Left 4 Dead 2

Left 4 Dead 2

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El Guffo Jul 26, 2014 @ 4:57pm
Why do you need 200+ hours to be considered even remotely competent?
Does it really take that long to learn how to play a fairly simple shooter?

Pre-emtive response to the community: No, I'm not raging. This has never once happened to me, I have never played with anyone who's not on my Friends List. I've just noticed that the community as a whole puts stupid expectations on everyone.
Last edited by El Guffo; Jul 26, 2014 @ 4:57pm
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Showing 1-15 of 29 comments
Restless Jul 26, 2014 @ 5:02pm 
Its much more than a simple shooter. Generally speaking, there is one expectation: to be more useful than a bot. Many people fail at this.

To start, http://steamcommunity.com/app/550/discussions/0/558751179401182547/
Anyone can shoot things and run forward. Not everyone can work together and cooperatively as a team. It's not the hours that are expected of a player to be competent but its really the only way to gauge the potential competence of a player and trust them not to get you killed.

A player with 4000+ hours can still make a stupid mistake resulting in everyone getting screwed, and a player with only 50+ hours can still make big moves that save the team from certain doom. But you would expect the opposite to happen from either of them because there's no other testament of someones level to take into account in the game.
|B4ST4RDS| Sophia Jul 26, 2014 @ 5:38pm 
Someone who is extremely good at other FPS can be pretty good at L4D2 first few times. In general, low-hour competent players (at least in realism) are either alt accounts or former xbox/cracked players. Occasionally there are decent L4D converts or people who are good at other FPS, but almost always the good players only happen above 300-500 hours, at least 150.
m30w Jul 26, 2014 @ 7:42pm 
Actually you could go watch a bunch of youtube videos about being survivor/infected and start the game w/ 0 hrs and be better than 90 percent of the players.
Munkee Jul 26, 2014 @ 9:05pm 
Originally posted by lil_meow:
Actually you could go watch a bunch of youtube videos about being survivor/infected and start the game w/ 0 hrs and be better than 90 percent of the players.

I watched a kid jump from 1 side of a map to the other with a hunter without touching the ground.. I know exactly how he did it, doesn't mean I can do it. Same with the trick shots I saw on call of duty videos. Like bouncing a tomahawk on 4 walls and hit a sniper.
its not like counter strike. Here you have to learn how to play in team, how to attack as infected.
Because this is the only way to "prove" who you are "good" or not, just think about it, if really likes you L4D2 & you think who you are really good player, your hrs on record say it all.
Last edited by Clunky [CSGOCasino.net]; Jul 26, 2014 @ 11:04pm
Originally posted by GreenHeart Lvl 4.0:
Because this is the only way to "prove" who you are "good" or not, just think about it, if really likes you L4D2 & you think who you are really good player, your hrs on record say it all.
Its not about good or bad, its about XP. You may have shooting skills, but this its a bit different. Anyways put a pro player with 3 beginers. That pro player will look like a beginer. Point is, during the game you will identify urself as a team.
Last edited by Red Dragon Profile Petition; Jul 26, 2014 @ 11:46pm
Originally posted by J.M.C.:
Originally posted by GreenHeart Lvl 4.0:
Because this is the only way to "prove" who you are "good" or not, just think about it, if really likes you L4D2 & you think who you are really good player, your hrs on record say it all.
Its not about good or bad, its about XP. You may have shooting skills, but this its a bit different. Anyways put a pro player with 3 beginers. That pro player will look like a beginer. Point is, during the game you will identify urself as a team.


"You may have shooting skills," Hmmm,,, Not really, because this is L4D2

"but this its a bit different"

obviously that is different, this is not shoot the duck & the XP of which you speak is taking place, as I said 2 comments above, through the hours of play if you talk about how much XP you need to be considered "competent" Well ... I just tell you that to be considered "good to play" you need day by day training if you earn more XP, that hrs, I repeat, the hrs is just a symbol of what you've been able to learn DEVELOP or over time, only you yourself are your own judge, or not?? (:
Last edited by Clunky [CSGOCasino.net]; Jul 27, 2014 @ 1:08am
Originally posted by GreenHeart Lvl 4.0:
Originally posted by J.M.C.:
Its not about good or bad, its about XP. You may have shooting skills, but this its a bit different. Anyways put a pro player with 3 beginers. That pro player will look like a beginer. Point is, during the game you will identify urself as a team.


