Posted: December 14
People always bring up one thing about this game to promote it, the fact that the usual "Run and gun" style of First Person shootering, does not make you a hero, it makes you a monster.
That being said, I thought some of the things you had to do were dumb. One scene you get the drop on a bunch of "Enemy" soldiers, and you use some weapon system they left right in your path to rain liquid hellfire down on them. I killed the field of obvious soldiers, when I made the unfortunate realization that they would shoot me the second they saw me, but then I saw a glowing field of white on the top most portion of the map. Not being the fool, I attempted to look for a way to X out of the weapon interface, because it's obvious that the glowing mass of humanity was not a glowing mass of soldiers (What military does that ?)
I could not find one though, all I was met with was one of my comrades ordering me to "Blow them to ♥♥♥♥". It was not my choice to kill them, it was programming god.
The entire scene gave me more of a feeling of "What did you do player character" over "What did I do ?"
If you're going to antagonize me for the choices I have made, give me one (Quitting the game is not a choice)
Yeah the "♥♥♥♥ you, I do what I want" option might not fit marvelously with the narrative the writers are trying to build, but it can be done. Every choice has a consequence, even the choice of "Neither"
Removing the prospect of "Shame on you, this is all you" from it, I would recommend it on the story alone. You can't deny that it was interesting