The Wild Eight

The Wild Eight

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 This topic has been pinned, so it's probably important
Ony Feb 9 @ 6:20am
--- FAQ & Basic Survival Guide ---
Beta-build participation!
If you want to participate in Beta-Developer build and help out with testing, write code: thewildeight5553 in Steam -> beta branches to get access!
HowTo Instruction in Picture: https://snag.gy/K85yXm.jpg

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FAQ
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Next Story Chapter - When?
Next chapters for sure are planned. Developers said they are planning to release it in approximately 3-4 monthes. There planned to be 8 tiers for skills as well. For now they focused on fixing bugs and making game stable for all players, so they can have similar great experience with game.
Spoiler: Story line for current build ends at the Bridge

How to Drop items?
Right click in open space in world, when item is selected

Is there planned OS X and Linux versions?
Yes, Developers said they have plans to release those in future.

Difficulty mods?
More mods can be implemented in future. Easy mode already live in last build!

How often updates coming
You can see all updates history SteamDB: in https://steamdb.info/app/526160/depots/

Shelter \ Workshop disappear after loading game
They do, but they really don't :) Just click to build them again - you will have them as they were before exiting game (skill \ crafts unlocked). This is intended. However if you die - they will reset to 1st level.


Why sleep in Shelter?
When you sleep in shelter (tent) your bars for Hunger & Cold not decreasing (stops).
At Night temperature much lower than during day, so your cold bar will be decreasing much faster, So it's recommended to sleep during night and do your stuff on day time.


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COMING NEXT UPDATES
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1) Chat command for unstick your character, if it stuck in meshes)
1) Current weapon display in UI (when you hold in hands)
2) Temperature display in UI
3) Ability to open Map and journal windows while sleeping
4) Skill that increases equipment slots for tools
5) Ability to change key bindings


For Multiplayer:
0) Fixes for multiplayer connection issues and crashes
1) Lockable chests
2) Shareable workshops


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EASY MODE SETTINGS [LIVE!]
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* Hunger decreased by 25%
* Overall cold decreased by 15-20%
* Your level progression will remain after death
* Your building levels will remain after death

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FEATURES, DEVELOPERS ARE CONSIDERING
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1) Ability to repair items
2) Free camera rotaion
3) Corpse point indication


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BASIC SURVIVAL HINTS
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How to survive in first place?

0. You can "spend" several lifes to harvest resources and die, your skills and buildings upgrades (shelter and workshop) will be reset, but all items will stay with you. Use this to stack some resources and food.
0.1. When you die, you have chance to drop human meat after death, you can use this.

1. Always take your shelter and workshop with you (you have option to pack it up)
1.1. Always level up your skills as you got them, they will increase your chances
1.2. Sleep during night at camp as it very cold to move or harvesting resources, it will help not to gain hunter (temperature and hunger metter will stop when sleeping)

2. Build camp at each ore deposit, harvest ore \ trees near fire to not loose temperature
3. Constantly move your camp, animals will leave your area if you stay too long in one place
4. Harvest berry and mushrooms and cook them on fire - mushrooms will be your first place food for long time (before you manage how to hunt).
5. Come to deers from back (they can't see you) - hit once, do not follow, wait till he run away, come from back again and hit (repeat)
6. Throw rocks onto animals to have chance not only to hit, but also to stun them
7. Wolfs afraid fire, move to campfire if you face with one and cant kill them.
8. Most easy way to kill rabbit - with 2 bow shots (hit once, wait till run away, move some closer, hit second time)

Multiplayer tips:

1. Each death you will get survival meal each time, you can stack those or give to friend.
2. Derive your tasks with friends - let one of you levelup workshop and be crafter and second one food harvester \ hunter
3. Do not waste time and materials for level person who is no crafter, unless you can already kill wolfs easy)
4, Make your priority to crafter live - if this person die, or you will loose progress, better to sacrifice yourself but let this person live.
Last edited by Ony; Feb 14 @ 12:24pm
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Showing 1-15 of 29 comments
Originally posted by Ony:
5. Come to dears from back (they can't see you)

What. This would make it so easier! thanks haha
Ony Feb 9 @ 9:02am 
Originally posted by annaheim:
Originally posted by Ony:
5. Come to dears from back (they can't see you)

What. This would make it so easier! thanks haha
you are welcome :)
Lil H Feb 9 @ 12:47pm 
everytime i packed up, my workshop and tent gone LOL
Ony Feb 9 @ 12:54pm 
Originally posted by Mysterio:
everytime i packed up, my workshop and tent gone LOL
This is a bug, you need to report from game or use bug section. Normally this shouldn't happen :)
Wolves aren't just afraid to go near your campfire, if you hit them with a torch they will retreat for a few seconds. If you get the placement and timing right, you can trap a wolf and literally kill it with fire at very little risk.
Ony Feb 9 @ 4:09pm 
Originally posted by Brigand231:
Wolves aren't just afraid to go near your campfire, if you hit them with a torch they will retreat for a few seconds. If you get the placement and timing right, you can trap a wolf and literally kill it with fire at very little risk.

