ᅚᅚAli G (Banned) Mar 9, 2014 @ 6:58pm
Ranking the special infected
Hello, today i will be ranking the special infected (excluding tank and witch) from my personnal worst to best.

6) Jockey
He is slow, and yet has to get up close to attack. He does the least damage out of any special infected, and is the only infected that can't kill his victims. In my opinion it is also hard to land an attack with him, and he is just not useful like the other infected.

5) Smoker
I actually like the smoker, but i put him up here for the sole reason that he gives his survivors time to escape. Seriously, no other in-game infected give their victims this kind of sh!t, why is it here?

4) Hunter
Probably one of the more fun infected to play. He does the most damage, is the fastest, and has instant recharge. I personally love him, but i feel i can only use him if a teammate is distracted or seperated. Despite being the coolest, he just isn't versitile enough, and is too situational.

3) Boomer
In theory, boomer is the most useful infected. He is exellant for supporting the team, can use his own death as a weapon, and can blind/freeze multiple targets at once. He can also stand next to car alarms and witches, and can have another infected kill him in order to trigger the event. Boomer is very powerful, but despite this, he is rather boring to play (he is basically the medic of l4d)

2) Spitter
Spitter is just simply amazing. She can attack all the survivors with a single acid glob, and one is enough for an incap, meaning she could do almost 400 damage in a single spit. Not only can she be used to attack the group and cause panic, but she can delay the way forward, stop others from helping eachother, and double damage to pinned targets...did i mention she can burn gas cans on scavenge? oh yeah, and she can do this all from a ranged distance...Awesome.

1) Charger
Some would argue that charger is useless, and hard to play. I would partially agree. But I am putting him here for 2 reasons. 1...his death charges. That's right, he is the only ingame infected other than witch that can insta-kill players. If you set it up right, you can actually kill all survivors in a single charge, dealing 1200 damage overall. He can change the game in just one move, and that is why i love him. 2nd of all, he is just fun to play as! Even if you die, it doesn't matter because as long as you carry the player over a long distance, over an edge, or crash into another player...You will still feel satisfied.

Now i'm asking you, how do you rank the special infected?
Last edited by ᅚᅚAli G; Mar 10, 2014 @ 8:25am
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[†]Munkee_King[†] Mar 9, 2014 @ 7:39pm 
Jockey isn't slow.

If he jumps he can catch you quickly. Just like hunters are slow until they pounce.

I say smoker and spitter should switch.
spitter is useful but only when someone is trapped. while a smoker can be used to incap someone off a ledge, or drag someone away while a horde is swarming
Last edited by [†]Munkee_King[†]; Mar 9, 2014 @ 7:42pm
Soreasan Mar 9, 2014 @ 8:37pm 
Jockey's not slow, but he doesn't move any faster than a normal survivor and it makes them easy to kite if you're given some distance and aren't being slowed down. And unlike the hunter, his jump is much shorter and has a longer cooldown.

The biggest problem with the jockey is that I find it hard to use him for what he was designed to do, seperate groups and ride people into spitter acid. For these reasons.
1. The jockey only works well for seperating groups if they're already seperated. (A player rushing ahead is a good target, or a lone survivor that you can drag into a corner.) Because if they're grouped, the jockey is easily shoven off and shot to death.
2. The spitter was designed to work with the jockey to steer players into burning goo, but tell me why i see more spitters in vs. who prefer to spit on hunters/chargers/boomed players over jockeys? Why? Because burning a stationary target with goo is easier than a target that can flail around.
3. Ever feel dissapointed when you ride a player off a ledge, watch them get swarmed, beaten, and left alone for 20 seconds, and then they get helped up and come back with full health like it didn't even matter at all? Then a charger pops out of nowhere and death charges them both off a cliff to get two instakills?

Anyways, i agree that jockey is probably the infected that's im the worst at personally. I feel like he's just too dependant on his enviornment to always be useful all the time. I find him pretty useful esspecially when there's cover/cliffs/fall damage/molotovs involved, but good opportunities feel rare for the jockey and are easily ended with a simple shove.
⍟ivaNHile Mar 9, 2014 @ 8:49pm 
In my opinion, I simply hate the boomer. He can't do anything, all he does is spit, but there are teammates that are there to help each other.
Smoker and spitter should switch. Spitter can only damage to down people. Smoker can reach and grab their victims.
Last edited by ⍟ivaNHile; Mar 9, 2014 @ 8:50pm
[†]Munkee_King[†] Mar 9, 2014 @ 8:52pm 
Originally posted by Mystrick:
In my opinion, I simply hate the boomer. He can't do anything, all he does is spit, but there are teammates that are there to help each other.
Smoker and spitter should switch. Spitter can only damage to down people. Smoker can reach and grab their victims.

idk, ive seen boomers win a round.
once my team kept putting heat on the other team, and the boomer puked, which called a horde, then once it wore off, he blew the boomer up on all them again. so we ended up chipping all their health down because the boomer kept getting hordes on them.
⍟ivaNHile Mar 9, 2014 @ 8:53pm 
Originally posted by Munkee, Cuddles Your Face Off:
Originally posted by Mystrick:
In my opinion, I simply hate the boomer. He can't do anything, all he does is spit, but there are teammates that are there to help each other.
Smoker and spitter should switch. Spitter can only damage to down people. Smoker can reach and grab their victims.

idk, ive seen boomers win a round.
once my team kept putting heat on the other team, and the boomer puked, which called a horde, then once it wore off, he blew the boomer up on all them again. so we ended up chipping all their health down because the boomer kept getting hordes on them.

