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[Linux] No update to v0.5?
Hi,

my Linux-version of Downward still shows the number "0.4.6a" in the menus and has no update available.

Is there any ETA for the update for the Linux-version?

Thanks!

EDIT: I've just collected a trading card - so some parts of the update v0.5 seem to have arrived at least in Steam. :-)
Last edited by linear_control; Feb 27 @ 2:10am
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Showing 1-8 of 8 comments
Caracal Games  [developer] Feb 27 @ 6:17am 
Originally posted by linear_control:
Hi,

my Linux-version of Downward still shows the number "0.4.6a" in the menus and has no update available.

Is there any ETA for the update for the Linux-version?

Thanks!

EDIT: I've just collected a trading card - so some parts of the update v0.5 seem to have arrived at least in Steam. :-)


Hi linear_control,
Our next step is definitely to update the whole project to the new version of the Engine to improve overall performances, as some persistent issues we are facing are endemic to our version and cannot be solved otherwise.
It’s difficult to say how much this step will take as moving to a new version is always a complex process, but once we’ll be able to do that we will work on the Linux version, in order to deliver the update directly on a more stable version! :)
Hi DEVs,

thanks for the info, this is much appreciated!

Although I have a hard time to understandi, why the current update v0.5 (and all preceding updates from 0.4.6 on) is/was not delivered to Linux on the current engine. The Linux version of your game is already four point releases behind other platforms (at least Windows, not sure about OSX), if I count correctly.

But I do understand that being in development/early access is also still a moving target with limited resources.

I*d only wish you'd comunicated such an existential step from yourself to the (Linux-)community.
For me this means: I'm not gonna see an update to my current version for a (very?) long time. :-\

So please: if you support multiple platforms with your game (what I personally always love to see and support by buying), do not treat these platforms differently - be it in content and/or features (if possible).

If you're ever in need of a tester for the Linux-version of your game(s), please let me know!

Apart from that I press my thumbs and hope, that the transition to the new engine will meet your expectations.

Thanks so far for a very unique game!
Caracal Games  [developer] Feb 28 @ 10:29am 
Originally posted by linear_control:
Hi DEVs,

thanks for the info, this is much appreciated!

Although I have a hard time to understandi, why the current update v0.5 (and all preceding updates from 0.4.6 on) is/was not delivered to Linux on the current engine. The Linux version of your game is already four point releases behind other platforms (at least Windows, not sure about OSX), if I count correctly.

But I do understand that being in development/early access is also still a moving target with limited resources.

I*d only wish you'd comunicated such an existential step from yourself to the (Linux-)community.
For me this means: I'm not gonna see an update to my current version for a (very?) long time. :-\

So please: if you support multiple platforms with your game (what I personally always love to see and support by buying), do not treat these platforms differently - be it in content and/or features (if possible).

If you're ever in need of a tester for the Linux-version of your game(s), please let me know!

Apart from that I press my thumbs and hope, that the transition to the new engine will meet your expectations.

Thanks so far for a very unique game!


Hi linear_control,

What you say it’s really important and we’ll try to learn the most from this.

We’d love to have the game published on all platforms simultaneously, but being a three-people team in early access we took the difficult decision to update the Linux build only with the most important updates, like this one to v 0.5.

The reason why this big update didn’t comprehend the Linux version from the start is because updating the Engine is of utmost priority and will improve the stability of all versions, and with the Windows platform version of the update we realized that doing the transition now is the most reasonable choice.

We’ll try to share more details about our road map and include information on all types or releases.
Dat Owl Mar 5 @ 4:10pm 
Glad i saw this thread, was just about to buy for Linux. Il hold off until release .. or even if there is a release at all.

thanks.
Perhaps you should consider using some form of continuous integration system you can tag release versions to push to steam, This could automate the builds for all platforms.

Then while you do development you do not have to consciously do more work and we get updates on the same schedule as other platforms. Seems like a Win-Win if you ask me.

I also question how we are supposed to test correctly when not on the latest development version, It makes taking the time to produce a bug report questionable if you may have fixed the bug already.
Last edited by Edge of Orbos; Apr 19 @ 10:32am
Caracal Games  [developer] Apr 20 @ 3:25am 
Originally posted by Edge of Orbos:
Perhaps you should consider using some form of continuous integration system you can tag release versions to push to steam, This could automate the builds for all platforms.

Then while you do development you do not have to consciously do more work and we get updates on the same schedule as other platforms. Seems like a Win-Win if you ask me.

I also question how we are supposed to test correctly when not on the latest development version, It makes taking the time to produce a bug report questionable if you may have fixed the bug already.

Hi Edge of Orbos,
thanks for your feedback and suggestions, we will do our best to keep low the gap from the two versions.
Currently the Linux build is updated to version v0.51a which is quite recent.

Best,
Caracal Team
Last edited by Caracal Games; Apr 20 @ 3:26am
Thanks for the response. I still do encourage you to use a continuous integration system on your code. I'm developing a framework to build Linux distributions based on Linux from Scratch. I am a 1 man team and I plan on doing X86_64 and arm builds for raspberri pi 3. Its possible to do it alone quite easily because I've designed the CI framework behind it to work in an automated manner.

If you need more info/help on configuring such a system you're welcome to let me know.
Caracal Games  [developer] Apr 27 @ 12:15am 
Originally posted by Edge of Orbos:
Thanks for the response. I still do encourage you to use a continuous integration system on your code. I'm developing a framework to build Linux distributions based on Linux from Scratch. I am a 1 man team and I plan on doing X86_64 and arm builds for raspberri pi 3. Its possible to do it alone quite easily because I've designed the CI framework behind it to work in an automated manner.

If you need more info/help on configuring such a system you're welcome to let me know.

Hi Edge of Orbos,
these are useful suggestions indeed, are you able to share more details? Maybe send an email to support@caracalgames.com.
We think it would be cool to adapt a continuos integration system, anyway take in consideration that within the next three months the game is going to be in full release!
Thanks!

Best,
Caracal Team
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