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Zombie games teach me how to play zombie games.
Zombie games dont teach me anything that would be applicable in the real world.
Everything I know, that could be somewhat helpful in some kind of "apocalyptic" situation or is somehow related to this content in the broadest sense, comes from sources in my real life, not from games (ok, games are part of my real life.. but I assume you know what I mean).
No. Thats a fallacy in my opinion and experience. At least so gerally speaking.
Ive met super tough unarmed people and super weak armed people. And vice versa. Weapons dont have this kind of power. They only have the potential to empower super weak people to deal damage as if they were super tough (which is extremly dangerous of course).
(Yea, I know... I often answer more seriously than someones question was actually meant. Doesnt matter, no need to tell me that again. I just like to say/write what Im thinking, cant be too hard to deal with it I think.)
I just play to relieve stress and have fun with friends.
Exactly!
(And sometimes to distract myself from annoying musing.)
Indisputably is L4D2 a game in which teamwork is (one of) the most important factor(s) and the more you play the better you become in/more you learn about strategies about how to work together in the most effective way etc (relating to the games specific requirements), ok... but.... I cant believe that someone encounters the importance of teamwork for the first time in a/this game or in different words that its really the game, that teaches someone the importance of teamwork in the first place ?!
Theres no way you would have survived until the moment you first play a computer game if you wouldnt have learned in your real life before, how important teamwork is.
So I think the game doesnt teach you teamwork. I just teaches you how to use teamwork in the specific context of the game.
I was being sarcastic since its a game, I know how to use teamwork since my job requires it.
Ok.
Why do you say that. Even with guns they usually die within one hour in this game.
Well they have to balance the game somehow. When you have a gun, you become much more powerful than just hitting zombies with a stick. Suddenly you can kill anything at a moments notice, so they have to ramp up the difficulty or risk people getting bored.
Imagine if they had developed Left 4 Dead 1 with ONLY the common infected. No hunters, no boomers, no tank. Just regular commons.
Would get boring, no?
Besides the skills you learn from zombie games wouldn't transfer over to real life very well. It could help you ration food if you're on a poor budget though I guess, but on the extremely odd the zombie apocalypse ever does happen, you'd be set for life.
That is not balance, that is called a one sided victory.
How often have you seen survivors have to leave someone for dead in the game, %3 of games %5 maybe? hah!
Zombie games show me that anyone can get screwed over. White, black, yellow, orange- a zombie is a damn zombie. It doesn't matter how rich you are, how notorious you become, how politically powerful you are: death comes to everyone. These things we surround ourselves with-they're often societal impulses and inspired by dominating socioeconomical/political praxis. A zombie apocalypse epitomizes this- in the Z'poc, everyone is affected. Militaries fall, nations break apart, families crumble, friendships die, and entire civilizations are drastically altered by populist social energies.
Left 4 Dead was created with a more arcadey feel to it. It was designed to be more for fun, rather than to be serious. While I do agree with you that running around with guns blazing contradicts the idea that they are attracted to loud noise, reality doesn't really matter to Left 4 Dead because it isn't trying to be realistic.
And you can't really say that people don't like it, the Left 4 Dead series is one of the most popular and well liked zombie games of all time.