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You didn't understand me. I meant that it would be nice if you could put in slot 4 (medkit, defib, ammo packs) also pills and adrenaline and in slot 5 (pills, adrenaline) also medkit, defib unit and ammo pack. You know, like situation: you used your medkit, still have pills and found another bottle of pills so you can pick it up and have 2 bottles, one placed in slot 4 and one placed in slot 5. Of course, we're saying everyone has their pills and this one would be just left or eaten by loser with 75-80 HP.
And as mentioned above, it rather defeats the purpose of higher difficulties and probably unbalances many things.
The survivors have all the lifelines they need to survive with health kits adrenaline and pills (which is nearly the concept youre talking about). If theyre are to add something into a game that will never release at least let it be a something practical. Not just a popular concept that is used in other shooting games.
I see we're also at some disagreement here as to whether or not l4d would be too easy to the point of inbalance with body armor, or whether it would be a disadvantage due to the lack of mobility. My two cents on this is, I seem to recall playing counter-strike, and my character not moving all that much slower with body armor on. I highly doubt it would make you THAT much slower that it would completely outweigh the benefits of reduced damage. I think it should only make the character move as much slower as wearing armor in counter-strike, which as I recall is not a whole heck of a lot. There is no reason that they HAVE to make you move slower if you wear body armor, after all this is a video game and it doesn't have to be completely realistic, as it is not a game that is all that has been all that realistic in the past, even on realism mode there are many detractors from the "realism" of l4d. Headshots from other survivors should always be an instant kill, but they simply aren't for practical reasons. On the harder difficulties, zombies sometimes literally appear before your eyes if the game feels like you should have a harder time than you are actually having, there is no way you could rescue someone from the floor who is on a higher level than you(or behind a solid object, resucing them THROUGH the object), even if you DID jump(but it works, cuz, y'know, because l4d is a game that is entirely dictated by realism) As for the other arguement of it adding occasional unbalance for a player lucky enough to find it, I can care less if they player actually earned the suit of armor by finding it(which, like with a health kit would be no easy task on expert modes) or if the game gives you all suits of armor because it knows the crescendo event/finale is hard enough that you definitely need them. In fact, there are a couple spots in l4d2 that I think are rough enough that even a suit of kevlar wouldn't make you invincible(or overpowered for that matter) for example the crescendo event in chapter 4 of dark carnival, the bridge finale on parish, and the finale of cold stream.(Actually... a lot of cold stream for that matter.) I am actually kind of suprised they didn't add armor to l4d2 to begin with. But considering that they didn't, I highly doubt it would make you overpowered in the face of the new challenges I am sure l4d3 will offer. Oh yeah, ever notice how body armor slows down those riot zombies in The Parish? I sure didn't, because l4d has never been entirely dictated by realism.