The Legend of Heroes: Trails of Cold Steel

The Legend of Heroes: Trails of Cold Steel

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Durante  [개발자] 2017년 8월 13일 오전 9시 00분
Version 1.2.1 (Build 2034757) patch notes
Hello again everyone!

Version 1.2.1 contains several bug fixes, some optimizations, and a few new features, including the highly requested autosaves!

The full changelog from version 1.1 follows:

Bug fixes
  • Fix unlocking of "Cold Steel Conqueror" achievement. (Note: should retroactively unlock as soon as you start the game if you fulfill the prerequisites)
  • Fix potential crash in specific combination of circumstances (when offline).
  • Fix MSAA depth sampling API compliance.
  • Fix repeated keypresses at high (unlocked) framerates.
    Input should now behave as expected up to at least 250 FPS.
  • Fix some minor text/linebreak issues (more to come!).
  • Fix one potential cause for sporadic crashes on some systems.
  • [Japanese version] Fix button prompt setting not applying to Japanese version (all prompts should now be correct, but the explanatory notes are not yet handled)

Optimization
  • Improved the performance of the Depth of Field implementation, especially with MSAA.
    (basic DoF should be improved by around 10% with 4xMSAA, high quality DoF should be improved by up to a factor of 3)

New Features:
  • Added Autosaves. The autosave interval can be configured in the launcher.
  • Added "Ultra" shadow resolution option between "High" and "Absurd".
  • Added a "Quit Game" option to the main menu
    (though why would you want to quit? ;)

Note:
If you encounter any new issues with this version, you can revert to the previous version (1.1) by right-clicking the game in your Steam library, selecting "Properties", then selecting the "BETAS" tab, and chosing "version_1.1" in the drop-down menu.

Enjoy! We will continue to do our best to resolve any issues and improve the game further.

Durante님이 마지막으로 수정; 2017년 8월 13일 오전 9시 09분
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Durante  [개발자] 2017년 8월 13일 오전 9시 20분 
Yes, the default branch will be moved up soon, consider it a sneak preview ;)
Frasdaku 2017년 8월 13일 오전 9시 24분 
I just grinded to lv 99 with Rean hoping that I could unlock the Cold Steel Conqueror but to no avail, and then this patch came out exactly after I done grinding. Well, what's done is done. Thanks for the patch I guess.
DarkSpartan 2017년 8월 13일 오전 9시 30분 
Unfortunately for me 1.2.1 is crashing as soon as I start the game when offline.
OnlyOffensive 2017년 8월 13일 오전 9시 33분 
When can we expect it to be applied? I know it is avaible in beta steam, but ill wait untill complete version.
Durante  [개발자] 2017년 8월 13일 오전 9시 47분 
DarkSpartan님이 먼저 게시:
Unfortunately for me 1.2.1 is crashing as soon as I start the game when offline.
You were the same person reporting crashes after battles when offline, right?

In a way, this is actually advantageous, because now we can be certain that it is in some manner related to Steam API accesses. (The new version checks achievements at startup to unlock the Conqueror achievement in case all others are there -- and in all versions some achievements are checked / updated after each battle)

The bad thing is that I can't reproduce your issue, I've tested with 3 different systems all set to offine. Can you think of anything that might make your setup unusual? (sorry that I can't be more specific!)

Edit:
I've sent you a friend invite on Steam, if you have time please accept it and contact me so that we can work on this directly.
Durante님이 마지막으로 수정; 2017년 8월 13일 오전 9시 50분
Monterossa 2017년 8월 13일 오전 9시 50분 
Did you find anything about my report that going into the "Equip" menu, then come back to the field, will cause the FPS to massively drop for several seconds? It's still happening to me.
Tiasmoon 2017년 8월 13일 오전 11시 05분 
Thanks for your work on the game Durante.
Sewer56lol 2017년 8월 13일 오후 12시 05분 
Random Unrelated Post
This game is surprisingly moddable:
http://i.imgur.com/byB5bay.png
http://i.imgur.com/0XwdJiC.png
http://i.imgur.com/lXeUfsd.png

(The last image is presumably in my opinion a player test model, although some believe for it to be prototype of Alisa)

Took me around 5 minutes to figure out, though I'll be back working on the mod loader for Sonic Heroes after I finish a playthrough.

Might do some Sen/Cold Steel reverse engineering one day though, perhaps properly reverse the phyre structs for proper actual modding rather than model swaps etc. This game has potential.
Sewer56lol님이 마지막으로 수정; 2017년 8월 13일 오후 12시 08분
gpradheka 2017년 8월 13일 오후 6시 24분 
Is this update suppossed to be main build? If so why the update didn't carry on that? I must manually select from beta program to use it.
gpradheka님이 마지막으로 수정; 2017년 8월 13일 오후 6시 24분
devSin 2017년 8월 13일 오후 7시 38분 
gpradheka님이 먼저 게시:
Is this update suppossed to be main build? If so why the update didn't carry on that? I must manually select from beta program to use it.
Presumably he's still trying to isolate and fix the network crash that some users were seeing (since changes in this build means it was crashing on startup now, at least for the one user above).

I imagine 1.2.1 is fated to never become official, but hopefully a 1.2.2 isn't too far off.
gpradheka 2017년 8월 13일 오후 10시 38분 
Oh, okay. And somehow I have a blooming problem on start menu. Not really gamebreaking because it'll be normal when come back from load menu. It's also become normal again when I press screenshot button (F12).

It's occurred in version 1.2 beta and 1.2.1. Didn't occur in ver 1.0 and 1.1

Windows 10 ver 1703 build 15063.540, Core i5-5200U, geforce GT940M (with latest driver), max setting.

Bloom problem:
https://steamuserimages-a.akamaihd.net/ugc/854975340505861882/A1E4E01263F9E8459CD10E250BB8C476F3BBDC4B/

Normal:
https://steamuserimages-a.akamaihd.net/ugc/854975340505865497/83BDA4C388D0FC23D7C6F638EC3CA0F2ACC5AE22/
gpradheka님이 마지막으로 수정; 2017년 8월 13일 오후 10시 43분
Sewer56lol 2017년 8월 14일 오전 12시 35분 
On the topic of compression from the other thread, it seems that the .pkg archives already have lightly compressed data, I'm curious to find out what compression type it is :)

Thankfully the .PKG archives also list the uncompressed sizes of files, should help a bit.
Monterossa 2017년 8월 14일 오전 12시 41분 
.pkg is used in PS3 games, but it might be a different file type.
Sewer56lol 2017년 8월 14일 오전 12시 59분 
Monterossa님이 먼저 게시:
.pkg is used in PS3 games, but it might be a different file type.

It's the same archive struct, exactly to the point, the existing tool does actually work for it too, however, there is no repacker and no source code to the tool. There is another tool that's been posted at the Falcom Discord which unpacks, however uses a hipster programming language (I think it's MoonScript or some custom Lua) and is well, not very easy to follow.

I've already made an unpacker in the last hour or so for the .pkg format, I'm just now trying to figure out what compression is used because the files inside are compressed.

Compressed file extracted from the unpacker is as such:
int32 File_Size; int32 Compressed_Size; int32 Block_Size; // I think that's what it is. byte[] Data;

File_Size and Compressed_Size are also in the .PKG header.

Edit: The compression format is similar to RLE3, I'm not that extremely motivated but I'll try figuring it out.

Edit #2: I've already written an unpacker, though I'm curious as to how I could write a **good** compressor for a packer, depends if that 0/1 flag is really a compression flag.
Emphasis is put on GOOD.
Sewer56lol님이 마지막으로 수정; 2017년 8월 14일 오전 3시 57분
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