flyinghitcher Mar 30, 2013 @ 9:29am
New Achievement - Hard to quit
This is some crazy un-thought out idea I just had which I thought I'd share. Nothing to do with smokers :D

This is really aimed at rage quitters and the issues they make, to get it you have to complete x amount of Co-Op & Vs, but .. you have to die and stay log'd in to the server waiting for the next map / campaign / round. So rage quitters will never ever manage to get it.
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Bikes Mar 30, 2013 @ 10:33am 
3 Glaring problems with the idea:
1. Unless it's a absurdly high number everyone who cares will have it done in a week and move on. that or just wait for a friends game where they can actually talk to someone while dead
2. Encouraging people to be dead is never a good idea. It will lead will to people either not taking the round very seriously in a attempt to die or just flat out suicide
3. Often if a person dies the team is getting ripped apart anyway (especially in vs) sure it's possible to make it but if people start dying off odds are they're not going to finish the map. Do you count a total failure as a point towards? Because in that case, mass suicide away.
Major-General xCowY Mar 30, 2013 @ 11:17am 
People will just kill themself in the game for the achievement
flyinghitcher Mar 30, 2013 @ 12:23pm 
The reason I put x as the number is because I'm not sure what it should be for the achievement to have any effect. I think it should be fairly high, as soon as you have it, you'd stopped being influenced by it.

I agree some numbskull may commit suicide over and over again in some way, and it would be near impossible to tell a genuine death from a mistake - to an act of suicide. Having said that it's really a question for me of what is the lesser evil ?

Is NOT discouraging rage quitters more evil than hypothetical achievement hunters letting the side down ?

Bear in mind this also effects all those other stats that the game collects too. So there suicide will count against how well they play in general. This may leave a player thinking - oh I died .. well lets see the match out and at least it counts to that stupid achievement steam made.

I don't see people rage quitting in friends only games so that would be easy to disclude, leaving it only for public servers.

I'm not sure if at least one team member needs to be alive at the end for it to count. That makes it absurdly difficult for vs, but you have a valid point of mass suicide from a team. I think it is unlikely myself - but then I don't exactly think like a rage quitter or an achievement hunter.
Bikes Mar 30, 2013 @ 1:15pm 
I play with friends on public servers as well, unless it disables when you have friends in the game it ain't gonna matter. And committing suicide is the greater evil than rage quitting, saying otherwise would be just stupid.

And I don't think anyone ways attention to other stats.
flyinghitcher Mar 30, 2013 @ 1:50pm 
As far as co-op goes, I agree it is a worse evil by far to encourage suicides, though for vs I'm not sure. I have had a majority of my games ruined by jerks dying and leaving / or vote kicking. If I stay on long enough n with just bots after a bad round, I tend to win >.<

How many times have you logged into a game and found yourself dead ? Yes I know bots die and there pretty crap, but nearly every time someone logs into one of my public games to take over a bot that is dead, it's because some dip rage quit after getting grabbed (This is an observation from mostly co-op).

I also agree no normal person pays any attention to those other stats.

Anyhow thx for your input ;)
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Date Posted: Mar 30, 2013 @ 9:29am
Posts: 5