Tactical Intervention

Tactical Intervention

Tactical Intervention > News > Topic Details
omega  [developer] Jul 23, 2014 @ 9:37am
Update / July 24, 2014
Appologizes for the massive delay here. I realized while composing this, much of this update was originally planned to be released in May.
Which, is another reson why we're introducing Beta Content into the Live version; So we can get updates to you sooner, without needing to wait.
With that said..


Beta Content
As mentioned previously in the Forum Post Beta content will now be available.
  • Two New Game Modes
    • Intel
      Fight over the Briefcase. Grab the case and bring it back to your spawn to win the round. The only way to win is to capture the case, and re spawning is allowed. TDM perks also Apply!
    • Free For All
      Everyone is the enemy. Teams are used for Appearance only. Top Five players receive win bonus.
  • New Maps
    • Milan - Bombing
    • Uprising - Intel
    • Castalla - TDM
    • TDM Office water has been changed to a garden; This may require further changes as necessary, and thus is marked as Beta content!
  • Notable new Features/Changes (Extended List Below)
    • New Color Blind mode which changes many of the HUD / SA / MiniMap icons to use an alternate color other than red. Some also have additional outlines.
    • No longer does Driver Selection limit drivers based on FPS.

Patch Notes
  • minor rendering optimization on lower quality settings to help with lower-end machines
  • prevent spectator/observer from calling votes
  • a number of collision issues fixed on innercity
  • fixed the sun on morningcalm and flash metro
  • changed the water to a garden in TDM office
  • loaded truck is back in highway, but only on stage 1 and 3
  • all npc cars are now optimized with no interior and opaque windows for the sake of performance, it's a little less realistic when they become player cars now, but better performance is a tradeoff
  • fixed bug where when a damaged npc car becomes a player car.. the damage would vanish.
  • changed some sounds
  • re-work room ui so that room information can show if weapons/armor are banned or not.
  • enhance client logging of lobby networking a bit more.. this will be enhanced in the future to help with bug reporting
  • fix sniper sway when moving.
  • fix the uzi + silencer issue, where it had flashlight instead
  • fix the gsg9 2k10 boots
  • new color blind mode.. for color blind people, that changes many icons on the hud / sa / minimap, etc to be a different color instead of red.
  • no more FPS limit for driver selection, i don't think it was even working properly anyway.
  • Additional skins and improved textures for a number of vehicles.
  • Restored the old death screams partially, to bring some spice back to the slaughter
  • fix bug with weapon rack and silencer/flashlight not being re-purchaseable after expiration
  • fixed an issue with slot custom name saving
  • made rpg7 explosions, blow doors
  • made knife more effective
  • fixed bug with the create/modify panel not having the correct kill/timelimit..


Tactical Intervention > News > Topic Details