If they chase you even at campfire, this is a bug.

Normally, if you run to fire, wolf will folow and when you run behind campfire, so you appear between campfire and wolf, wolf will move away from campfire.

Good tip for a torch tho, to get wolf retreat :)
Ony Feb 10 @ 8:46am 
Comming next update (according developers):

1) Campfire/furnace bar (to see how many fuel left)

For multiplayer:
1) Lockable chests
2) shareable workshops
Thank you Ony for the nice guide and overall activity :) Pinned this post.
Ony Feb 10 @ 10:00am 
Originally posted by ryozombaku:
Thank you Ony for the nice guide and overall activity :) Pinned this post.
You are welcome
ryozombaku Feb 10 @ 10:00am 
Originally posted by Mysterio:
everytime i packed up, my workshop and tent gone LOL

They are not gone - you can build them again with no resources required, and their levels will remain the same.
Hope it is okay I add some observations I have made. Hope they can help people. ^^

-Wolf tips.
The wolves seem to react to you facing them directly, rather than having your back turned to them when retreating.

After hitting one in the face with a torch one time, I turned my back, the wolf got in an attack of opportunity. But when I repeated the action, and instead turned to face it, it backed off.

I was rather pleased to see this behaviour being already programmed in, as it reminded me a lot of how wolves and dogs react, when being confronted by an opponent that doesn't turn tail and flee. Most predators see a fleeing target as prey, one that stands its ground gets upgraded in their mind to a threat. Add a flaming torch and you can be quite intimidating.

So far not died to a wolf, survived 19 days so far, and still alive. I met another one, but I managed to get it to back off, before a fight could begin, by simply walking backwards while staring directly at it. Which I found rather engaging, as it reminds me a lot of how real life wild animals react to me at my property.


-Deer tips.
I am friends with a wild family of deer in real life, feed them 3 times a day, and they sleep next to my garage. Gotta say killing deer in this game breaks my heart, but it's the best way to survive, as they are way slower than rabbits(which is really weird), and seem to have a lower stun resist to thrown rocks compared to rabbits(also weird).

The deer in this game are really slow and lethargic, and borderline senseless, compared to how they are in the real world, so to any people experiencing issues getting food in the game, just stun them with rocks, run them down, and mess them up for that juicy meat.

In the real world you would be under surveilance by deer from the moment you crash landed. From personal observations it is ridiculously funny watching people walk next to my property fence, and them not realising they are under observation by 2-4 deer at any one time. xD
I am practically using them as pseudo-guard dogs at this point, as their ears and noses are super sensitive. I see them stare in a direction with their ears pointed forward, then I know someone is either walking outside our fence, or walking towards our house.

Deer are ghosts in real life when they want to be, as they are hard to spot with their summertime camoflage against decomposing leaves, dirt, and tall grasses. Their winter camoflage on the other hand leaves something to be desired though, unfortunately... As my deer friends are super easy to spot during winter... :/

Last edited by FateWeaver; Feb 10 @ 5:45pm
volf3n Feb 12 @ 11:56am 
How to Drop items?
Right click in open space in world, when item is selected

"Drop" should be small caps || comma after "world" is unnecessary || missing dot on the end

Is there planned OSx and Linux versions?
Yes, Developers said they have plans to release those in future.

The sentence is gramatically wrong -> "Are there OS X and Linux versions planned?"
"OS X" is a proper name for Apple's OS, not "OSx"
"Developers" in small caps, please

Difficaulty mods?
(...) Already planned and easy mode (with no skill reset after death).

"Difficulty" :) || I propose -> "Already planned along with easy mode (...)"

How often updates comming
You can see all updates history SteamDB: in https://steamdb.info/app/526160/depots/

"How often updates will be coming?" [no double 'm']
You can see (...) on SteamDB || and then no "in" before the hiperlink

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COMMING NEXT UPDATES
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"Coming"

1) Campfire/furnace bar (to see how many fuel left)
2) Current weapon display in UI (when you hold in hands)
3) Temperature display in UI

"(...) to see how much fuel is left"
"(...)when you hold it in hands"

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BASIC SURVIVAL HINTS
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You may read hints but you give tips

How to survice at first place?

