Dr Chaos MK Jun 5 @ 8:01pm
Crash Course shananigans. People should play this campaign more.
Anyone analyze elements of Crash Course? Some pretty funny things can happen.

1) Most people NOT using pills or adreneline to sustain damage through the cannon fire on Crash Course 1. You can bypass this whole event so easily. It's awesome when 3 players get to the safe house, & 1 person fail this element & gets themselves killed. Even better when they get mad at you for their own inability.

2) The restarting of the finale generator switch. I love it when a person just goes out to the switch WITHOUT telling other teammates. Like we are psychics & assume we SHOULD go & turn the switch back on. Ha ha ha... maybe be aware of your surroundings. And go when it's safe. NOT blame others when you die. Even better when they argue when they are dead. And you are alive to survive the finale.

Seeing people fail these " HYBRID " elements make me get a good laugh. I encourage others here on the forums to look & analyze these situations. Makes for a good day that's for damn sure.
Showing 1-15 of 37 comments
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Ninjabutter Jun 5 @ 8:31pm 
I don't think "people failing to take pills to prevent incaps" and "people being stupid about event triggers" are really restricted to Crash Course.
Dr Chaos MK Jun 5 @ 8:41pm 
Originally posted by Ninjabutter:
I don't think "people failing to take pills to prevent incaps" and "people being stupid about event triggers" are really restricted to Crash Course.
Perhaps. But I notice it happening more on Crash Course. Especially in the 2 situations I posted.
Ninjabutter Jun 5 @ 8:44pm 
I think Crash Course has more potential for frustration than some of the other campaigns because it's two relatively long stages rather than 4 or 5 shorter ones. If you mess up during the finale, you're not just replaying the "finale stage," you're replaying the entire second half of the campaign.
Dr Chaos MK Jun 5 @ 8:46pm 
Originally posted by Ninjabutter:
I think Crash Course has more potential for frustration than some of the other campaigns because it's two relatively long stages rather than 4 or 5 shorter ones. If you mess up during the finale, you're not just replaying the "finale stage," you're replaying the entire second half of the campaign.
I admit the difficulty overall on Crash Course 2 is higher than other finales. But that does NOT make it impossible. Not by any means. Heck... I cleared Expert Crash Course the day it came out on L4D 1 back in the day. The challenge also makes it worth while to play. Players need to adapt & up their game for Crash Course.
Last edited by Dr Chaos MK; Jun 5 @ 8:50pm
Vaas Montenegro Jun 5 @ 9:39pm 
Admittedly I didn't know about number one, so thanks for that. But number two definitely isn't confined to Crash Course.
Ninjabutter Jun 5 @ 9:57pm 
Originally posted by Dr Chaos MK:
I admit the difficulty overall on Crash Course 2 is higher than other finales.

I don't even think the actual finale is harder. It just takes longer to replay if something goes wrong. I think it's one of the easiest campaigns in the game, it just has potential for frustration if you have an idiot on the team.
Dr Chaos MK Jun 5 @ 10:27pm 
Originally posted by Vaas Montenegro:
Admittedly I didn't know about number one, so thanks for that. But number two definitely isn't confined to Crash Course.
Turning on a switch to continue the finale? I don't think any of the other official campaigns have that kind of event.

Originally posted by Ninjabutter:
Originally posted by Dr Chaos MK:
I admit the difficulty overall on Crash Course 2 is higher than other finales.

It just has potential for frustration if you have an idiot on the team.
Or entertainment. Seeing so many people go out to turn on the switch WITHOUT telling ANYONE goes bad. Usually for the 1 guy that did a bad move. And almost always ( from my experiences ) the dead person starts to insult the players that are still alive. Funny stuff I tell you.
Vaas Montenegro Jun 5 @ 10:34pm 
Originally posted by Dr Chaos MK:
Originally posted by Vaas Montenegro:
Admittedly I didn't know about number one, so thanks for that. But number two definitely isn't confined to Crash Course.
Turning on a switch to continue the finale? I don't think any of the other official campaigns have that kind of event.

Originally posted by Ninjabutter:

It just has potential for frustration if you have an idiot on the team.
Or entertainment. Seeing so many people go out to turn on the switch WITHOUT telling ANYONE goes bad. Usually for the 1 guy that did a bad move. And almost always ( from my experiences ) the dead person starts to insult the players that are still alive. Funny stuff I tell you.
No I mean people running off without telling their team, that happens everywhere.
Stöney Balöney Jun 5 @ 11:09pm 
Originally posted by Dr Chaos MK:
Turning on a switch to continue the finale? I don't think any of the other official campaigns have that kind of event.
Sacrifice.
Dr Chaos MK Jun 5 @ 11:39pm 
Originally posted by Vaas Montenegro:
Originally posted by Dr Chaos MK:
Turning on a switch to continue the finale? I don't think any of the other official campaigns have that kind of event.


