Left 4 Dead > General Discussions > Topic Details
BlackHornet Apr 28, 2014 @ 3:15pm
The Developer Console should be more accessible
IMO, you shouldn't have to be super proficient in... whatever the language the console uses to change settings! I feel like it should be made more accessible so more people can have fun with it, changing game preferences to suit how they want their experience to be. LIke there should be some sort of basic dev console guide, or maybe have a list of commands where when you mouse over it, it gives a tool tip of what it does and how to operate it, or values to put in, such as FOV etc when it's not in the in game settings by default.

Also the workshop! That thing is complicated as all hell :D. They always make it sound easy to use... if you've developed an entire game before
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Marcus101RR Apr 28, 2014 @ 6:47pm 
Originally posted by BlackHornet:
IMO, you shouldn't have to be super proficient in... whatever the language the console uses to change settings! I feel like it should be made more accessible so more people can have fun with it, changing game preferences to suit how they want their experience to be. LIke there should be some sort of basic dev console guide, or maybe have a list of commands where when you mouse over it, it gives a tool tip of what it does and how to operate it, or values to put in, such as FOV etc when it's not in the in game settings by default.

Also the workshop! That thing is complicated as all hell :D. They always make it sound easy to use... if you've developed an entire game before

Most of it is self explanitory, and some commands give you a tool tip when you type them in blank, furthermore, you can find the list on google pretty quickly.
Azimuth May 8, 2014 @ 12:15am 
As Marcus101RR mentioned, most commands are self-explanatory or have a tool tip print out when entering them without a value. http://left4dead.wikia.com/wiki/Complete_list_of_console_commands contains a full list of commands from the sheer amount there you can see why it wouldn't be feasible to make them much more accessible, those that are core/essential can be found/edited via the menu options already. Furthermore it's also easy to deduce what they might affect based on the command's prefix. eg. cl_ =clientside, sv_ =serverside, mm_ = matchmaking, r_ = renderer, so on and so forth for the various and many different prefixes.
ᅚᅚ May 12, 2014 @ 9:17pm 
Originally posted by BlackHornet:
IMO, you shouldn't have to be super proficient in... whatever the language the console uses to change settings! I feel like it should be made more accessible so more people can have fun with it, changing game preferences to suit how they want their experience to be. LIke there should be some sort of basic dev console guide, or maybe have a list of commands where when you mouse over it, it gives a tool tip of what it does and how to operate it, or values to put in, such as FOV etc when it's not in the in game settings by default.

Also the workshop! That thing is complicated as all hell :D. They always make it sound easy to use... if you've developed an entire game before

It's called Developer Console for a reason But even then, if you just read the descriptions or even the name of the command, it's pretty obvius what they do. There are some that don't have a description though so I'll give you that.

I've made a client side admin menu that has many useful console commands (including some that many people aren't aware of). You just bind one key to it, press that key and it opens a menu in game where you can select a TON of stuff (no need to open the console at all). It's super easy to use and everything is labeled with a name that makes it very obvious as to what it is. It lets' you change many client settings very fast (such as the FOV you menttioned), and if you are a host of of a local server thought the steam lobby, it has many useful server commands and setings that you as a host can utilize, such as enabling/disabling, spawning of anything, kicking, respawning, charcater changing, bot controlling, music controlling, vocalizations and more. I haven't realsed it publcily, but if there is enough interest from people I'll release it.
Last edited by ᅚᅚ; May 12, 2014 @ 11:00pm
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Date Posted: Apr 28, 2014 @ 3:15pm
Posts: 3