Zamieszczono: 22 lutego
I have no idea how or when I acquired this game but it's always one I seem to end up owning on different formats and come back to every now and then. Spec Ops: The Line
is a third-person cover shooter/military shooter that actually had a writing team behind it; a game that deliberately seems to get worse and worse in more ways than one, you push these characters through an environment which somehow doesn't look like it's going to be a plethora of unicorns flying out of giant cakes. The Line
will scream at you to turn it off in multiple ways, be its means through deliberately repetive gameplay, shaming the player/voyeur, gruesome imagery or it's measured plot development. You continue on what you think is another mundane and linear foray into a Hollywood-style action game, you keep telling yourself it's going to get better—for yourself at least, then at a certain point The Line
becomes something else altogether; it rapidly becomes engrossing instead of entertaining.
The game itself is generic, a little short and a relatively easy blast-through with various horrifying ways to kill and maim your fellow man (if that turns you on), but "breaking the fourth wall" in military shooters is an elusive narrative device along with the commentary it tries to make here, so if you want story more than yet-another-explosive-orgy-of-machismo trying to fetishize hurting other people as a perfectly justifiable and fun act, then this is for you.
"If you were a better person, you wouldn't be here."