Probaely cuz I just stink as the boomer. :P Well, good luck to those who are good.
[†]Munkee_King[†] Mar 9, 2014 @ 8:59pm 
Originally posted by Mystrick:
Originally posted by Munkee, Cuddles Your Face Off:

idk, ive seen boomers win a round.
once my team kept putting heat on the other team, and the boomer puked, which called a horde, then once it wore off, he blew the boomer up on all them again. so we ended up chipping all their health down because the boomer kept getting hordes on them.

Probaely cuz I just stink as the boomer. :P Well, good luck to those who are good.

eh, its just about the spot. I dont like the people who spawn in a open area, and assume the boomer is a ninja that can sneak through a wide up area.. lol.
ᅚᅚAli G (Banned) Mar 9, 2014 @ 9:06pm 
Originally posted by Munkee, Cuddles Your Face Off:
Jockey isn't slow.

If he jumps he can catch you quickly. Just like hunters are slow until they pounce.

I say smoker and spitter should switch.
spitter is useful but only when someone is trapped. while a smoker can be used to incap someone off a ledge, or drag someone away while a horde is swarming

While you do make a valid point, i find that spitter can also be used to block off important areas and spread panic, helping your team out.

The smoker is actually the second most fun to play in my opinion, but i put him at the top for two reasons. The first being that victims can defend themselves when he attacks, meaning that he is useless against some of the better players. The second being that his concept was kind of ruined. In the 1st l4d, smoker was used to pull survivors into danger, while serving as a ranged support infected to help hunters. Since left 4 dead 2 has a bunch of infected, all doing different things, the smoker can no longer help hunters they way he used to, and pulling survivors into danger is harder as there is less coordination.

Ofcourse, i do slightly regret putting smoker so high, but i don't regret putting spitter 2nd.

_____________________________________________________________________

I guess the 3 most fun would be:
3) Hunter
2) Smoker
1) Charger

Then the 3 most useful would be be:
3) Hunter
2) Spitter
1) Boomer
Soreasan Mar 9, 2014 @ 9:38pm 
Yeah, hunters are one of the funnest classes to travel around as with wall jumping.

As for boomer, i gotta admit i hated him at first, but then later on I really started enjoying him and seeing him as a useful infected. The hordes aren't too deadly, but they really slow the team down and you're almost guarenteed to do at least some damage with a good boom. Along with that, the boom blinds their aura vision so they have a harder time noticing and rescuing their friends.
ღ.:яα¢нєℓ:.ღ Mar 9, 2014 @ 9:40pm 
From a versus perspective:

6) Spitter- Devastating when use in conjunction with other infected, and in close spaces. But without those circumstances the spitter is nothing but bullet fodder.

5) Jockey- In the sense that being captured by one isnt as immediately life threatening as the other incap infected because he (in most outcomes) will be unable to kill you directly and always lets you go.

4) Hunter- While being the infected able to kill the fastest, it's main purpose is to quickly damage isolated survivors, and deal a decent amount of damage to one even if the survivors are around to save the victim with high pounces. It needs proper set up and will be spotted and killed too easily without one.

3) Smoker- Able to relocate survivors like the Jockey, but also able to kill them directly. It can attack from behind barriers, and high places to keep itself relatively safe while doing so. Also unlike the jockey it can pull surviors into stage hazards without sacrificing its life.

2) Charger- Being able to relocate, incap, and instantly kill multiple survivors at once is a big deal. It cant be bashed away, and does massive damage just from right clicking. It has great health to soak up bullets.

1) Boomer- The king piece. Boomers cause widespread chaos that is neccessary to allow the other specials to do their job in spades. They bring common infected to create even more chaos. If a survivor cant see, then it can't find a person incapped. If they have dozens of common bashing them in the face at once, they can't even shoot straight at it allowing everyone to take massive damage from your friends for longer than they otherwise would without the boomer, while keeping them paniced from the horde of common infected that can potentially help incap everyone even faster.

Thinking of my post here was alot of fun. Thanks for the topic :D
Last edited by ღ.:яα¢нєℓ:.ღ; Mar 9, 2014 @ 9:50pm
[†]Munkee_King[†] Mar 9, 2014 @ 9:44pm 
Originally posted by ♥.:Mrs. Moosalot:.♥:
From a versus perspective:

6) Spitter- Devastating when use in conjunction with other infected, and in close spaces. But without those circumstances the spitter is nothing but bullet fodder.

5) Jockey- In the sense that being captured by one isnt as immediately life threatening as the other incap infected because he (in most outcomes) will be unable to kill you directly and always lets you go.

