Left 4 Dead 2

Left 4 Dead 2

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Pedroka Feb 22, 2014 @ 12:59pm
Left 4 Dead 3 Community Ideas [Updated]
Hi there !

My "name" is Bleyck ( B, L, E, Y, C, K ) and today I am doing a discussion about Left 4 Dead 3

wow. much original. - Doge[static02.mediaite.com]

Let's get it started.


Passive Skills for Survivors

They can barricade windows and doors using a hammer and wood (*prop*, means that you carry it like a gas tank)
They can make a more powerful pipe bomb ( welding a pipe bomb / granade in a propane tank )
They can make a mine ( using pipe bomb / grenade + ativator *prop* )
They can make a homemade molotov ( Bottle + Gas of a gas tank wich will set less things in flame )


Difference bettwen 2 and 3 Maps

LEFT 4 DEAD 3 MAPS ARE NOT LINEAR
See Above:
Left 4 Dead 2 >> http://prntscr.com/2upxpn
Left 4 Dead 3 >> http://prntscr.com/2uq0l6 ( note that supplies and npcs are retired from my guide )


Becarful for each path...
Sometimes your easy way to the saferoom can be crowned with alot of zombies, or you path to the shortcut can be blocked, or the gunstore can have a tank, or a sugar truck crashed in front of the hospital and atracted 5 witches.
You will never Know what is behind the corner, what is behind the door.

Weapon mods

Like the laser sight, L4d3 have some mods for your weapons ! See bellow
  • Laser Sight - Increase hip-fire accurate

  • Supression - Shots are silenced, less recoil and less damage

  • Brute Barrel - less bullet spread, more recoil, less damage penalty from ranges.

  • Zen Barrel - more bullet spread, less recoil, more damage penalty from ranges.

  • Foregrip - less recoil

  • Auto Ajustable Riffle Butt - little less Recoil, less damage from Riffle Butting, less stamina
    cosume rate from riffle butting

  • Heavy Riffle Butt - more damage from Riffle Butting, more stamina cosume rate from riffle butting

  • Extended Mag - More rounds per Mag

  • Double Mag - The first reloading of the mag is faster.

  • Flashlight - no description


New Survivor Keys

M1 - Default
M2 - Aim Down the Sight ( It is just a zoom, but your aim flinch less when suffering damage and a little of the recoil is reduced )
Middle mouse - Nothing
F - Melee ( Riffle Butting )
B - Chance the current weapon mods
R - Reload and do the pump action / bolt action after shoting with some weapons
E - Interact / pickup item


How about the infecteds ?

Each Infected now have a bonus special abillity.
This part is based in a discussion, I dont remeder what is that discussion. So I cant give any credits, I am sorry :(

(note that the m1 and m2 have 2 different reloading bars, but there is a cooldown after using one ability infecteds cant use the other for 3 secounds, unless the hunter)

Charger

Passive - can not be knocked by a survivor, can not be killed with one hit off a melee.

Mouse 1 - Charge !! ( The charge now can move cars and stuff, but cars moved by the charger just do 5 damage and do knockback for the suvivor, Always Destroy doors and barricades )

Mouse 2 - Earthquake Punch : do a 2 secounds animation of the charger punching the floor, knockbacking every survivor and zombie close to him, if he do the punch above a downed survivor the survivor will receive a massive damage off 50-75.

F - Normal Puch - do 10 damage, destroy Barricades and slow down survivor for 1 secounds on hit

Boomber

Passive - Explode on death ( can extinghish teammates)

Mouse 1 - Horde Puke : puke in a survivor, blind the survivor and call the horde ( can extinghish teammates)

Mouse 2 - Healing Puke : this yellow puke is used to heal another infecteds and can blind survivors too ( can extinghish teammates)

F - Normal Puch : do X Damge and slow down survivor for 1 secounds on hit

Smoker

Passive - Explode in a smoke clound on death ( smoke clound slowd down survivors )

Mouse 1 - Tongue on the survivor : no description needeed

Mouse 2 - Tongue on the weapon : trown your tongue into the weapon of the survivor and pull it off his hands

F - Normal Clawn : do x Damage and have 25% chance of making the player bleed ( bleed is when 5% of the stationary health from survivor transform into a non stationary health {health gained by the pills ins a non stationary health}

Spitter

Passive - let a small spitt on death

Mouse 1 - Normal Spitt ( spitting directly in a survivor or zombie will knockback it and do 5 of damage, can not knockback chargers )

Mouse 2 - Sticky Spitt : any Survivor walking in this spitt will be slowed down.