"You may have shooting skills," Hmmm,,, Not really, because this is L4D2

"but this its a bit different"

obviously that is different, this is not shoot the duck & the XP of which you speak is taking place, as I said 2 comments above, through the hours of play if you talk about how much XP you need to be considered "competent" Well ... I just tell you that to be considered "good to play" you need day by day training if you earn more XP, that hrs, I repeat, the hrs is just a symbol of what you've been able to learn DEVELOP or over time, only you yourself are your own judge, or not?? (:
Im saying againg, its about xp, teamplay, infected engaging rules. experience. First thing I did, when I bought this game and before I played vs mode, was to read the Guidelines. But I do things old fashion way.
Last edited by Red Dragon Profile Petition; Jul 27, 2014 @ 1:35am
提拉me苏 Jul 27, 2014 @ 2:43am 
_(:з」∠)_
Plekpot Jul 27, 2014 @ 5:44am 
I barely ever played versus, only expert campaigns. I don't really mind how much hours you have, only that you are a team player and have quick reflexes. After having played 30-40 hours I didn't get much more proficient over time.
90% of the people I've played with who had over 1k hours were bad and often leave after a few maps on versus.
Originally posted by Sir Barklesworth III:
Does it really take that long to learn how to play a fairly simple shooter?

A simple shooter? On Easy, maybe. You could probably even treat it like a simple shooter on Normal. But by the time you get to Advanced, you start to see that it's really not simple. There are a wealth of unknown-unknowns - things that you don't know that you don't know - that makes this game extremely complex.

Just as one example - consider boomer vomit. You throw a bile bomb to distract all the commons during a gauntlet event. Hooray, you can run through. Except now a Boomer booms on one of you. Crap, a boomed Survivor has higher priority to commons than a cloud of boomer bile. So someone grabs a pipe bomb and throws it. But they can't just throw it blindly - if a pipe bomb rolls under a car, or gets to some other obstacle that the common AI cannot find a path to, the commons will just stand there and "dance" until the pipe bomb explodes. And then maybe there are some construction workers, who are immune to distractions. Or maybe there's a clown around and you can use that clown as a distraction instead of precious throwables.

Consider as another example, the witch. The simple approaches to solving the witch involve ignoring her, or cr0wning her. But there is a great depth of techniques for handling the witch. She is a treated like a common by the engine, so she only takes 1x damage from head shots, and she does not ragdoll from a head shot. On Easy, it's better to shoot her in the body, because commons take 2x body damage on easy. But magnums, snipers, and AKs can stumble her with a head shot if she's unaware (sitting witch only). If she's stumbling, you can shove her to keep her locked in a stumble, but it can be tricky to get close to her while she's stumbling, since she's moving away from you. Or you can stumble her off the map (No Mercy top of hospital). Or you can stand in a location she can't find a path to (most of these are glitch spots), and she'll run off. Or you can take adrenaline and outrun her. Or you can burn her and outrun her. Or you can cross the door to a safe room and she'll run off (you don't even have to close the door, just make sure one of you is inside and one is outside). Or you can use explosives to make her stumble (but only if it's not expert!). Or you can climb a tall ladder and sit on it and she'll stand at the bottom, unable to find a path to you. Or you can intentionally hang from a ledge while your teammates shoot her.

That doesn't even touch on things like spawn blocking, or knowing what weapons and items are likely to spawn where (especially laser sights, which are a game changer), or where the Director is most likely to spawn a Special Infected (i.e. "every time I pass this place, a smoker spawns over *there* so watch out"). This doesn't even count Infected play - for example, pinners have a priority, such that a Jockey could steal a Smoker victim, and the Hunter could steal the Jockey victim, but the Jockey can't steal a Hunter victim, but the Boomer explosion can free any victim, but if a Charger's victim is freed by a Boomer explosion then the Charger is immediately ready to charge again. And then there's kai jumping, boomer rockets, curve rock, jump rock, haymaker...some people even tweak their lerp, and I've seen a video of a tank with "long arms" because the tank player set their lerp to like 500.
Last edited by scintillating luminescence; Jul 27, 2014 @ 8:56am
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Date Posted: Jul 26, 2014 @ 4:57pm
Posts: 29