I'm a huge fan of L4D. The first one felt dark and gritty, but with that black humor thrown in to make you laugh every once in a while. My biggest problem with l4d2, is that it went too goofy on me. Every once in a while I'm brought back to how RIDICULOUS I think the jockey is. I seriously want to know who's idea that was. It's a great concept, but the outcome looks like something from the imagination of a five year old.
On top of this, the jockey gives the survivors a break when it comes to a rather important mechanic, and that's friendly fire. To me, it seems cheap, that when a jockey is rubbing his nuts on the back of your friend's neck, that all three other survivors can unleash a barrage of shotgun shells from autoshotguns, killing said jockey, but with no penalty to the fact that they pumped their friend over there, with about fifteen pounds of lead.
Normally I don't like most suggestions for new SI, even my own, but this idea has been floating around in my head for a while, sorry if it was already brought up.
I'd like to see the jockey replaced by something survivor height. Thinking of something that will grab the survivor from behind, and dig it's claws into their chest/neck. What this would start, is a dragging stage. The infected at that point is capable of dragging the survivor backwards. Now I know this would rid of most of the "walking off the cliff" moments the jockey currently has, but the catch here is, shooting straight forward at said survivor, would indeed kill the infected, but with high friendly fire damage.
This would effectively make the survivors think for once, instead of "HEY THIS THING IS GLOWING RED, SHOOT IT". The idea isn't entirely fleshed out, but it's a start. Tell me what you think. Also, remember, there's a difference between constructive criticism, and being an asshat. Bonehead is online now Add to Bonehead's Reputation Report Post