Left 4 Dead 2

Left 4 Dead 2

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Mods Stopped Working... please help
I have nearly 200 mods and yes I have had all of them working while playing this game over the years. My issue recently just surfaced however.

My friend and I started up a custom map of Fatal Freight. During our play session we noticed that some of our mods were replaced and stopped working. Mostly the audio mods. (Special Infected Sounds, Pick-Up & Push Sounds, ect) We played through the map as normal completing it. I then recall this issue happening to me before with the Legend of Zelda & Dead Before Dawn map mods. I played those maps a while back and for that reason I can not for the life of me remember exactly what I did to correct the issue.

I have tried to correct this issue myself by Verifying Game Cache or Closing the game, uninstalling/reinstalling all mods (every mod I have is from the Steam Workshop) and testing the game, to no avail. For whatever reason the mods that over-wrote my existing mods for the sake of immersion of the Fatal Freight map no matter what I do are Still all installed.

I thought I remembered the last time this happened, I fixed it by running some sort of Console Command from the main menu of the game.

All I can vaguely recall is that when I put in this command and hit enter that my screen changed to a black and white splash/wallpaper of 4 of the survivors. It looked as if it were trying to load a map. It even had a loading bar on the lower half of the screen. I don't know what exactly the task it was performing and it took at least 15 minutes to complete, I think. All I know is that when it was finished performing the operation. All my mods started functioning as intended once again.

Any insight or knowledge of trouble-shooting this issue would be Greatly appreciated.

Thank you
Last edited by ベクターキッド; Jul 25, 2017 @ 5:35am
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Showing 1-11 of 11 comments
Mystic Monkey Jul 25, 2017 @ 7:39am 
are you thinking of Snd_rebuildaudiocache and snd_updateaudiocache?
Originally posted by Mystic Monkey:
are you thinking of Snd_rebuildaudiocache and snd_updateaudiocache?

You are a God!!!

Thank You So Much!!!

I can't tell you how many lines of code I looked through this morning, before I went to bed. This was bugging me So much. Very Much Appreciated!!! Btw, are there any other similar console commmands I should be aware of?

p.s. sorry for the long winded explaination
Last edited by ベクターキッド; Jul 25, 2017 @ 5:14pm
Mystic Monkey Jul 25, 2017 @ 5:34pm 
like what kind of commands, too have more zombies and stuff?, there is a whole list of console commands but i think most of them are for offline, but i could be wrong

https://developer.valvesoftware.com/wiki/List_of_L4D2_Cvars
Last edited by Mystic Monkey; Jul 25, 2017 @ 5:38pm
Funny those are the 2 websites I've been looking at. I guess my main concern is if I run in to problems like this again. With maps that over-write my intended/installed mods.

Is there a command that would do the same thing you helped me with (audio/sound) but for the visual video side of things? Without doing the verify game cache from the steam client.
Mystic Monkey Jul 25, 2017 @ 5:47pm 
I have no idea, i have only ever used them two commands for when i was trying to build a map and had to rebuild the sound cache for the sound to play, sorry i cant help further.
No worries you helped me more than you know. I'm glad you came around and quickly too. ^_^

I'd rep you up if it were a thing and I knew how to do it.
Thank you again for those command lines.
Stark Raven Jul 25, 2017 @ 7:12pm 
Before I go off trying to put forth a possible reason, does Fatal Freight or other campaigns conflict with any of the sound mods?
It didn't tell me out right with an error message. All I noticed with the Fatal Freight map mod is that it takes some existing sound mods and either turns them off or replaces them entirely.

A few years ago I also play the Kokiri Forest & Dead Before Dawn maps (Really fun maps to play) which if I remember correctly also acted in the same way. I would also imagine the other Legend of Zelda map mod Death Mountain would do the same thing.
Last edited by ベクターキッド; Jul 25, 2017 @ 11:26pm
Stark Raven Jul 26, 2017 @ 12:02am 
The addon list in game will tell you if there are conflicting mods by highlighting them in red, and precisely what they conflict with will be listed in the developer console.

Basically, my suspicion is that you have conflicting sound mods, possibly caused by a custom campaign, and that custom campaign is higher on your mod load order so it takes priority. If there's no actual conflict that kind of sinks my entire line of thought.
I have a few mods in my AddOns section of the game that are red but still work regardless. Sorry, though I've played this game for a few years on PC. I have no knowledge on how to use the console and interpret the type of info provided.
Last edited by ベクターキッド; Jul 26, 2017 @ 12:10am
Stark Raven Jul 26, 2017 @ 1:35am 
The developer console will say something along the lines of:
"File [file type] collides in the following addons
-Addon 1
-Addon 2"

Some things can be ignored, what you'd need to look for is .wav or .mp3 files.
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Date Posted: Jul 25, 2017 @ 5:22am
Posts: 11