Posted: April 1
, and the Darksiders series for that matter, is a precious, but buried gem in the videogame landscape. Everything about Darksiders 2
is refined and polished to mirror shine. There is enough content in it to keep you coming back and the visuals are just astounding. The only problem is that the game is extremely familliar in its execution. However, the sum of its parts makes for an awesome game.Darksiders 2
is the sequel it's unnumbered brother and tells the story of the fourth rider of the apocalypse: Death. After his brother War was sentenced to a hellish labour for a crime (the destruction of mankind) he didn't commit, Death sets out to clear his brother's name. His quest takes him accross the four realms in search of answers. On his quest he learns that the core of the world is being corrupted, and because everything is linked, he sets out to clean the place out.
Death is perhaps one of the sickest and most enjoyable charcters to play with since Mario hit the scene. Death is lithe like Ezio Auditore and Sonic combined, while being brutal and stylish like Kratos and Dante. Death controls like a million bucks and that makes the platforming, combat, puzzles and general exploring so much more enjoyable than in some other games I played like Castlevania, Lords of Shadow
. Death is customisable. You can change his weapons, his armor and his special moves. Hell, you can even engineer a weapon of your own design to be as unstoppable as possible. The glory that shines when you cut through hordes of enemies is amplified by the infectuous effects that blast off the screen as scythes tear through skin and bone and the sickening cracks ring your ears when your hammer smashes through the larger foes.
Playing Death simply is as cool as it sounds and it stands as accomplishment in control refinement.
The worlds you get to explore are a cut apart. Their design is simply breathtaking and you'll be hard pressed to find common flaws like reused textures or stale level design in any part. You'll be jumping around and over the most insane chasms with nary a doubt as the areas are easily navigated yet fulfilling to explore. The world is helped along by building on the biblical, and Mesapotaminan mythology. You're basically trying to prevent the book of Revelations because something messed up big during the apocryphal gospel of Enoch. Now you're punching your way through angry gods trying to reach the source of all the bad stuff. This is awesome, but it is also a symptom of the game's biggest issue.
It's nothing new. The overal gameplay is basically The Legend of Zelda
in a World of Warcraft
paintjob. Death himself platforms like he is The Prince of Persia
and when the going gets tough Devil May Cry
. Even Gears of War
and El Shaddai, Ascention of the Metatron
(I highly doubt anyone reading this has played the latter), come into play.
Is all this 'borrowing' and *cough*stealing*cough* bad? No. Not in the slightest. Because everything is prefected to the point where it emulates those games. Darksiders 2
takes the concepts and proven methods from other games and brings them together and makes them work; like clockwork. That is why this game is amazing. I'd even bring it to court to show why copyright laws are outdated and need to be changed, simply so developers can take good ideas and combine them into something awesome. Because for all its borrowed splendour, the game is trying really hard to be itself and a story of its own. Thanks to the amazing design, refinement and polish, I'd say: Give me more of this.