Xaflu Aug 1 @ 8:07pm
Incendiary/Explosive Ammo
Am I the only one that thinks they should've went with the original plan where the ammo packs were already deployed when you found them? It seems like as of now the ammo is not more valuable than a health kit or a defib, and anyone that does bother to deploy it will just deploy it right where they picked it up.
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[TiLT] Aug 1 @ 9:15pm 
When you deploy the ammo, your healthpack gets dropped, but it can just be picked up again. If I see a ammo pack, I deploy it, then just pick the health/defib back up.
Xaflu Aug 1 @ 9:44pm 
Originally posted by TiLT:
When you deploy the ammo, your healthpack gets dropped, but it can just be picked up again. If I see a ammo pack, I deploy it, then just pick the health/defib back up.
Exactly.
[linux] sophia hapgood Aug 1 @ 10:18pm 
The special ammo is pretty valuable in realism; if someone has an empty slot it's good to just carry it until it's needed, like with an event, tank fight, etc.
Valentin Aug 2 @ 2:19am 
In expert realism mode (which I play the most), frag rounds are dangerous when in close range with teammates and fire bullets only burn specials for a few seconds. Yeah they both have their advantage, frag ammo stumbles special infected and one fire bullet is enough to take out a common infected but I rarely pick them up.
[linux] sophia hapgood Aug 2 @ 6:48am 
Originally posted by Val de la ghetto:
In expert realism mode (which I play the most), frag rounds are dangerous when in close range with teammates and fire bullets only burn specials for a few seconds. Yeah they both have their advantage, frag ammo stumbles special infected and one fire bullet is enough to take out a common infected but I rarely pick them up. :health:

The 1 hit kill for both is really why the special ammo is so useful in realism. I wouldn't waste it on SI, but when you have a full clip of them that means you have 30, 40, 50 CI you can kill with one hit, no headshots required. They're both good with hordes when you have a shotgun, and the explosive ammo is good for any groups of CI standing close together.
BlackMilk Aug 2 @ 11:41am 
The rounds themselves are useful enough, but like you said, most people tend to deploy them on the spot instead of carrying it with them.

I wouldn't mind seeing them deployed, like a laser box. I often try to preserve primary weapon ammo by using my secondary anyway so I can use special rounds on the tank or to defend myself when everyone's dead and I'm heading to a respawn room.
Epic Aug 2 @ 12:03pm 
Incendiary and explosive ammo are an unnecessary tool, they don't really add anything to the game the way they are implemented.
The only way to use fire ammo with a good result is to deploy them with a tank in versus matches, and shoot it from long range only once in a while to set him on fire and make him pay for rock sniping. Still, if you have a kit, it's more likely that fire ammo are going to be left behind.

The usefulness of these ammunitions is so low that it's almost better to not waste time deploying them, and the only reason to ever carry them (besides very rare exceptions) it's that you don't have anything else to carry.

I almost didn't mention that fire ammo burn bodies and if you fight an horde that causes a wall of fire that makes seeing zombies much harder
Last edited by Epic; Aug 2 @ 12:05pm
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Date Posted: Aug 1 @ 8:07pm
Posts: 7