あわれ Aug 18, 2014 @ 11:03pm
Voice call buddies?
I get terrible motion sickness from FPS games. Especially fast-paced ones like Left 4 Dead 2. Voice calls keep me distracted though. Or just people who like to talk during games in general. Otherwise, I can't really play for more than 10 minutes (I cry about it before going to sleep).

Please let me know if you're available. That would be fabulous.

P.S. I'm new to the game so don't expect much? Hahahahahahaha???
Showing 1-15 of 18 comments
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Quazimortal Aug 19, 2014 @ 2:20pm 
Why are you playing an FPS game if you get terrible motion sickness from FPS games?
あわれ Aug 19, 2014 @ 6:27pm 
Because I actually find some FPS games like L4D2 very interesting. And there's a solution to how sick I get so why wouldn't I play?
Hymie8 Aug 20, 2014 @ 12:31am 
Maybe some music on the background could help as well?
cease Aug 20, 2014 @ 12:49am 
I find that motion sickness in FPS games can be related to the FOV. I have played games that insust on a lof FOV (for immersion) and I get motion sick and get headache. On the other hand L4D uses a relatively high FOV and I can play forever without any problems.

Unfortunately you really cannot change the FOV in L4D so you cannot experiment.....
あわれ Aug 20, 2014 @ 3:30am 
Originally posted by Hymie8:
Maybe some music on the background could help as well?

I tried that but I tend to tune out music and just hone in on the game which is terribad because it tricks my brain and makes me feel nauseous. :-( Thanks though.


Originally posted by cease:
I find that motion sickness in FPS games can be related to the FOV. I have played games that insust on a lof FOV (for immersion) and I get motion sick and get headache. On the other hand L4D uses a relatively high FOV and I can play forever without any problems.

Unfortunately you really cannot change the FOV in L4D so you cannot experiment.....

Herpes. Yeah, I had to do that for TF2 so I could play properly. Thanks for sharing bruh.

--

OT: Still looking for someone who has a mic and is not afraid to talk. Ayye.
Desh Aug 20, 2014 @ 10:27am 
add me, i'll give you my skype and we'll get a game :)
tomk1 Aug 20, 2014 @ 2:54pm 
? try a "passive" 3D monitor, you can somewhat change pov, adjust diamention/depth of vision inside rather than out, also when fine tuned has a natural feel in contrast to flat screen, ie: (more your in the forest than forest trown at you-in your face). note I get car sick if someone else is driving.
Last edited by tomk1; Aug 20, 2014 @ 2:56pm
Sir.Hyrrämyyrä[Noobie♥Doobie] Aug 20, 2014 @ 7:32pm 
Actually, there is a way to change the FoV in the game, however that requires the use of the command console (you need to go to setup and enable it), and may not work on some picky servers due to that fact.

[EDIT]: CORRECTION: Apparently this only changes the fow of the first person model, not the actual field of wiev. I all accuracy, the model of the hands are on fidderent camera than whot the actual viewport is

The command itself is cl_viewmodelfovsurvivor [number]
The default is 55, and for more detailed information on the subject: http://www.youtube.com/watch?v=Mcc0aoTs23c

However, what I've understood, FoV is only one variable when it comes to motoin sickness, as the other is the frame rate; with higher frame rate you have much more information displayed between the frames, so it's not too hard to notice the "movement". If the FPS is too low, the pseudo motion of the screen is not comprehensible for the brain, as there are not enough reference points on the screen close enough between the frames to create the true illusion of the movement. This is in many cases "debateable" by some, but the truth is, that if the FPS is 240, human eye can see the "motion" in extreme speeds, on 30 fps it requires but a small rotation from the orientation point to make it lag in human brain, even as it is said that human eye works on 60 fps; it's never 100% syncronised to screen frequency. Motion blur may in some cases (where it's done in a way that really costs GPU power, and therefore looks natural to the eye) help this slightly, but commonly it just distracts and blurs the vision making the case even worse.

Another element that may affect the motion sickness is the mouse movement in the L4D, that seems to "lag" over frames, even with raw input and without acceleration, as the rotation "eases out" after the mouse has stopped moving. To my knowledge, there is no fix for that.
Last edited by Sir.Hyrrämyyrä[Noobie♥Doobie]; Aug 20, 2014 @ 7:42pm
Danteverex Aug 20, 2014 @ 7:46pm 
i play alot of lfd2
i get the same feeling dude!
i like to video or talk during games as well
a few times i record gameplay with friends
would be pretty cool to get new friends in on the youtubeness
あわれ Aug 21, 2014 @ 6:45am 
Originally posted by tomk1:
? try a "passive" 3D monitor, you can somewhat change pov, adjust diamention/depth of vision inside rather than out, also when fine tuned has a natural feel in contrast to flat screen, ie: (more your in the forest than forest trown at you-in your face). note I get car sick if someone else is driving.

Uhh, do you mean I have to purchase a new monitor? 'Cause no. I'm using a laptop and that's not very practical. Haha. But I get what you mean. Thanks though. :-)

Originally posted by Sir.HyrrämyyräNoobieDoobie:
Actually, there is a way to change the FoV in the game, however that requires the use of the command console (you need to go to setup and enable it), and may not work on some picky servers due to that fact.