F - Normal Clawn : do x Damage and have 25% chance of making the player bleed

Hunter

Passive - 100% silenced when not crounching

Mouse 1 + Ctrl - Jump into the enemy

Mouse 2 - Bordering and Livewall Jumping : bordering is when the hunter stick into the border of a building or something like that ( like l4d1 intro )
Livewall Jumping is when you use a survivor or zombie to wall jump, in livewall the survivor or zombie is the wall ! When holding M2 the hunter will not pouce the survivor.

F - Hunter Clawn : do x damage and when crounched do x bonus damage and have 25% chance of making the player bleed

Jockey

Passive - common infections will focus in any survivor who you do any damage, jockeys are small so you can enter in some holes withount crouching {jockeys cannot crouch}

M1 - No changes lel

M2 - Run : Jockey runs at a giant speed, then he jumps on the survivor.
^
^
Survivor
^
^
The Jockey will keep the momentum, will do longer jumps and if the jump hit a survivor the jockey will be forced to go to straight and with plus speed ( superior than a full health survivor) for some secounds



Conclusion

After 9 years 4 hours of development hopefully it will be worth the wait!!!
And I am sorry for my bad english... :3
Please comment , hate rate this post and speak some ideads too :D
Last edited by Pedroka; Mar 24, 2014 @ 3:08pm
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Showing 1-15 of 20 comments
Stark Raven Mar 24, 2014 @ 12:29pm 
That looks less like Left 4 Dead and more like some weird DayZ offspring or something.
ALEX SUBARU Mar 24, 2014 @ 12:58pm 
I vote for individual abilities :D
Pedroka Mar 24, 2014 @ 2:14pm 
Originally posted by Kyoukyun:
go kill urslef
What is your argument then ?

Originally posted by Those Dirty Blues:
That looks less like Left 4 Dead and more like some weird DayZ offspring or something.
L4D2 matches are all too fast and too arcade
We need :
+ longer matches
A tatical gameplay ( to not be monotonous )
...
Also, l4d3 matches are all too similar.
Last edited by Pedroka; Mar 24, 2014 @ 2:18pm
60 Mar 24, 2014 @ 2:18pm 
Originally posted by Bleyck²:
Originally posted by Kyoukyun:
go kill urslef
What is your argument then ?

Originally posted by Those Dirty Blues:
That looks less like Left 4 Dead and more like some weird DayZ offspring or something.
L4D2 matches are all too fast and too arcade
We need :
More longer matches
A tatical gameplay ( to not be monotonous )
Maybe this could be included as an Mutation, instead of affecting the whole game?
rolf Mar 24, 2014 @ 2:24pm 
No, these seprate skills would ruin gameplay due to trolls refusing to use their said skills, Left 4 Dead 3 should be like 2 and 1, not like Day Z or any of that.

My suggestion: Make Keith a playable character and have him tell stories about Ellis.
Pedroka Mar 24, 2014 @ 2:25pm 
Originally posted by Level 76 Viking:
No, these seprate skills would ruin gameplay due to trolls refusing to use their said skills, Left 4 Dead 3 should be like 2 and 1, not like Day Z or any of that.

My suggestion: Make Keith a playable character and have him tell stories about Ellis.
.
If...
any survivor can use any skill ? o.o hmmmmmmmm...
but some survivors can use some skills better than others...
And about Keith, this is not a bad idea dude :P, maybe Keith can replace Bill.
Last edited by Pedroka; Mar 24, 2014 @ 2:28pm
rolf Mar 24, 2014 @ 2:29pm 
Originally posted by Bleyck²:
Originally posted by Level 76 Viking:
No, these seprate skills would ruin gameplay due to trolls refusing to use their said skills, Left 4 Dead 3 should be like 2 and 1, not like Day Z or any of that.