4) Hunter- While being the infected able to kill the fastest, it's main purpose is to quickly damage isolated survivors, and deal a decent amount of damage to one even if the survivors are around to save the victim with high pounces. It needs proper set up and will be spotted and killed too easily without one.

3) Smoker- Able to relocate survivors like the Jockey, but also able to kill them directly. It can attack from behind barriers, and high places and keep itself relatively safe while doing so. Also unlike the jockey it can pull surviors into stage hazards without sacrificing its life.

2) Charger- Being able to relocate, incap, and kill multiple survivors at once is a big deal. It cant be bashed away, and does massive damage just from right clicking. It has great health to soak up bullets.

1) Boomer- The king piece. Boomers cause widespread chaos that is neccessary to allow the other specials to do their job in spades. They bring common infected to create even more chaos. If a survivor cant see, then it can't find a person incapped. If they have dozens of common bashing them in the face at once, they can't even shoot straight at it allowing everyone to take massive damage from your friends for longer than they otherwise would without the boomer.

Thinking of my post here was alot of fun. Thanks for the topic :D

Agreed
ᅚᅚAli G (Banned) Mar 10, 2014 @ 7:19am 
Originally posted by ♥.:Mrs. Moosalot:.♥:
From a versus perspective:

6) Spitter- Devastating when use in conjunction with other infected, and in close spaces. But without those circumstances the spitter is nothing but bullet fodder.

5) Jockey- In the sense that being captured by one isnt as immediately life threatening as the other incap infected because he (in most outcomes) will be unable to kill you directly and always lets you go.

4) Hunter- While being the infected able to kill the fastest, it's main purpose is to quickly damage isolated survivors, and deal a decent amount of damage to one even if the survivors are around to save the victim with high pounces. It needs proper set up and will be spotted and killed too easily without one.

3) Smoker- Able to relocate survivors like the Jockey, but also able to kill them directly. It can attack from behind barriers, and high places to keep itself relatively safe while doing so. Also unlike the jockey it can pull surviors into stage hazards without sacrificing its life.

2) Charger- Being able to relocate, incap, and instantly kill multiple survivors at once is a big deal. It cant be bashed away, and does massive damage just from right clicking. It has great health to soak up bullets.

1) Boomer- The king piece. Boomers cause widespread chaos that is neccessary to allow the other specials to do their job in spades. They bring common infected to create even more chaos. If a survivor cant see, then it can't find a person incapped. If they have dozens of common bashing them in the face at once, they can't even shoot straight at it allowing everyone to take massive damage from your friends for longer than they otherwise would without the boomer, while keeping them paniced from the horde of common infected that can potentially help incap everyone even faster.

Thinking of my post here was alot of fun. Thanks for the topic :D

Great list. I Completely agree with everything you said! I Seems like you aimed at making a list around which was more useful. While i do agree that boomer is easily the infected that carries the game the majority of the time, i find that he just isn't as fun to play as the others. In my opinion anyway. Thanks for sharing your view :)
(LoR)Soundwave_Superior Mar 10, 2014 @ 2:19pm 
None of the infected are best or worst. You have to just know how they work and use them in every possible way. Bye the way, the jockey, unlike smokers and chargers, have control of where the survivors go and can send a survivor into deep danger and even send them to their doom (for example, you can run them into the middle of a fire and keep them there until they incap), you just have to know the right moment to jump the survivor.
794redfield Jan 4 @ 2:43pm 
Controlling the infected and carrying out attacks are purely based on where and when you strike, for example, a jockey snags someone in the back by surprise and starts carrying away the survivor, the others notice and turn around to go back but then a smoker snags the person in the front, the 2 in the middle then split to chase each infected, only for a hunter to pounce one and a spitter creates a puddle to stall the other while the jockey continues to carry his victum further away, in short, alone all the infected can't do very much if the area isn't favorable but can do just fine or even do better on maps that favor that infected, but even then they do best working together as team like the survivors. Example of this: a charger can do wonderfully by himself on maps that are cramped with narrow path ways and have death charge opprotunities, but maps that are wide open and have no cliffs or steep drops like the majority of the parish makes him more dependent on the other infected so he doesn't get pumped full of lead.
Last edited by 794redfield; Jan 4 @ 2:45pm
Restless Jan 4 @ 2:44pm 
Originally posted by 794redfield:
Controlling the infected and carrying out attacks are purely based on where and when you strike, for example, a jockey snags someone in the back by surprise and starts carrying away the survivor, the others notice and turn around to go back but then a smoker snags the person in the front, the 2 in the middle then split to chase each infected, only for a hunter to pounce one and a spitter creates a puddle to stall the other while the jockey continues to carry his victum further away, in short, alone all the infected can't do very much if the area isn't favorable, a charger can do wonderfully by himself on maps that are cramped with narrow path ways and have death charge opprotunities, but maps that are wide open and have no cliffs or steep drops like the majority of the parish makes him more dependent on the other infected so he doesn't get pumped full of lead.

Congratulations on commenting on a 10 month old thread posted by a user who is now banned.

Your Necromancy level has increased by 1.
[†]Munkee_King[†] Jan 4 @ 2:56pm 
Is this the first necro of the new year? Tha should be a steam achievement.
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