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번역 관련 문제 보고
I apologize if I gave you the wrong impression about this, but I think you're overreacting at the moment.
The type of features that I would leave for a sequel (if that were to happen, it's WAY too early to discuss a sequel except in broad terms) would -- as I state in the FAQ -- "change the scope and complexity of the game by a huge degree, and add a large amount of development time." Things like an open world, vehicles, and multi-story buildings. The latter two might seem like "just another feature", but the reality is that these would affect so, so, SO many aspects of the gameplay that they're simply not feasible right now. The game is gradually getting to a point where it's optimized and not-terribly-buggy (which has not been easy to accomplish given that Streets of Rogue is a very complex game with loads of disparate systems working together in harmony) and features like these would be like dropping an atom bomb into the mix. There's still a lot of content to add, but I think the game is in a pretty good place gameplay- and feature-wise, and I'd like to focus the remainder of development primarily on content, balance and bug fixes.
Streets of Rogue is very much a "kitchen sink" sort of game, but if I were to add all of the good ideas I've got in my list of good ideas, it would remain in Early Access for a very long time and probably emerge a very different game. As a game developer, keeping the scope down to a reasonable level is pretty important. Otherwise you end up with Duke Nukem Forever, remaining in development for 15 years because you tried to add every cool feature that came to mind.
but you should be careful not to short change your self and by extention the game.
For instance, helpful NPCs tend to get used up in a single fight pretty easily, if it isn't having them cover your escape from a group of mobsters. Sure, there's things like mixing a Giantizer with water pistols to give a custom Zombiism character some real teeth, but that's more Frankensteining your buddies and less arming them like a true leader.
It'd take some additional lightweight RTS elements to have friends the old-fashioned way.
And we can go on and on about "What if air vehicles" or "What if 4 times the resolution" or "What if psuedo-3D graphics" but they all require the same thing: a lot of effort.