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Marcus101RR Is Gay 26 fév 2013 à 19h45
Bots use Throwables!?!?
I just started a new lobby today, joined a game, and these bots used Pipebombs and molotovs!?
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★ ♪ Λlca†raZ ♫ ★ (Banni) 26 fév 2013 à 19h52 
Modded server, nothing more.
Marcus101RR Is Gay 26 fév 2013 à 19h54 
Modded server, nothing more.

It is about time they learned how to use those...
Bindal 27 fév 2013 à 4h44 
Throwing them is possible even in the standard game during a specific situation (mainly a player leaves or goes idle while holding a throwable and there is an enemy in view, bots tend to throw whatever they were holding, similar how they WILL eat pills if you give them to them while they are shooting) and they were able to use them when you turned on bot_mimic.

HOWEVER, if CS is anything to go by (and it should, considering that its bots are from the same guys as L4D is and they probably used quite some routines from CS like how to aim and shoot), the it is a really good thing that they can't pick up or use throwables.
The reason is that the bots in CS were absolutely HORRIBLE with throwing grenades of any kind and more often damaged themselves and their team than the enemy. And I imagine that the bots in L4D would probably have the same issues when they would have throwables. But they refuse to pick them up anyway, so they don't steal them from actual players and potentially waste that throwable.
Marcus101RR Is Gay 27 fév 2013 à 10h44 
Bindal a écrit :
Throwing them is possible even in the standard game during a specific situation (mainly a player leaves or goes idle while holding a throwable and there is an enemy in view, bots tend to throw whatever they were holding, similar how they WILL eat pills if you give them to them while they are shooting) and they were able to use them when you turned on bot_mimic.

HOWEVER, if CS is anything to go by (and it should, considering that its bots are from the same guys as L4D is and they probably used quite some routines from CS like how to aim and shoot), the it is a really good thing that they can't pick up or use throwables.
The reason is that the bots in CS were absolutely HORRIBLE with throwing grenades of any kind and more often damaged themselves and their team than the enemy. And I imagine that the bots in L4D would probably have the same issues when they would have throwables. But they refuse to pick them up anyway, so they don't steal them from actual players and potentially waste that throwable.

Well I experienced none of that. The bots picked up Pipe Bombs and Molotovs on sight, and they used them when mobs or a horde was getting close. They even used Molotovs on tanks on sight...

I only wish I could find that server again.
Bindal 3 mar 2013 à 13h54 
Alli L. a écrit :
They even used Molotovs on tanks on sight...
Prime-example, why they shouldn't use throwables. Every experienced player in L4D can tell you that you should usually AVOID setting the Tank on fire unless you got tons of obstacles he has to climb over to slow him down.
Reason is that a burning Tank is FASTER than a non-burning Tank and the fire on him doesn't deal any actual damage - it just plain kills the Tank after about 90 seconds (which is, btw, longer than it would take to just shoot him in most situations)
Marcus101RR 4 mar 2013 à 13h28 
Bindal a écrit :
Alli L. a écrit :
They even used Molotovs on tanks on sight...
Prime-example, why they shouldn't use throwables. Every experienced player in L4D can tell you that you should usually AVOID setting the Tank on fire unless you got tons of obstacles he has to climb over to slow him down.
Reason is that a burning Tank is FASTER than a non-burning Tank and the fire on him doesn't deal any actual damage - it just plain kills the Tank after about 90 seconds (which is, btw, longer than it would take to just shoot him in most situations)

Try telling that to the noobs I play with, they say on the contrary tank on fire is slow and better. Then I get banned, kicked, shunned...
Bindal 5 mar 2013 à 0h18 
Marcus101RR a écrit :
Bindal a écrit :
Prime-example, why they shouldn't use throwables. Every experienced player in L4D can tell you that you should usually AVOID setting the Tank on fire unless you got tons of obstacles he has to climb over to slow him down.
Reason is that a burning Tank is FASTER than a non-burning Tank and the fire on him doesn't deal any actual damage - it just plain kills the Tank after about 90 seconds (which is, btw, longer than it would take to just shoot him in most situations)

Try telling that to the noobs I play with, they say on the contrary tank on fire is slow and better. Then I get banned, kicked, shunned...
L4D2-Players, most likely as there, it is true.
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