Left 4 Dead 2

Left 4 Dead 2

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Lilt Aug 18, 2014 @ 11:03pm
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Last edited by Lilt; Feb 29 @ 5:02am
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Showing 1-13 of 13 comments
Quazimortal Aug 19, 2014 @ 2:20pm 
Why are you playing an FPS game if you get terrible motion sickness from FPS games?
Hymie8 Aug 20, 2014 @ 12:31am 
Maybe some music on the background could help as well?
cease Aug 20, 2014 @ 12:49am 
I find that motion sickness in FPS games can be related to the FOV. I have played games that insust on a lof FOV (for immersion) and I get motion sick and get headache. On the other hand L4D uses a relatively high FOV and I can play forever without any problems.

Unfortunately you really cannot change the FOV in L4D so you cannot experiment.....
Desh Aug 20, 2014 @ 10:27am 
add me, i'll give you my skype and we'll get a game :)
tomk1 Aug 20, 2014 @ 2:54pm 
? try a "passive" 3D monitor, you can somewhat change pov, adjust diamention/depth of vision inside rather than out, also when fine tuned has a natural feel in contrast to flat screen, ie: (more your in the forest than forest trown at you-in your face). note I get car sick if someone else is driving.
Last edited by tomk1; Aug 20, 2014 @ 2:56pm
Actually, there is a way to change the FoV in the game, however that requires the use of the command console (you need to go to setup and enable it), and may not work on some picky servers due to that fact.

[EDIT]: CORRECTION: Apparently this only changes the fow of the first person model, not the actual field of wiev. I all accuracy, the model of the hands are on fidderent camera than whot the actual viewport is

The command itself is cl_viewmodelfovsurvivor [number]
The default is 55, and for more detailed information on the subject: http://www.youtube.com/watch?v=Mcc0aoTs23c

However, what I've understood, FoV is only one variable when it comes to motoin sickness, as the other is the frame rate; with higher frame rate you have much more information displayed between the frames, so it's not too hard to notice the "movement". If the FPS is too low, the pseudo motion of the screen is not comprehensible for the brain, as there are not enough reference points on the screen close enough between the frames to create the true illusion of the movement. This is in many cases "debateable" by some, but the truth is, that if the FPS is 240, human eye can see the "motion" in extreme speeds, on 30 fps it requires but a small rotation from the orientation point to make it lag in human brain, even as it is said that human eye works on 60 fps; it's never 100% syncronised to screen frequency. Motion blur may in some cases (where it's done in a way that really costs GPU power, and therefore looks natural to the eye) help this slightly, but commonly it just distracts and blurs the vision making the case even worse.

Another element that may affect the motion sickness is the mouse movement in the L4D, that seems to "lag" over frames, even with raw input and without acceleration, as the rotation "eases out" after the mouse has stopped moving. To my knowledge, there is no fix for that.
Last edited by Sir.Hyrrämyyrä[Noobie♥Doobie]; Aug 20, 2014 @ 7:42pm
[\//\]DanteVerex Aug 20, 2014 @ 7:46pm 
i play alot of lfd2
i get the same feeling dude!
i like to video or talk during games as well
a few times i record gameplay with friends
would be pretty cool to get new friends in on the youtubeness
Originally posted by Gay Banana:
Originally posted by tomk1:
? try a "passive" 3D monitor, you can somewhat change pov, adjust diamention/depth of vision inside rather than out, also when fine tuned has a natural feel in contrast to flat screen, ie: (more your in the forest than forest trown at you-in your face). note I get car sick if someone else is driving.

Uhh, do you mean I have to purchase a new monitor? 'Cause no. I'm using a laptop and that's not very practical. Haha. But I get what you mean. Thanks though. :-)

Originally posted by Sir.HyrrämyyräNoobieDoobie:
Actually, there is a way to change the FoV in the game, however that requires the use of the command console (you need to go to setup and enable it), and may not work on some picky servers due to that fact.

[EDIT]: CORRECTION: Apparently this only changes the fow of the first person model, not the actual field of wiev. I all accuracy, the model of the hands are on fidderent camera than whot the actual viewport is

The command itself is cl_viewmodelfovsurvivor [number]
The default is 55, and for more detailed information on the subject: http://www.youtube.com/watch?v=Mcc0aoTs23c

However, what I've understood, FoV is only one variable when it comes to motoin sickness, as the other is the frame rate; with higher frame rate you have much more information displayed between the frames, so it's not too hard to notice the "movement". If the FPS is too low, the pseudo motion of the screen is not comprehensible for the brain, as there are not enough reference points on the screen close enough between the frames to create the true illusion of the movement. This is in many cases "debateable" by some, but the truth is, that if the FPS is 240, human eye can see the "motion" in extreme speeds, on 30 fps it requires but a small rotation from the orientation point to make it lag in human brain, even as it is said that human eye works on 60 fps; it's never 100% syncronised to screen frequency. Motion blur may in some cases (where it's done in a way that really costs GPU power, and therefore looks natural to the eye) help this slightly, but commonly it just distracts and blurs the vision making the case even worse.

Another element that may affect the motion sickness is the mouse movement in the L4D, that seems to "lag" over frames, even with raw input and without acceleration, as the rotation "eases out" after the mouse has stopped moving. To my knowledge, there is no fix for that.

Wow holy ♥♥♥♥ that's helpful. Thank you. I've read that I should "re-train" my brain to not get too immersed in the game. Basically, I need to keep reminding myself that the ♥♥♥♥ I see on screen does not reflect real life. LOL. That's where the voice calls come in handy; to help separate virtual reality from actual reality.

Thank you for your input though. That was very fabulous. Let me know if I can do something to repay you for your kindness. <3
get down on him
i play a lot of left 4 dead 2, im pretty good at supporting teammates but can never find anyone to play with, i got a mic too if that helps.
AM Aug 21, 2014 @ 4:03pm 
I love voice calls for versus games. Feel free to add or drop a line if you need an extra player.
Dustie Aug 22, 2014 @ 4:39am 
Add me if u want 2 play and tyalk :)
AionZion Aug 22, 2014 @ 7:34pm 
Sure we could talk via skype sounds like fun.
Sexyface McSexton Aug 22, 2014 @ 11:08pm 
Even though my mic is kinda ♥♥♥♥♥♥, I loved to talk in co-op games, so if you can add me playa. :)
Last edited by Sexyface McSexton; Aug 22, 2014 @ 11:08pm
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Date Posted: Aug 18, 2014 @ 11:03pm
Posts: 13