Or entertainment. Seeing so many people go out to turn on the switch WITHOUT telling ANYONE goes bad. Usually for the 1 guy that did a bad move. And almost always ( from my experiences ) the dead person starts to insult the players that are still alive. Funny stuff I tell you.
No I mean people running off without telling their team, that happens everywhere.
But I seem to have more laughs on the Crash Course finale switch. When I rush, people 95% of the time actually communicate in some way. No so much during the Crash course finale.


Originally posted by Stöney Balöney:
Originally posted by Dr Chaos MK:
Turning on a switch to continue the finale? I don't think any of the other official campaigns have that kind of event.
Sacrifice.
The Sacrifice switches are positioned in a more easier formation. Sure the distance is short on the Crash Course finale. But the way the finales map is set - up on Crash Course is more difficult.
Mr.Alex Jun 6 @ 2:25am 
When the generator stops i think the best move is immediately restart it: one player restarts the other 3 provide cover. Which means being around him and fending off zombies primarily by melee, not shooting from 50 meters.

So i think its not necessary to tell the others im gonna restart it, its evident.

Once i played a public game, we were defending in a corner near the fence (that dark area not far from the fortified bus).
When the generator stopped nobody moved except me, i ran to restart it, nobody followed me.
I could have restart it by my own, but i got annoyed when i saw nobody is helping me, they had no line of fire to shoot the zombies and i refused to take 30-40 damage just because my teammates dont cover me.

So i pushed away/killed zombies and tried restarting then i stopped if zombies started to hit me. This happened for 15-20 seconds when finally the others realized i cant do it on my own and they finally joined me and provided cover.

I agree CC final is one of the hardest ones but if a team is good and everyone will stay together as a team its not at all hard, as the other finals.
Dr Chaos MK Jun 6 @ 3:57am 
Originally posted by Mr.Alex:
When the generator stops i think the best move is immediately restart it: one player restarts the other 3 provide cover. Which means being around him and fending off zombies primarily by melee, not shooting from 50 meters.

So i think its not necessary to tell the others im gonna restart it, its evident.

Once i played a public game, we were defending in a corner near the fence (that dark area not far from the fortified bus).
When the generator stopped nobody moved except me, i ran to restart it, nobody followed me.
I could have restart it by my own, but i got annoyed when i saw nobody is helping me, they had no line of fire to shoot the zombies and i refused to take 30-40 damage just because my teammates dont cover me.

So i pushed away/killed zombies and tried restarting then i stopped if zombies started to hit me. This happened for 15-20 seconds when finally the others realized i cant do it on my own and they finally joined me and provided cover.

I agree CC final is one of the hardest ones but if a team is good and everyone will stay together as a team its not at all hard, as the other finals.
What YOU think is best, might not be true to the other 3 players. You even admitted you acted like the 1 odd - man out. And tried for the generator by yourself. If the other 3 players are busy fighting the horde, how can they possibly assume & be aware the 1 person WILL go for the generator? It IS necessary to tell people your plans. It is unreasonable to expect people to be psychics & assume they will follow the 1 person to the generator without communicating.

Have you ever thought to restart the generator during the 2nd Tank fight? Let me tell you. No zombies. Little special infected. And MUCH more safer to go for the generator. You MIGHT get a horde. But that will happen if someone gets vomit on them. A very small threat in Advanced or Expert. EASY to deal with Boomers on Easy or Normal.
daniu -TLG- Jun 6 @ 5:17am 
Originally posted by Dr Chaos MK:
2) The restarting of the finale generator switch. I love it when a person just goes out to the switch WITHOUT telling other teammates. Like we are psychics & assume we SHOULD go & turn the switch back on. Ha ha ha... maybe be aware of your surroundings.
Wouldn't "be aware of your surroundings" include "realize you have to turn the switch back on"?
Dr Chaos MK Jun 6 @ 8:24am 
Originally posted by daniu -TLG-:
Originally posted by Dr Chaos MK:
2) The restarting of the finale generator switch. I love it when a person just goes out to the switch WITHOUT telling other teammates. Like we are psychics & assume we SHOULD go & turn the switch back on. Ha ha ha... maybe be aware of your surroundings.
Wouldn't "be aware of your surroundings" include "realize you have to turn the switch back on"?
No. Because most people just recklessly run out to the generator WITHOUT any form of communication during the horde. We 3 were aware of the situation. We 3 were fighting off the 2nd horde. The 1 guy went to the generator without telling any of us. I said " be aware of your surroundings " to refer to the 1 odd man who selfishly ran to the generator. Since he was unaware of the 3 of us not going for the generator, that was his fault.
Blaquicat Jun 6 @ 9:14am 
It has a very good shortcut crash course 1, do not know if I can explain it well, but needs a bile bomb (which always have at the beginning, some times even 2), in where there's a car alarm, to use the bile bomb on the wall(technically on the ground, but the most possible near the wall.) and expect the horde break it, giving access to part with the cannon.
I believe that it is even possible to do this in any breakable(horde) wall.

Did not know you can to go through that fire, I'll try tonight.
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Date Posted: Jun 5 @ 8:01pm
Posts: 37