Welcome to the harsh and unforgiving world of a space western! Explore a wild and dangerous planet, become a mercenary for a soulless corporation or ally yourself with oppressed free colonists. Join the new Gold Rush and fight for your life.
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Hi gang, we’re here to bring you another update!
We’ve had some technical difficulties, but managed to solve them all. Major progress has been made in this update towards modular upgradeable weapons, and the first part of that is already here. I’m talking, of course, about weapon quality. No longer are all weapons created equal—the better the quality, the higher the value, the better it works all around. So get to exploring and find the best of them!
Added more details to currently unreachable parts of Windscream Canyon in preparation for future updates
Many minor fixes and improvements
Remote-controlled bitebugs now have actual neurochip visuals
Weapons have varying quality that affects their stats and value
Added custom animated Jack’s stash container
Reload the weapon upon magazine depletion automatically
You can now cancel reloading and switch to another weapon
Added first quest markers to a few selected quests
Vasily fixes the shotgun to a good quality now
Added lots of new talking animations for aboris
Dead monsters don’t play death animation after loading a saved game anymore
Certain characters should no longer be loaded with incorrect orientation
The hornhog’s AI was remade from the ground up on the new ai system
Arphant Molly’s AI was tweaked as well
Bandits' behavior was ported to the new AI system
Brand new sound effects for crucas
Added unique sound effects for Combat Tazer
Remastered fire sound effects for M37 pump-action shotgun, Equalizer and SCAMP
Revamped item info tooltips
Added Alersteam (that’s us!) and our publisher’s, “Grab The Games” logos on game start
Sort weapons according to quality
Items can now be assigned to hotbar by hovering over them with a mouse cursor in the inventory and pressing 1-0 key
Fixed a crash that would sometimes happen when trying to load a saved game from main menu
Fixed crash on intense mouse clicking while game loads
A couple of instances of incorrect character label positions were fixed
Dead characters without loots should no longer receive focus
Alt-tabbing on death should no longer disable mouse cursor
Fast travel menu shouldn’t show it’s own travel point name as destination
Saving a game during NPC’s turning towards or away from player should no longer modify NPC’s default orientation
If you have a weak PC or a laptop (especially the ones with Intel integrated graphics), we highly recommend to launch Exoplanet from its folder, not via Steam.
If you have BitDefender antivirus and can't launch the game, please, unblock Exoplanet's .exe.
If you have any other problem, please let us know via our Discord channel[discord.gg]. You can also report about bugs on technical support forum or send us your log to firstname.lastname@example.org with description of the problem and your PC specs.
You can find your .log file here: Documents\Alersteam\Exoplanet First Contact\system.log
West of the fort, there is a ramp that takes you down the mine gorge with all the waterfalls. I made my way all the way to the bottom but there is no way back up. There is a ramp by the old rusted metal structure in the water; however, it's just too tall ...
While is has a long way to go, Exoplanet has the bones of a great game. Even in this raw and unfinished state I can easily see it devolping into a real gem. Where it really shines is it's worldbuilding. I've been looking for a universe like this for a very long time, and I can't wait to see how the game's story and the planet Jack's been stranded on devlops.
Pros - Space Western! - World feels huge, unique and interesting - Great creature and NPC design - Jack's personality really shines through in the dialouge trees - Jack's animations are really on point - Quest log and NPC dialaouge is interesting and filled with lore - Exploration is rewarded with hidden caches, pathways and lots of loot - Soundtrack is limited, but fantastic and really sets the game's mood - Survival elements are well implimented and not overly punishing - Price-point is perfect in the game's current state - Developers uptate often, are very active on the forums, and take critique extremely well
Cons - AI is dumb as a rock - Crafting is really barebones - Occasional client crashes - Mobs don't seem to respawn? - Mild framerate issues - No recoil on guns - Besides the rare line from Jack, there's no voice acting - All the skeletons are human. It would be cool of some belonged to the planet's indigenous species
This mod will add more quests to the game. Right now there is only one quest. I will describe the quest/s based with the NPC name they are added too. Dialogs might change over time. And i will add more quests overtime. ...
Will there be a progress wipe in any future updates, or when the game releases from early access? The old saves will be compatible with the new updates? or do i have to start a new game with each update?
I'd like to know cause in case of progressing fur...