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Bir çeviri sorunu bildirin
In a way, this is actually advantageous, because now we can be certain that it is in some manner related to Steam API accesses. (The new version checks achievements at startup to unlock the Conqueror achievement in case all others are there -- and in all versions some achievements are checked / updated after each battle)
The bad thing is that I can't reproduce your issue, I've tested with 3 different systems all set to offine. Can you think of anything that might make your setup unusual? (sorry that I can't be more specific!)
Edit:
I've sent you a friend invite on Steam, if you have time please accept it and contact me so that we can work on this directly.
http://i.imgur.com/byB5bay.png
http://i.imgur.com/0XwdJiC.png
http://i.imgur.com/lXeUfsd.png
(The last image is presumably in my opinion a player test model, although some believe for it to be prototype of Alisa)
Took me around 5 minutes to figure out, though I'll be back working on the mod loader for Sonic Heroes after I finish a playthrough.
Might do some Sen/Cold Steel reverse engineering one day though, perhaps properly reverse the phyre structs for proper actual modding rather than model swaps etc. This game has potential.
I imagine 1.2.1 is fated to never become official, but hopefully a 1.2.2 isn't too far off.
It's occurred in version 1.2 beta and 1.2.1. Didn't occur in ver 1.0 and 1.1
Windows 10 ver 1703 build 15063.540, Core i5-5200U, geforce GT940M (with latest driver), max setting.
Bloom problem:
https://steamuserimages-a.akamaihd.net/ugc/854975340505861882/A1E4E01263F9E8459CD10E250BB8C476F3BBDC4B/
Normal:
https://steamuserimages-a.akamaihd.net/ugc/854975340505865497/83BDA4C388D0FC23D7C6F638EC3CA0F2ACC5AE22/
Thankfully the .PKG archives also list the uncompressed sizes of files, should help a bit.
It's the same archive struct, exactly to the point, the existing tool does actually work for it too, however, there is no repacker and no source code to the tool. There is another tool that's been posted at the Falcom Discord which unpacks, however uses a hipster programming language (I think it's MoonScript or some custom Lua) and is well, not very easy to follow.
I've already made an unpacker in the last hour or so for the .pkg format, I'm just now trying to figure out what compression is used because the files inside are compressed.
Compressed file extracted from the unpacker is as such:
File_Size and Compressed_Size are also in the .PKG header.
Edit: The compression format is similar to RLE3, I'm not that extremely motivated but I'll try figuring it out.
Edit #2: I've already written an unpacker, though I'm curious as to how I could write a **good** compressor for a packer, depends if that 0/1 flag is really a compression flag.
Emphasis is put on GOOD.
http://steamcommunity.com/sharedfiles/filedetails/?id=1110281598
http://steamcommunity.com/sharedfiles/filedetails/?id=1110281565
Thank you, thank you :)