Anyland

Anyland

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I noticed these comments on the news update about the free to play change.

I think this is very important to note.

This first quote perfectly describes the frustration people will recieve upon trying to learn the game.
Originally posted by Jbwings1:
just downloaded anyland. Looks like a lot of fun. I built a few things and would love to keep playing however I also will be deleting the game. it will take me much more than a week to learn how to use the building tools. Bad choice. Ill check back later and see if i can just buy the game.

Everyone has their own opinion. Maybe a free to play, but one time purchase method?
Originally posted by shadowqiller:
yeah , I don't like this change. I was going to buy it , but I don't think I'll be doing this. I hate subscriptions. I'll try it out , but I doubt I'll stay.
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Showing 1-14 of 14 comments
NebulaCN May 16 @ 6:13pm 
What I suggest is limited building power for the free version, like leave some basic material and colour, not alowed create new area, no particle and texture, limited inventory page etc.

Anyland is social+create, create is essential, should keep some of that for free version.
Last edited by NebulaCN; May 16 @ 6:14pm
Choates May 16 @ 7:29pm 
There is a big resistance to subscriptions but it makes sense to me. I'd prefer to pay once, but people who just flat out won't try it due to a subscription plan are shortchanging themselves. It reminds me of people who say they won't play anything that uses a controller or doesn't use thumb pad movement. So they don't play some of the best games available based on principle alone.

I've had Anyland since November. So 7 months in I have 500 hours. Lets say you're not quite as insane as me and you and they do 300 hours in a year- for $9. Let's say they don't like it that much so they end up leaving after a month or two. They saved themselves money by not buying the game. Some people just want to be outraged as it is one way to feel a sense of dignity and purpose. I saw someone on Reddit talking about a "cash grab". I won't post it here as there's always individuals like that on Reddit. It's a game for a measly $9 a year folks.

Obviously there is a large contingent that thinks like this and Philipp can't just bury his head in the sand, but what we can do right now is jump into these conversations and offer a different point of view, which is exactly what I did over on Reddit as JeffePortland.
Last edited by Choates; May 16 @ 7:54pm
Philipp  [developer] May 16 @ 7:37pm 
Thanks Nic & everyone! We'll remain open to explore what works and makes everyone happy.

(By the way, Valve doesn't yet have implemented all parts of VR in-app purchases, so the trial week will freely extend for the moment.)
Jinx May 16 @ 10:05pm 
I agree with Choates (as I usually do!).
Honestly, every person that posts "I was going to buy this but now I... [[insert excuse here]]..." I straight-up don't believe they were going to buy Anyland at any point. They just use that convenient line to sound like they are a valued consumer with purchasing power they are withholding to have their polluted opinion heard.
I *think* I've read that devs can see how many people have their game on their wishlists, it would be interesting to see how many of the people who claim they were going to buy Anyland but now suddenly won't even try it free actually even had Anyland on their Steam Wishlist at all. ;-)

BTW, we met a bunch of new people tonight who had 1 or 0 days in-game! w00t!
Last edited by Jinx; May 16 @ 10:06pm
Philipp  [developer] May 17 @ 12:11am 
> BTW, we met a bunch of new people tonight who had 1 or 0 days in-game! w00t!

That's great!
I do agree that the positives here outweigh the neg. But I do (and always will) think there is room for enhancements!
fezz May 18 @ 11:32am 
If I didn't already own the game, I'd be massivley put off by subscriptions. I want to know I own the game without having to pay for it again, money is tight enough with real world bills stacking up, the last thing I need is VR bills stacking up also! haha!
Philipp  [developer] May 18 @ 11:51am 
Gotcha. For what it's worth, it's 0.75 dollar a month (of which Valve takes a share, so we don't even know if that can actually pay the server, let alone dev and maintenance costs, but that's not another story :)). We'll have to see where it goes and adjust things where needed. Out of curiosity, do you use any digital subscription models at all, like Apple Music, Netflix, World of Warcraft or the like?
fezz May 18 @ 11:56am 
Nah mate, My gf has netflix, but as I have chosen to work a part time job so funds are always limited, I am super wary about taking out new direct debits and the like, it will take me 4 years to pay off my PC and sofa as it is! If I lived in my mums basement, It woud be a diferent story, alas I pay rent on this basement!
fezz May 18 @ 11:57am 
having said all that, the fact you can 3d print from Anyland would have made me begrudgingly subscibe it in the end!
Choates May 18 @ 12:08pm 
It's $9 for an entire year not every month. And that's for the most interesting social VR game there is. If that is a price point that keeps people away then VR is going to come to a quick end.
fezz May 18 @ 12:29pm 
the way it is going, with todays update and all, I'd probs pay twice that tbf, It is foolish not to own this game at any price! I'd just have to get a paper round, or smoke less weed
Philipp  [developer] May 18 @ 1:39pm 
Thanks for explaining Fezz. This is all good to know for us & to check where we wanna go. I'm sure a lot of people feel just the same as you do. By the way, just to clarify, while it's a one-year payment it doesn't auto-renew or anything.
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Anyland > General Discussions > Topic Details