The Legend of Heroes: Trails of Cold Steel

The Legend of Heroes: Trails of Cold Steel

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[Ending Spoilers] Never go full Japan
[Ending Spoilers] Never go full Japan

I thought I was playing a Trails game when suddenly I'm into an Eva-ripoff mecha fighting for friendship and♥♥♥♥♥♥ with a freaking talking cat besides me.

Please Aidios, send help and purge thy heretics, I think I overdose on Acerbic Tomatoes.

Who are these class VII people??? Why isn't Patiry *The MC*? What if Mr. Tiddles is actually a second life incarnation of Weissman? What if Beryl's crystal ball is actually Cassius' left testicle? Wae Becky a terrorist spy, YASSS? Why doesn't Erebonia form an spec ops army of maids and servants? What if Stefan is actually The Grandmaster in chess? Is Margarita a 7th mystery Sept-Terrion? Why is Vivi so hot? Were Fie's flowers the reason the old school house activate? Did that mean Crow was the rapper 50 mira all along? Am I supposed to take Celine seriously?

ROCK 'N' ROLL BABY

I-I-It's not like I want to play COLD STEEL II or anything!
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Showing 1-15 of 356 comments
Keio Aug 24 @ 5:58am 
Aww don't tell me you didn't squeal like a fanboy during the elevator scene that leads up to the true final battle? Yeah you know which one I'm talking about.

And for the record, mecha element has always been there since Trails in the Sky series. [Crossbell Spoilers]There are mecha in the Crossbell games as well.
All of your questions will be answered in the next game after CS3: Sake no Kiseki aka Trails in the Liquor, which is set in Calvard and will be starring a young martial artist who has decided to follow Yun Ka-Fai's steps in the sacred technique of alcoholism.
If you hate that part of the game, you're probably not gonna like CS2. It's so cringy and full of this friendship thing, nerdy Gundam, and that freaking talking cat will tag along you the whole game except for one time Rean boots it out of his robot. I hope I can kill that cat.
Last edited by Monterossa; Aug 24 @ 6:45am
Originally posted by Keio:
Aww don't tell me you didn't squeal like a fanboy during the elevator scene that leads up to the true final battle? Yeah you know which one I'm talking about.

And for the record, mecha element has always been there since Trails in the Sky series. [Crossbell Spoilers]There are mecha in the Crossbell games as well.
Hey hey, people mashing robots is good. To be fair, the under the castle part gave me a headache, but at least we knew what was going on there and it made sense considering ancient civilization and stuff. Here, literally nothing presented gets explained in the end, and we should also deal with sudden GUNDAM TO THE RESCUE shounen-trash crap because the plot demands it. I screamed at the over-the-top twists, but that ending was just facepalm worthy. Literally most boring fight ever. And you just can't shove a talking cat and not explain anything expecting me to make sense out of it. FC at least adressed the most important mysteries at that time. I can't believe the NPCs seem more real and have better characterization than the main cast.. lol this franchise looks ruined for me.
The noble alliance's Soldats were built in secret (Reinhardt Division 5, not even Alisa or her mother knew of its existence) using the Azure Knight (which C claims to have been using for years) as a template, with the stolen steel from the mines. This is my interpretation of it, at least.

As for the Knights themselves, yes, they are extremely Japan. I do miss the lower fantasy setting of the Sky games.
Trails always had robots. As soon as SC you get to see mecha soldiers with machine guns in their hands as weapons that use roller blade ish feet to move around. (you know the ones that appear out of those apache things). These mechas are just them only more advanced. They use wheels on their feet to move , use weapons to attack and have missile launchers on their back.

These are not as powerfull as the gordias class though I assume.
Last edited by oguz.gungor96; Aug 24 @ 7:35am
My problem is more with the execution than with the sole existance of robots themselves, although I appreciate the more natural look of orbal things. Of course, robots all came from what was left of the ancients but here that fight and reveal was just way too cringey and vaguely explained. I seriously expected a better ending than that. And they never adressed the magic stuff which makes even less sense. From all 90 hours I put in, the only notable thing was talking with schoolgirl NPCs it seems, after all this sloppy buildup, nothing proper was revealed except a cliffhanger. It makes for a better sequel, but I really hope they bring something more worthy than generic-anime-725642 with boring characters and boring behind-the-scenes plot. Even the mechanics were trash.
Last edited by ♣♦♥♠; Aug 24 @ 8:08am
The mecha were a bit much I'll admit. And this is coming from someone who absolutely adored Xenogears.

As a result I did chuckle a bit when the mech asked Rean "dost thou desire the power?", since that's almost identical to a re-occuring line in Xenogears said by Grahf "Doth thou desire the power?" before he powers up various characters and their mechs.

But anyway, it just seemed a bit too sudden and over the top, particularly for a world that was practically in the dark ages less than a century ago. I get that the orbal revolution seriously sped up technological progress, and that's part of what makes the series great (that is, seeing how society would react to such sudden progress), but this felt more like it was added for the sake of being cool rather than actually adding an interesting and engaging development.