"survive" || "in first place"

0. You can "spend" several lifes to harvest resources and die, your skills and buildings upgrades (shelter and workshop) will be reset, but all items will stay with you. Use this to stack some resources and food.
0.1. When you die, you can chance to drop human meat after death, you can use this.

"building" (no 's' on the end)
"choose", not "chance" || "(...)you can use it later"

1. Always take your shelter and workshop with you (you have option to pack it up)
1.1. Always level up your skills as you got them, they will increase your chances
1.2. Sleep during night at camp as it very cold to move or harvesting resources, it will help not to gain hunter (temperature and hunger metter will stop when sleeping)

"an option" || "(...) they will increase your chance of survival"
"(...) as it is" || "harvest", not "harvesting"
my proposition -> "(...) it will help since temperature and hunger meters do not change while sleeping"

2. Build camp at each ore deposit, harvest ore \ trees near fire to not loose temperature
4. Harvest berry and mushrooms and cook them on fire - mushrooms will be your first place food for long time (before you managa how to hunt).

wrong backslash -> '/' (use this one)
"manage"

5. Come to dears from back (they can't see you) - hit once, do not follow, wait till he run away, coma from back again and hit (repeat)
6. Throw rocks onto animals to have chance not only to hit, but also to stun them
7. Wolfs afraid fire, move to campfire if you face with one and cant kill them.
8. Most easy way to kill rabbit - with 2 bow shots (hit once, wait till run away, move some closer, hit second time)

"come at" || "deers" || "come", not "coma" || "(repeat until it's dead)"

1. Each death you will get survival meal each time, you can stack those or give to friend.
2. Derive your tasks with friends - let one of you levelup workshop and be crafter and second one food harvester \ hunter
3. Do not waste time and materials to level for person who is no crafter, unless you can already kill wolfs easy)
4, Make your priority to crafter live - if this person die, or you will loose progress, better to sacrifice yourself but let this person live.

my proposition -> "On each death you receive survival meal(...)"
"level up" || "become", "be" (fits better) || wrong backslash '/"
delete "for" in 3. || "who isn't a crafter" || bracket instead of comma "(unless (...)"
"wolves"
In 4. "Keep crafter alive at all times" || "dies" || no comma before 'or' || delete "will"
my proposition "(...) progress - it's better to (...)"

Some thoughts on your FAQ :)

source: semi-professional translator and QA
From what I'm getting, is that we actually have to die to progress, or, rather, encouraged to do so? Is there a way for us to survive without "spending" lives? Is there a planned difficulty where you only get, that is, for instance, "one life, one chance?" Saw this and it perked my interest, but if it is forgiving to the point where you can just let yourself die over and over again to progress.... eeh.
Last edited by Lord Bumbleton; Feb 12 @ 1:52pm
Death is not a requirement to any progression. When a player dies they lose ALL their skills and all upgrades to their shelter and workshop. In effect, it is like starting all over again with the excpetion that the gear that was on your corpse is still out there to be recovered, plus possibly, a chunk of meat from your body that can be cooked and eaten.

In some regards, this is actually harder than just starting a new game as the trees and rocks previously harvested do NOT respawn. If you cleared a path of resources to the point you died, you'll want to clear a parallel path until you get close.

I have not been able to determine if the number of animals in the game is fixed or if they respawn/replenish either. If the number is not infite, then that too works against a player who has died as they will need to eat and gather resources to catch up to where they had progressed before skill-wise.

I've gotten into the habit of making a fire and storage chest every once in a while as I go. The fires are visible on the map and I can stash any supplies in excess of what I can carry for future use if I make it back that way; these have come in handy many times.
Originally posted by Brigand231:
Death is not a requirement to any progression. When a player dies they lose ALL their skills and all upgrades to their shelter and workshop. In effect, it is like starting all over again with the excpetion that the gear that was on your corpse is still out there to be recovered, plus possibly, a chunk of meat from your body that can be cooked and eaten.

In some regards, this is actually harder than just starting a new game as the trees and rocks previously harvested do NOT respawn. If you cleared a path of resources to the point you died, you'll want to clear a parallel path until you get close.

I have not been able to determine if the number of animals in the game is fixed or if they respawn/replenish either. If the number is not infite, then that too works against a player who has died as they will need to eat and gather resources to catch up to where they had progressed before skill-wise.

I've gotten into the habit of making a fire and storage chest every once in a while as I go. The fires are visible on the map and I can stash any supplies in excess of what I can carry for future use if I make it back that way; these have come in handy many times.
ah, alright. thanks for the explaination. its just the vib I got from the FAQ, it seemed as if I was actually required to die multiple times in order to get a decent set-up going.
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