The Legend of Heroes: Trails of Cold Steel

The Legend of Heroes: Trails of Cold Steel

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Lelouch Sep 16, 2017 @ 9:21am
A Couple Questions (Help appreciated!)
1. Is this game Open World? Or are areas instanced? Can you go back to areas you've been to before or is it linear?

2. Is the combat 100% turn-based? I love turn-based stuff, but I can't stand the new blend of half-TB and half-realtime, it drives me nuts. I really only want to play this if it's completely turn-based, not the hybrid like recent Final Fantasy games and other titles.

3. Is there a lot of gear to collect? Many JRPG's have loads and loads of gear for you to outfit your characters with - is this one of those?

4. Is it grindy? I kinda dig grindy games, but it's cool if it's not, too.
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反魂の魔女 Sep 16, 2017 @ 9:31am 
1. You are mostly spending time in a city and the near academy, which are pretty small. At some occasions you are temporarily relocated to another city, before going back again. You don't have choice in that.
2. It's completely turn based, yes.
3. There are weapon slots that are unique for each character (like character uses only swords, or only guns), armor, boots and 2 slots for accessories. There are many items, but equipment is generally straightforward. The spell(quartz) system is a bit more complex and there are many ways you can customize your "magic" abilities and stats for each character.
4. Nope, Trails games in general don't require exclusive grinding, although it could be a bit helpful in highest difficulties.
Last edited by 反魂の魔女; Sep 16, 2017 @ 9:37am
Lelouch Sep 16, 2017 @ 9:37am 
Originally posted by No. XV:
1. You are mostly spending time in a city and the near academy, which are pretty small. At some occasions you are temporarily relocated to another city, before going back again. You don't have choice in that.
2. It's completely turn based, yes.
3. There are weapon slots that are unique for each character (like character uses only swords, or only guns), armor, boots and 2 slots for accessories. There are many items, but equipment is generally straight-forward. The spell(quartz) system is a bit more complex and there are many ways you can customize your "magic" abilities and stats for each character.
4. Nope, Trails games in general don't require exclusive grinding, although it could be a bit helpful in highest difficulties.
Thanks for the answers.

So if you spend most of your time in the city or near the academy, how do you find things to fight? Are there enemies inside the city? Or are they random encounters?

Or is the game just more story-oriented than combat-oriented?
反魂の魔女 Sep 16, 2017 @ 9:45am 
You are mostly spending time in the academy and talking with characters, although there's a dungeon like area there you can explore and it becomes more important later. Opportunities for battles are mainly found on your school trips in other cities. You can see the enemies walking around and can attack them preemptively to gain advantage in battles. The story is kinda balanced between spending time at "home" and doing missions "abroad", where most of the actual battles and plot progress happen.
Last edited by 反魂の魔女; Sep 16, 2017 @ 9:47am
Lelouch Sep 16, 2017 @ 9:46am 
Originally posted by No. XV:
You are mostly spending time in the academy and talking with characters, although there's a dungeon like area there you can explore and it becomes more important later. Opportunities for battles are mainly found on your school trips in other cities. You can see the enemies walking around and can attack them preemptively to gain advantage in battles. The story is kinda balanced between spending time at "home" and doing missions "abroad", where most of the actual battles and plot progress happens.
Thanks for your help! I really appreciate it! :)
autoraso Sep 16, 2017 @ 9:49am 
The game VERY story oriented. You are a student at a military academy and you attend classes and assist the student council in helping other students and such, although in game the class scenes are rather rare.

The bulk of the combat is on your field trips to other areas of the country which get you involved in the major plot elements and in the old school house which infected with monsters.

The game's primary focus is on the world itself and feeling like a real country.
Originally posted by Lelouch:
1. Is this game Open World?

No

Originally posted by Lelouch:
Or are areas instanced?

Kind of

Originally posted by Lelouch:
Can you go back to areas you've been to before

No

Originally posted by Lelouch:
or is it linear?

Kind of, I'll go with yes? You go to a new area, then you get back to the original area, then you go to a completely new area, then you get back to the original area. You can't revisit the "new area"s.

Originally posted by Lelouch:
2. Is the combat 100% turn-based?

Yes

Originally posted by Lelouch:
I love turn-based stuff, but I can't stand the new blend of half-TB and half-realtime, it drives me nuts.

The only "real-time" thing is that you can use an S-Break with which you can "interject" your own turn using your special ability before the next turn is executed. Otherwise, everything is 100% turn based, so you'll be fine.

Originally posted by Lelouch:
3. Is there a lot of gear to collect? Many JRPG's have loads and loads of gear for you to outfit your characters with - is this one of those?

Uh... I guess.

Originally posted by Lelouch:
4. Is it grindy? I kinda dig grindy games, but it's cool if it's not, too.

Not that grindy imo. You can grind in the old school house when some characters aren't as levelled up as your "previous area's main team", but even then you can just go through the latest dungeon floor once and they'll pick up the slack. Definitely not FF levels of grinding.

But we played on Normal, not Nightmare, so I can't tell you how that fares :D

Would you recommend this game?

Gameplay-wise this game is solid, the setup makes more sense if you've also played the Trails in the Sky series beforehand; though the game is set up so that you don't NEED to know the Trails in the Sky story to appreciate what's going on here.

Story-wise I'd say this game is totally placing out the pieces on the board for the big SHAZAM that'll be the next game, the sequel is going to be super-awesome.

If you want to 100% the game, you should probably follow a guide, so that you don't accidentally end up missing out a hidden quest or something["https].

Characters in Sky were a bit better but this game is OK too, characters pick up the slack and become likeable eventually if you ask me.

BTW music is awesome see https://www.youtube.com/watch?v=TeHSLhdx0kM&list=RD9QS2gI5W2Xw&index=25

Or the regular battle theme (yes this is the battle theme)

https://www.youtube.com/watch?v=qimVJSMapAo&index=7&list=RD9QS2gI5W2Xw
Last edited by Zhuinden (人^▽')~; Sep 16, 2017 @ 10:56am
chester.longdon Sep 16, 2017 @ 11:42am 
Games in the Trails series actually discourage grinding. Past a certain level, enemies in an area give hardly any experience. For example, a character at level 15 might receive 100 exp from an enemy but at level 20 might receive 5 exp (I'm making these numbers up, this isn't exact). They don't want you powerleveling to defeat bosses (which really aren't that hard anyway, I wouldn't worry about it). Once you're in the next area enemies start giving out experience again and the process repeats. As has been noted though, your party will be at different levels so you can take time grinding everyone up to that soft cap if you want.
Lelouch Sep 16, 2017 @ 12:10pm 
Thanks for the answers, everyone! All my questions are solved. :)
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Date Posted: Sep 16, 2017 @ 9:21am
Posts: 8