Suggestions on making the Survivor bots better.
Well the bots are infamous for being stupid, and they could be better with a couple of simple ideas. NOTE: The examples of how a human would play is assuming this person is a L4D expert and these weaknesses are based off of the L4D1 bots. Some may not apply to L4D2 bots.
Weakness 1: When being swarmed or otherwise attacked from behind, the bots don't attack a zombie screaming and charging at them from behind until they hit them. A real player would hear the screaming and footsteps and look behind them and shoot and/or melee the attacker.
Weakness 2: The bots simply don't acquire and attack the enemies fast enough. A real person would shoot zombie after zombie while proceeding through the level, but the bots hardly move unless you walk away from them, and they don't rapidly attack the commons like a person would. This is possibly their biggest weakness.
Weakness 3: The bots don't do some of the 'unorthodox' things that pro players do when compared to the bots' plain nature such as getting all inside each other during a crescendo to survive against commons, or killing other people in a safehouse if their health is below 50 (this could just be restricted to bots killing bots) or Cr0wning a witch, or meleeing after a shotgun shot to shoot faster, or also mounting themselves in common spots for holding out during finales based on where the other human players are.
Weakness 4: The bots don't have any situational awareness of their surroundings. So if a hunter screams, I want to see the bots checking the skies around them and dodging the hunter if he is targetting them like a person would, and if he pounces a survivor, shoot or melee accordingly, depending on which one would preserve the most health for the pounce victim. Same for survivors getting pulled by a smoker, if it is long range I don't want to see the bots walking 30 feet to melee me when they could have shot the tongue and/or the Smoker, and if I get pulled at close range, I want to be meleed before I take damage and then they target the smoker. Another example of their lack of situational awareness is for example if a zombie were to smack a survivor then the zombie runs behind a building, the bots won't remember that the zombie hit them and went behind the building.
Weakness 5: Related to weakness 1 in a way, the bots will basically surrender themselves to the commons while reviving another survivor. For example, you get downed, and a bot comes to revive you, meanwhile an incoming horde is charging right behind him and they get downed because they didn't run away and clear them out first, even if being hit by one infected repeatedly they won't stop to kill it.
Weakness 6: The bots, during a horde attack or finale, don't get inside to fend them off with other survivors, instead they just stand out in the open and perform a mix of both weakness 1 and 2. During a finale they don't hide with the human survivors, they just stand out in the open and usually shortly get killed.
Weakness 7: This one is somewhat minor, but the bots never, ever utilize pipes or molotovs. I am sure this was done on purpose because the humans could better utilize them, but usually when playing single player, you will have a grenade, and you will pass by multiple grenades that could have been utilized by the bots, and would have been better than not used at all.
Weakness 8: This one is sort of related with weakness 2, but the bots don't shoot enemies unless they are near, which is especially bad when you have bots utilizing assault rifles or sniper rifles and they won't clear out the distant enemies until they get near and sometimes get hits in on the survivors.
Weakness 9: The bots don't get the Special infected off of you while being swarmed and when not being swarmed, they take a long time walking up to you and then they melee you when they could have shot you long ago, and sometimes when attacked by a horde of commons they will completely ignore you when they have the perfect opportunity to save you.
That is my list. I may add more. What do you think?
Last edited by Shallex
Sep 4, 2014 @ 3:24pm