[EDIT]: CORRECTION: Apparently this only changes the fow of the first person model, not the actual field of wiev. I all accuracy, the model of the hands are on fidderent camera than whot the actual viewport is

The command itself is cl_viewmodelfovsurvivor [number]
The default is 55, and for more detailed information on the subject: http://www.youtube.com/watch?v=Mcc0aoTs23c

However, what I've understood, FoV is only one variable when it comes to motoin sickness, as the other is the frame rate; with higher frame rate you have much more information displayed between the frames, so it's not too hard to notice the "movement". If the FPS is too low, the pseudo motion of the screen is not comprehensible for the brain, as there are not enough reference points on the screen close enough between the frames to create the true illusion of the movement. This is in many cases "debateable" by some, but the truth is, that if the FPS is 240, human eye can see the "motion" in extreme speeds, on 30 fps it requires but a small rotation from the orientation point to make it lag in human brain, even as it is said that human eye works on 60 fps; it's never 100% syncronised to screen frequency. Motion blur may in some cases (where it's done in a way that really costs GPU power, and therefore looks natural to the eye) help this slightly, but commonly it just distracts and blurs the vision making the case even worse.

Another element that may affect the motion sickness is the mouse movement in the L4D, that seems to "lag" over frames, even with raw input and without acceleration, as the rotation "eases out" after the mouse has stopped moving. To my knowledge, there is no fix for that.

Wow holy ♥♥♥♥ that's helpful. Thank you. I've read that I should "re-train" my brain to not get too immersed in the game. Basically, I need to keep reminding myself that the ♥♥♥♥ I see on screen does not reflect real life. LOL. That's where the voice calls come in handy; to help separate virtual reality from actual reality.

Thank you for your input though. That was very fabulous. Let me know if I can do something to repay you for your kindness. <3
General Aug 21, 2014 @ 7:14am 
wtf
MLG scrubs destroyer69 ) Aug 21, 2014 @ 7:22am 
Originally posted by Gay Banana:
Originally posted by tomk1:
? try a "passive" 3D monitor, you can somewhat change pov, adjust diamention/depth of vision inside rather than out, also when fine tuned has a natural feel in contrast to flat screen, ie: (more your in the forest than forest trown at you-in your face). note I get car sick if someone else is driving.

Uhh, do you mean I have to purchase a new monitor? 'Cause no. I'm using a laptop and that's not very practical. Haha. But I get what you mean. Thanks though. :-)

Originally posted by Sir.HyrrämyyräNoobieDoobie:
Actually, there is a way to change the FoV in the game, however that requires the use of the command console (you need to go to setup and enable it), and may not work on some picky servers due to that fact.

[EDIT]: CORRECTION: Apparently this only changes the fow of the first person model, not the actual field of wiev. I all accuracy, the model of the hands are on fidderent camera than whot the actual viewport is

The command itself is cl_viewmodelfovsurvivor [number]
The default is 55, and for more detailed information on the subject: http://www.youtube.com/watch?v=Mcc0aoTs23c

However, what I've understood, FoV is only one variable when it comes to motoin sickness, as the other is the frame rate; with higher frame rate you have much more information displayed between the frames, so it's not too hard to notice the "movement". If the FPS is too low, the pseudo motion of the screen is not comprehensible for the brain, as there are not enough reference points on the screen close enough between the frames to create the true illusion of the movement. This is in many cases "debateable" by some, but the truth is, that if the FPS is 240, human eye can see the "motion" in extreme speeds, on 30 fps it requires but a small rotation from the orientation point to make it lag in human brain, even as it is said that human eye works on 60 fps; it's never 100% syncronised to screen frequency. Motion blur may in some cases (where it's done in a way that really costs GPU power, and therefore looks natural to the eye) help this slightly, but commonly it just distracts and blurs the vision making the case even worse.

Another element that may affect the motion sickness is the mouse movement in the L4D, that seems to "lag" over frames, even with raw input and without acceleration, as the rotation "eases out" after the mouse has stopped moving. To my knowledge, there is no fix for that.

Wow holy ♥♥♥♥ that's helpful. Thank you. I've read that I should "re-train" my brain to not get too immersed in the game. Basically, I need to keep reminding myself that the ♥♥♥♥ I see on screen does not reflect real life. LOL. That's where the voice calls come in handy; to help separate virtual reality from actual reality.

Thank you for your input though. That was very fabulous. Let me know if I can do something to repay you for your kindness. <3
get down on him
Hero Aug 21, 2014 @ 11:52am 
i play a lot of left 4 dead 2, im pretty good at supporting teammates but can never find anyone to play with, i got a mic too if that helps.
Sapphire Aug 21, 2014 @ 4:03pm 
I love voice calls for versus games. Feel free to add or drop a line if you need an extra player.
あわれ Aug 22, 2014 @ 4:05am 
Originally posted by Saladin ®:
i play a lot of left 4 dead 2, im pretty good at supporting teammates but can never find anyone to play with, i got a mic too if that helps.

Originally posted by Chantraine:
I love voice calls for versus games. Feel free to add or drop a line if you need an extra player.

Thanks! I hope to play with you soon. :-)
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Date Posted: Aug 18, 2014 @ 11:03pm
Posts: 18