Streets of Rogue

Streets of Rogue

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Doc Oct 19, 2016 @ 10:24pm
General feedback + few bugs
Putting this in the general section even though it touches on bug reports and suggestions.

Let me start by saying that I LOVE this game. I have played a decent handful of hours and only just realized that the game ends after the industrial zone. Bummer, but very excited for the future.

I have had tremendous fun and I am so excited by the potential this game has. I love the feel of movement and combat. The humour is great and it's all in all really impressive. Thank you to the dev/(s?) for the hard work and love, and for making this demo freely available. I appreciate it.

I understand that there's going to be lots of work and changes done on the game, so many of these suggestions or bugs may already be known, but they're just things I've noticed or thought about as I've played so I thought I'd list them.

Bug: I haven't had the time to recreate this to double check, but as Slumdweller, if you level up from 1 to 3 before moving to the next floor, you miss the level 2 stat bonus that you'd usually get.

Bug: Sometimes flamethrowers (the ones that fire from the walls) occasionally spawn adjacent to a window upon floor generation. This breaks the window and causes a constant window breaking sound whenever the flame is on. Screenshot here: http://i.imgur.com/gdQ8iff.png

Suggestions:

* Walking into a 'door not enter' door in sight of cops should aggro them

* Certain assailants should not stop chasing you depending on the nature of your crime. Or at least chase you for substantially longer. A bartender following you for punching their door should chase you for less than someone who you stole a mission item from

* Certain alarms should also trigger nearby cops

* NPC cops in general need a buff, maybe some of them given guns. They feel pretty weak to the point where I've never considered using the 'pay off crimes' feature since they're about equal to fighting a slumdweller

* Walking around with guns equipped should annoy cops. Maybe certain behaviors or equipped items warrant a shakedown and removal of items like drugs

* Achieving missions with certain achivements (Eg. Alerted nobody) should increase chances of accessing certain related perks upon leveling up. This would incentivize particular playstyles and allow you to shape your character based on how you're playing

* Friends of the common folk perk seems kind of pointless if you're playing as the cop class?

* When playing as the cop, 'stealing' from guilty folks gives you points, but perhaps when stealing from guilty it should be called 'confiscate' instead

* When playing as the cop and arresting someone in a "warehouse" (trap filled mission buildings) for example, if you are arresting someone who is guilty, one of his friends who may not be guilty will aggro on you and start attacking you. If you then kill that person, you lose XP for killing an innocent person. Innocents who aggro and attack you first should be changed to guilty status.

Apparently I have a hard on for cops since half these suggestions seem to involve them. Anyway these are some things that have come to mind for now. Let me know if these kind of suggestions are useful or superfluous.

My favourite mechanic in the game is poisoning vents. That's a lot of fun. Also the joke that Gorillas are really well spoken is HILARIOUS. Please keep adding to that and have them speak like respectable monarchs or something.

Ok thanks for reading!
Last edited by Doc; Oct 19, 2016 @ 10:28pm
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Showing 1-1 of 1 comments
Madguy  [developer] Oct 21, 2016 @ 12:37am 
Originally posted by CLARENCE:
Bug: I haven't had the time to recreate this to double check, but as Slumdweller, if you level up from 1 to 3 before moving to the next floor, you miss the level 2 stat bonus that you'd usually get.
Added to my bug list!

Originally posted by CLARENCE:
Bug: Sometimes flamethrowers (the ones that fire from the walls) occasionally spawn adjacent to a window upon floor generation. This breaks the window and causes a constant window breaking sound whenever the flame is on. Screenshot here: http://i.imgur.com/gdQ8iff.png
Yeah, that's due to crappy placement on my part. Haven't seen the "window breaking sound firing repeatedly" thing though...

Originally posted by CLARENCE:
* Walking into a 'door not enter' door in sight of cops should aggro them
Ya, you're probably right.

Originally posted by CLARENCE:
* Certain assailants should not stop chasing you depending on the nature of your crime. Or at least chase you for substantially longer. A bartender following you for punching their door should chase you for less than someone who you stole a mission item from
This is something I've considered before. It might still happen, not sure.

Originally posted by CLARENCE:
* NPC cops in general need a buff, maybe some of them given guns. They feel pretty weak to the point where I've never considered using the 'pay off crimes' feature since they're about equal to fighting a slumdweller
In later levels, it's likely you'll start to see more powerful forms of authority.

Originally posted by CLARENCE:
* Walking around with guns equipped should annoy cops. Maybe certain behaviors or equipped items warrant a shakedown and removal of items like drugs
Not sure if I'll be doing this sort of thing or not. Hopefully I'll have the time budget. Though it does currently seem a little "extreme" that they try to straight-up murder people for most crimes

Originally posted by CLARENCE:
* Friends of the common folk perk seems kind of pointless if you're playing as the cop class?
Yup. Eventually gonna fix that and prevent classes from getting worthless traits.

Originally posted by CLARENCE:
* When playing as the cop and arresting someone in a "warehouse" (trap filled mission buildings) for example, if you are arresting someone who is guilty, one of his friends who may not be guilty will aggro on you and start attacking you. If you then kill that person, you lose XP for killing an innocent person. Innocents who aggro and attack you first should be changed to guilty status.
So many special cases when it comes to determining "guilt" :p I'll add that one to my list.

Originally posted by CLARENCE:
Apparently I have a hard on for cops since half these suggestions seem to involve them. Anyway these are some things that have come to mind for now. Let me know if these kind of suggestions are useful or superfluous.

Anything that helps me to see the game from someone else's perspective is useful! Thanks for the bugs and suggestions and such.
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Date Posted: Oct 19, 2016 @ 10:24pm
Posts: 1