自 very horny astolfo
引用自 Sharples

First, this is a post from seven years ago, second is that low effect detail is a bad idea. Not being able to see tank rocks is pretty bad. Keep it at medium.
If you are having problems with countering the rocks then yes keep at medium. The rock will be clearly visible if its near the player on low so its not fully invisible

What if you want to shoot the rock to destroy it but you can't because it's invisible? You see the rock for like half a second before it disappears from view only to reappear suddenly again; This doesn't have to be about you dodging either, it could be a teammate that is in trouble.

By the time the rock reappears there's very little window of opportunity to get out of its way. The risk is not worth the reward imo

Above implies if you're in versus. If you're in campaign then tank rocks are very easy to dodge, the AI is easily fooled by movement.
最後修改者:Sharpie The Dergun; 2020 年 7 月 11 日 下午 10:56
_clairvoyance_ 2020 年 7 月 12 日 上午 1:27 
引用自 Sharples
引用自 very horny astolfo
If you are having problems with countering the rocks then yes keep at medium. The rock will be clearly visible if its near the player on low so its not fully invisible

What if you want to shoot the rock to destroy it but you can't because it's invisible? You see the rock for like half a second before it disappears from view only to reappear suddenly again; This doesn't have to be about you dodging either, it could be a teammate that is in trouble.

By the time the rock reappears there's very little window of opportunity to get out of its way. The risk is not worth the reward imo

Above implies if you're in versus. If you're in campaign then tank rocks are very easy to dodge, the AI is easily fooled by movement.
this is just personal preference so its okay to leave it at medium
Volmeni X74 2020 年 7 月 12 日 下午 3:42 
I rather say use required settings, but if you have to low it as much as you can. Do it. but it mostly blames the addons for the crashes and etc. (plus lag)
_clairvoyance_ 2020 年 7 月 12 日 下午 6:14 
引用自 Xx_SATONoob_xX
I rather say use required settings, but if you have to low it as much as you can. Do it. but it mostly blames the addons for the crashes and etc. (plus lag)
Most certainly
Red™ 2020 年 7 月 12 日 下午 7:40 
Dumb necro, but putting effect to max will make subtle lighting change in some specific corner and you’ll see some affects like rains will be amplified on higher setting. Also some reflection seems to be better on higher.
7 years old post though
_clairvoyance_ 2020 年 7 月 13 日 上午 4:18 
引用自 Red™
Dumb necro, but putting effect to max will make subtle lighting change in some specific corner and you’ll see some affects like rains will be amplified on higher setting. Also some reflection seems to be better on higher.
7 years old post though
Thats why i suggest to leave it on low or default
Red™ 2020 年 7 月 13 日 上午 4:27 
引用自 very horny astolfo
引用自 Red™
Dumb necro, but putting effect to max will make subtle lighting change in some specific corner and you’ll see some affects like rains will be amplified on higher setting. Also some reflection seems to be better on higher.
7 years old post though
Thats why i suggest to leave it on low or default
Ehh higher setting can prove to be quite useful. In fact, sometime it’s better to play ultra or low.
Low memory page will make props to be more transparent, giving you a free wallhack, but that will mean you won’t see the tank rock until a moment later.
Higher effect will make the lighting to stand out more, allowing you to catch threats, but then better lighting could also simulate better darkness effect, restricting your vision.
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張貼日期: 2013 年 2 月 26 日 上午 3:48
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