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ClockworkXI  [developer] Jul 31 @ 7:38am
08/17/2017 Patch Notes
08/17/2017 Patch Notes
  • Fix multiple UI issues
  • Memory management optimization
  • New content : Temporary buffs and Backer Rooms
  • New feature : It's now possible to lower difficulty in-game
  • New feature : the smash attack now can be rebinded on a different button with a joystick
  • Various bug fixes and optimizations.

08/04/2017 Patch Notes
  • Fixed T3 perks not dropping from the Cathedral corrupted chests.
  • Fixed some corrupted chests challenges in the Cathedral.
  • All monsters will now die when you trigger a miniboss or a story room crystal.
  • Tweaked spikes color in the first region to be more visible.
  • Corrupted chests now appear on the map when you have scavenger.
  • Harvester perk changed. Now reduced armor instead of life.
  • Shield Absorb values changed from 15/25/35 to 10/15/20.
  • Eshe is now invulnerable once a boss dies.
  • Tweaked Fallen Valkyrie Solider arena to make the boss fight less frustrating.
  • Half the monsters in a Lith horde event no longer respawn.
  • Various bug fixes and optimizations (sorry loading has not improved yet).

07/31/2017 Patch Notes
  • Build now 64-bit by default. 32-bit version available through steam beta tab.
  • Fix issue causing frequent frame drops in the first region.
  • Fix gamepad binding not being saved properly.
  • Made endless hordes areas more obvious.
  • Reduced the duration of Hordes in the first region when running away.
  • Added anticipation to mage walls.
  • Rank 2 perks can no longer drop from R1 arena. Rank 3 perks can no longer drop from R2 arenas.
  • Fix smash attack not working properly when rebinding attack on a gamepad.
  • Perks are now affected by the magnet after 5 seconds.
  • Various bug fixes and optimizations.

07/31/2017 Patch Notes
  • Added pseudo invulnerability time when getting hit by monsters (cap the amount of damage you can take in a time frame after getting hit).

Please let us know if we anything went wrong!

Cheers!
Last edited by ClockworkXI; Aug 17 @ 4:23pm
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Showing 1-15 of 77 comments
It's a start, but I've also experienced Snipers spawning in awkward positions like thorn bushes and such :(
Goshujin Jul 31 @ 7:57am 
same here, had 3 snipers spawn stacked in a corner with a bush and next to the bush was one of those crushers, so only way i could attack them was while running the risk of getting crushed at any moment... ended up just running to another area to make it reset itself.
Huata Jul 31 @ 8:07am 
Thanks for the update, keep em coming
Galli Jul 31 @ 10:08am 
I started to play in normal mode and for me the difficulty of the hordes was balanced until before this update, but sometimes it really was a little impossible, thanks for the update and sorry for the Google Translator , Fantastic game!!
BlueAura Jul 31 @ 10:22am 
You guys are super dedicated and we all respect that, I hope the game's successful for you.
Is any chance of perk that stun/knock off or deal some damage to nearby enemies when shield is insta-down?( with debuffs of course) Maybe it's already exist - i just get leap device(it was tricky RUN FOREST, RUN!! ~5 tries to get it( ) and 3 perks and 1 miniboss at now. 20-30 araneas + 6-12 meteors + 3-6 hunters sometimes in labs before leap device is a bit sad on insane difficulty At least i can get moar shards for another tries)))
Last edited by ~Safeon~ [rus]; Jul 31 @ 11:27am
ClockworkXI  [developer] Jul 31 @ 11:46am 
Originally posted by ~Safeon~ rus:
Is any chance of perk that stun/knock off or deal some damage to nearby enemies when shield is insta-down?( with debuffs of course) Maybe it's already exist - i just get leap device(it was tricky RUN FOREST, RUN!! ~5 tries to get it( ) and 3 perks and 1 miniboss at now. 20-30 araneas + 6-12 meteors + 3-6 hunters sometimes in labs before leap device is a bit sad on insane difficulty At least i can get moar shards for another tries)))
If it's your first play-through, insane difficulty is not recommended. It is very very hard. Normally it should only unlock when you complete the game but apparently sometime it's available from the start. Beside that, corrupted shield does something very close to what you are describing.
Rivll Jul 31 @ 4:01pm 
nice work , love the persistent rebinds, fixes and ease of life tweaks :)
OsCourt Jul 31 @ 4:17pm 
Will the patch be available on GOG soon ? Thank you.
nick Jul 31 @ 4:21pm 
My charge attack is activiating without keypress, if I press a movement key and an attack key at the same time it will do the charge strike, is this intended?
ClockworkXI  [developer] Jul 31 @ 4:26pm 
Originally posted by OsCourt:
Will the patch be available on GOG soon ? Thank you.

Yes, very soon. We just want to make sure we didn't introduce critical bugs first as GOG is longer to patch.
ClockworkXI  [developer] Jul 31 @ 4:27pm 
Originally posted by nick:
My charge attack is activiating without keypress, if I press a movement key and an attack key at the same time it will do the charge strike, is this intended?

No it is not intended. It is the control scheme used on a gamepad. It seems I might incorrectly push that behaviour on keyboard. I will fix it in the next patch. Really sorry about that!
nick Jul 31 @ 4:32pm 
Originally posted by ClockworkXI:
Originally posted by nick:
My charge attack is activiating without keypress, if I press a movement key and an attack key at the same time it will do the charge strike, is this intended?

No it is not intended. It is the control scheme used on a gamepad. It seems I might incorrectly push that behaviour on keyboard. I will fix it in the next patch. Really sorry about that!

No need to apologize, thank you.
"Added anticipation to mage walls." What does this mean exactly?
nick Jul 31 @ 4:35pm 
Originally posted by Ashfalor SaltBorneSouls:
"Added anticipation to mage walls." What does this mean exactly?

There is a blue outline of where the wall will spawn before it spawns now, it's very fast but lets you know it's coming instead of immediately popping up unannounced
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