Yes I realize there was Pater-Mater in the Sky games, that and Tita's orbal gear which were the only things I'd truly classify as a traditional Japanese mecha in the Sky games, but they were comparatively low-key. Even Pater-Mater seemed to be more of a unique thing that I accepted due to Renne being an enforcer and it being well written into her character.

Now I'm sure there are better explanations in CSII and III, but in CSI it just seems so sudden and ridiculous.


As related a side note, Rean is quickly becoming a walking cliche; he's a student of a rare and powerful sword style, happens to have a super power that causes him to transform (and become much more powerful) AND just so happens to be one only ones able to pilot a superpowerful mech. This would be more tolerable if Rean had an interesting or fleshed out personality, but as of the ending of CSI he's pretty much your standard JRPG hero without anything remarkable about him other than the powers and abilities the story has granted him.

Now I'm not saying Rean will remain that way, I haven't played CSII or CSIII (obviously), and I have hope that my concerns will be dealt with in due time so I'm not going to judge the characters or story elements too harshly at this point, but thus far there's certainly room for improvement.
Shougil Aug 24 @ 3:13pm 
Originally posted by pibedetorres:
All of your questions will be answered in the next game after CS3: Sake no Kiseki aka Trails in the Liquor, which is set in Calvard and will be starring a young martial artist who has decided to follow Yun Ka-Fai's steps in the sacred technique of alcoholism.

I'd play that.
@Vladislak, absolutely agree. It was so shocking to see how bad the writing in Cold Steel is, coming from the same people that did Trails in the Sky. Did they set the bar too high? They really did full force casual pandering on this one, it started to hurt.

Rean is a generic self-insert overpowered for no reason cringe boy, but all characters are literally the same. *My family hurr durr I must find my way hurr durr*. Every one of them. At least they joined different clubs lol.. Their backstories were extremely weak (and again.. the same), I really couldn't give a damn about anyone, including the bad guys. No development and weak methods for doing exposition (Laura vs Fie). I expected our MC to join a club as well, that would have made a good gameplay decision and maybe a better way to make links, but of course he ended up being a slave duh. NPCs couldn't save this alone, and even they become a chore after a while.

I expect CS II to improve some things with that change of environment, but they really need to step up big time to fix everythong wrong here. At least CS III have old developed characters to fall down onto.
This didn't even feel like half a game, more like 1/4. The characters are afraid to speak, so much teasing and they didn't even deliver. What we know of our MC? BAM 1 second flashback he apparently killed someone... ok? Absolutely nothing.

And apparently now magic is a thing.. they probably shove sepith up their butt cheeks to gain abilities... Who needs orbments anyway?
Last edited by ♣♦♥♠; Aug 24 @ 4:07pm
GODKA Aug 24 @ 5:37pm 
I see where you're coming from. Trails in the sky definitely had some aspects that might have looked pandering, but it was done in moderation, so it felt like it was self-aware, and character go way beyond as story progresses. In simple terms, Trails of cold steel feels like watered down version of Trails in the sky. Similar quests are there, similar environments, and different factions yet similar looking confilcts as well. It was definitely still likable since they do grow as characters, but you have be really generous to look over all of them(Rean really is a weak main protagonist, and story can easily fall apart without a good center). I didn't look over them, I just kinda saw Falcom still put a lot of passion in to their games since hundreds of NPCs still have something going for them(many of kid npcs, and that spoiled noble daughter, abd fan girls from Legram definitely sucks though). I seriously can't deny the fact that I enjoyed many of the characters; Xseeds made sure of it by their exceptional translation(seriously, some of the dull lines in the original turned into one of the best lines in the game). Knowing CS2 story's outline a bit, just be critical, but not hateful. Main focus of this story is definitely Giliath Ousbourne. Just to give you happy heads up, Tita Russell and Agate Crosner will be making its return in CS3. Just hoping Estelle and Joshua is one of those many "returning characters" that Falcom has mentioned.
Originally posted by GODKA:
just be critical, but not hateful.
Definitely, I'm not saying there weren't good aspects to the game. Fie's dry humor was certainly welcome, and Sara was a good character even if it felt like she was taking a lot of traits from Scherazard.

And despite what some people say I didin't mind Elliot, it made sense that not everyone was a super-competent fighter or some mysterious figure, Elliot was like a grounding force for the group as a regular guy.


There were definitely characters that didn't get enough attention though, and some were flat out one-dimensional. It definitely falls short of the Sky games IMO. But like I said, I'm going to reserve final judgement until more of the games featuring the characters come out.
You do realize Arts from orbments are a simplified form of magic that doesn't require incantation, no? IIRC, it's explained in the prologue of FC. Before the invention of tactical orbments, magic was too complicated for the average person to utilize, but it has always existed.

You are kind of right about this being 1/4 of the arc: I and II form the first half of the Erebonian arc, III is the second half; CSI+II is basically Erebonia FC. So keep your expectations of II in check.
Last edited by Pontifex Maximus Shibainucius; Aug 24 @ 6:06pm
Congratulations sir - you have won best post of the year.

At the internet's upcoming awards ceremony you may pick up your award; the waifu of your choice.
Ellipsis Aug 24 @ 9:16pm 
Originally posted by No. XV:
Did that mean Crow was the rapper 50 mira all along?

So when is Crow's next album dropping?
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