My suggestion: Make Keith a playable character and have him tell stories about Ellis.
.
If...
any survivor can use any skill ? o.o hmmmmmmmm...
but some survivors can use some skills better than others...
It would still highly affect the l4d universe and change many gameplay mechanics that we all have grown to love.
Pedroka Mar 24, 2014 @ 2:30pm 
Originally posted by Level 76 Viking:
Originally posted by Bleyck²:
.

If...
any survivor can use any skill ? o.o hmmmmmmmm...
but some survivors can use some skills better than others...
It would still highly affect the l4d universe and change many gameplay mechanics that we all have grown to love.

And how about the resources ? Weapon mods ? New infected Skills ?
Last edited by Pedroka; Mar 24, 2014 @ 2:31pm
Pedroka Mar 24, 2014 @ 2:34pm 
Originally posted by jack la cour:
Originally posted by Bleyck²:
What is your argument then ?


L4D2 matches are all too fast and too arcade
We need :
More longer matches
A tatical gameplay ( to not be monotonous )
Maybe this could be included as an Mutation, instead of affecting the whole game?

But... nobody plays mutation :(
I'd rather just keep it like how it is. New levels, zombies, maybe a new character or two. What you're suggesting is what looks like to me, a complete overhaul incorporating DayZ, and Payday 2 mechanics. The game is supposed to be arcadey, not a slow survival. Aiming down sights with every weapon doesn't feel right to me in L4D. Hitting R to pump a gun or chamber a new bullet is neat, but seems really tedious. Also why do you need a map? The sections between each safehouse aren't that big anyways.
Last edited by Valrynn the Dragoness; Mar 24, 2014 @ 2:40pm
rolf Mar 24, 2014 @ 2:36pm 
Originally posted by Bleyck²:
Originally posted by Level 76 Viking:
It would still highly affect the l4d universe and change many gameplay mechanics that we all have grown to love.

And how about the resources ? Weapon mods ? New infected Skills ?
Some of the new infected skill seem just a little too situational to be needed, like the boomer's healing vomit, for example, most infected Die in 1 or 2 hits save the witch and tank, and puking on them still seems not as good as just puking on the survivors and attracting a horde.
Pedroka Mar 24, 2014 @ 2:37pm 
Originally posted by Shiny Charizard Azarith:
I'd rather just keep it like how it is. New levels, zombies, maybe a new character or two.
Dude... I do not want to offend but you have only 40 hours of gameplay
You still have alot to play and alot to get tired off.
Pedroka Mar 24, 2014 @ 2:38pm 
Originally posted by Level 76 Viking:
Originally posted by Bleyck²:

And how about the resources ? Weapon mods ? New infected Skills ?
Some of the new infected skill seem just a little too situational to be needed, like the boomer's healing vomit, for example, most infected Die in 1 or 2 hits save the witch and tank, and puking on them still seems not as good as just puking on the survivors and attracting a horde.
I cant see any other secoundary skill for the boomer
rolf Mar 24, 2014 @ 2:39pm 
Originally posted by Bleyck²:
Originally posted by Level 76 Viking:
Some of the new infected skill seem just a little too situational to be needed, like the boomer's healing vomit, for example, most infected Die in 1 or 2 hits save the witch and tank, and puking on them still seems not as good as just puking on the survivors and attracting a horde.
I cant see any other secoundary skill for the boomer
Thats because its the only ability boomer needs to be useful, is to attract hordes and blind players.
Pedroka Mar 24, 2014 @ 2:40pm 
Originally posted by Level 76 Viking:
Originally posted by Bleyck²:
I cant see any other secoundary skill for the boomer
Thats because its the only ability boomer needs to be useful, is to attract hordes and blind players.

The secoundary skill of the jockey is very poor too
Last edited by Pedroka; Mar 24, 2014 @ 2:40pm
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Date Posted: Feb 22, 2014 @ 12:59pm
Posts: 19