The Legend of Heroes: Trails of Cold Steel

The Legend of Heroes: Trails of Cold Steel

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Durante  [開発者] 8月13日 9時00分
Version 1.2.1 (Build 2034757) patch notes
Hello again everyone!

Version 1.2.1 contains several bug fixes, some optimizations, and a few new features, including the highly requested autosaves!

The full changelog from version 1.1 follows:

Bug fixes
  • Fix unlocking of "Cold Steel Conqueror" achievement. (Note: should retroactively unlock as soon as you start the game if you fulfill the prerequisites)
  • Fix potential crash in specific combination of circumstances (when offline).
  • Fix MSAA depth sampling API compliance.
  • Fix repeated keypresses at high (unlocked) framerates.
    Input should now behave as expected up to at least 250 FPS.
  • Fix some minor text/linebreak issues (more to come!).
  • Fix one potential cause for sporadic crashes on some systems.
  • [Japanese version] Fix button prompt setting not applying to Japanese version (all prompts should now be correct, but the explanatory notes are not yet handled)

Optimization
  • Improved the performance of the Depth of Field implementation, especially with MSAA.
    (basic DoF should be improved by around 10% with 4xMSAA, high quality DoF should be improved by up to a factor of 3)

New Features:
  • Added Autosaves. The autosave interval can be configured in the launcher.
  • Added "Ultra" shadow resolution option between "High" and "Absurd".
  • Added a "Quit Game" option to the main menu
    (though why would you want to quit? ;)

Note:
If you encounter any new issues with this version, you can revert to the previous version (1.1) by right-clicking the game in your Steam library, selecting "Properties", then selecting the "BETAS" tab, and chosing "version_1.1" in the drop-down menu.

Enjoy! We will continue to do our best to resolve any issues and improve the game further.

最近の変更はDuranteが行いました; 8月13日 9時09分
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Durante  [開発者] 8月13日 9時20分 
Yes, the default branch will be moved up soon, consider it a sneak preview ;)
I just grinded to lv 99 with Rean hoping that I could unlock the Cold Steel Conqueror but to no avail, and then this patch came out exactly after I done grinding. Well, what's done is done. Thanks for the patch I guess.
Unfortunately for me 1.2.1 is crashing as soon as I start the game when offline.
When can we expect it to be applied? I know it is avaible in beta steam, but ill wait untill complete version.
Durante  [開発者] 8月13日 9時47分 
DarkSpartan の投稿を引用:
Unfortunately for me 1.2.1 is crashing as soon as I start the game when offline.
You were the same person reporting crashes after battles when offline, right?

In a way, this is actually advantageous, because now we can be certain that it is in some manner related to Steam API accesses. (The new version checks achievements at startup to unlock the Conqueror achievement in case all others are there -- and in all versions some achievements are checked / updated after each battle)

The bad thing is that I can't reproduce your issue, I've tested with 3 different systems all set to offine. Can you think of anything that might make your setup unusual? (sorry that I can't be more specific!)

Edit:
I've sent you a friend invite on Steam, if you have time please accept it and contact me so that we can work on this directly.
最近の変更はDuranteが行いました; 8月13日 9時50分
Did you find anything about my report that going into the "Equip" menu, then come back to the field, will cause the FPS to massively drop for several seconds? It's still happening to me.
Thanks for your work on the game Durante.
Random Unrelated Post
This game is surprisingly moddable:
http://i.imgur.com/byB5bay.png
http://i.imgur.com/0XwdJiC.png
http://i.imgur.com/lXeUfsd.png

(The last image is presumably in my opinion a player test model, although some believe for it to be prototype of Alisa)

Took me around 5 minutes to figure out, though I'll be back working on the mod loader for Sonic Heroes after I finish a playthrough.

Might do some Sen/Cold Steel reverse engineering one day though, perhaps properly reverse the phyre structs for proper actual modding rather than model swaps etc. This game has potential.
最近の変更はSewer56lolが行いました; 8月13日 12時08分
Is this update suppossed to be main build? If so why the update didn't carry on that? I must manually select from beta program to use it.
最近の変更はgpradhekaが行いました; 8月13日 18時24分
gpradheka の投稿を引用:
Is this update suppossed to be main build? If so why the update didn't carry on that? I must manually select from beta program to use it.
Presumably he's still trying to isolate and fix the network crash that some users were seeing (since changes in this build means it was crashing on startup now, at least for the one user above).

I imagine 1.2.1 is fated to never become official, but hopefully a 1.2.2 isn't too far off.
Oh, okay. And somehow I have a blooming problem on start menu. Not really gamebreaking because it'll be normal when come back from load menu. It's also become normal again when I press screenshot button (F12).

It's occurred in version 1.2 beta and 1.2.1. Didn't occur in ver 1.0 and 1.1

Windows 10 ver 1703 build 15063.540, Core i5-5200U, geforce GT940M (with latest driver), max setting.

Bloom problem:
https://steamuserimages-a.akamaihd.net/ugc/854975340505861882/A1E4E01263F9E8459CD10E250BB8C476F3BBDC4B/

Normal:
https://steamuserimages-a.akamaihd.net/ugc/854975340505865497/83BDA4C388D0FC23D7C6F638EC3CA0F2ACC5AE22/
最近の変更はgpradhekaが行いました; 8月13日 22時43分
On the topic of compression from the other thread, it seems that the .pkg archives already have lightly compressed data, I'm curious to find out what compression type it is :)

Thankfully the .PKG archives also list the uncompressed sizes of files, should help a bit.
.pkg is used in PS3 games, but it might be a different file type.
Monterossa の投稿を引用:
.pkg is used in PS3 games, but it might be a different file type.

It's the same archive struct, exactly to the point, the existing tool does actually work for it too, however, there is no repacker and no source code to the tool. There is another tool that's been posted at the Falcom Discord which unpacks, however uses a hipster programming language (I think it's MoonScript or some custom Lua) and is well, not very easy to follow.

I've already made an unpacker in the last hour or so for the .pkg format, I'm just now trying to figure out what compression is used because the files inside are compressed.

Compressed file extracted from the unpacker is as such:
int32 File_Size; int32 Compressed_Size; int32 Block_Size; // I think that's what it is. byte[] Data;

File_Size and Compressed_Size are also in the .PKG header.

Edit: The compression format is similar to RLE3, I'm not that extremely motivated but I'll try figuring it out.

Edit #2: I've already written an unpacker, though I'm curious as to how I could write a **good** compressor for a packer, depends if that 0/1 flag is really a compression flag.
Emphasis is put on GOOD.
最近の変更はSewer56lolが行いました; 8月14日 3時57分
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