Left 4 Dead 2 > Discussões Gerais > Detalhes do tópico
George Chrimson 11 Dez, 2012 às 5:23
Left 4 Dead Story
Do L4D1 (Francis, Louis, Bill & Zoey) have the story with their campaigns?
Última alteração por George Chrimson; 11 Dez, 2012 às 5:25
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Hydra_360ci 11 Dez, 2012 às 7:49 
No real story in either games. Just graffiti on walls and character to character bantering.
Froston 11 Dez, 2012 às 9:44 
There is a story if you play from set levels...so you're wrong
Hydra_360ci 11 Dez, 2012 às 9:45 
As I've said:
Graffiti on walls and character to character banter.

The only real story you're going to see is in the comic that Valve released before the Sacrifice DLC. Which you can read for free...
http://www.l4d.com/comic/
Última alteração por Hydra_360ci; 11 Dez, 2012 às 9:49
George Chrimson 12 Dez, 2012 às 6:29 
L4D2 have the story in the wiki pages. And I read the comics long time ago.
The L4D1 story here means what happen when these characters come from this campaign to the next campaign. Example is when these characters get on the Helicopter in No Mercy campaign, what campaign is the next to go? It's the Crash Course Campaign. But how about Dead Air? Start in The Greenhouse, Why?? Death Toll, Blood Harvest,...
Hydra_360ci 12 Dez, 2012 às 7:16 
Wiki is nothing more than Fan-fiction. In that you can makeup any story that you wish as to how the survivors got to the Starting location of Blood Harvest, Death Toll and Dead Air..

Valve didn't have a real order for the campaigns until after Sacrifice was released. Then some updates later, Valve put the campaigns in story order in L4D1 on the selection list. And Ironically (not really), they did that after a thread discussing possible orders of the campaigns was deduced on the forums, by us gamers.

Although, it wasn't that hard to figure out an order based on the DLC's (the only real story arcs the game received.) of Crash Course, Sacrifice and the Comic.

Crash Course's order is given by character banter between Zoey and Frances. Just bring the two characters to the dead helicopter pilot and the character banter shows that this campaign is after No Mercy. We all know that the start is No Mercy, thanks to the Intro Video. And then the Comic used Blood Harvest as it's starting point. The missing ones being Dead Air and Death Toll, which both came with the game initially, were just logically placed in between by fans, where they made the most sense.

So, that's would be the explanation of why Dead Air starts in a Greenhouse... And why no Story is given to why they had to leave the C-130 behind, or how they got off the thing. And ditto for the Boat.

It's likely that Valve planned to fill in the gaps with more DLC's but instead they decided to dump L4D and focus on L4D2...
Última alteração por Hydra_360ci; 12 Dez, 2012 às 7:30
Greendog 12 Dez, 2012 às 13:12 
Not as much story and dialogue exchange as in L4D2 (which I guess should be expected - the first game was pretty experimental and they had more room to stretch and add with L4D2), but there is definitely a bit of a story and they did what they could to add on to it/cap it off with the DLC campaigns like The Sacrafice.

There's a definite progressing plot in both games but it's designed so that any campaign can be played as it's own complete piece. It's more arcade-focus with supplemental story bits for fun.
tnuc 12 Dez, 2012 às 13:27 
Atleast theres room to put anything...makes me think of that single player counter strike. For the same lack of charachter depth I dont ever think of L4D2 as what came after a decision to dump L4D1. One campaign can be arcade fun or expert realism adventure/nightmare lol.
tnuc 12 Dez, 2012 às 13:33 
They really do a lot with the banter in L4d2. We learn they are carriers.
Müscat Hoe 14 Dez, 2012 às 2:13 
There's plenty of story, but you have to experience it in game. It's not spoon fed to you like most games.
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Postado a: 11 Dez, 2012 às 5:23
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