Shards of Azuria

Shards of Azuria

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BluePotionGames  [developer] Oct 9, 2016 @ 11:37am
Pre Early Access (Build 4)
On the run up to Early Access, there has been a push to tackle any major changes/fixes that impede direct progression. Being an Early Access game, there is obviously more yet to do, but I wanted to try and deliver a worth while experience. There will no doubt be bugs that pop up though and I'll be keeping a close watch to fix anything that comes up.

Any bug reporting is best directed to the Bug Reporting thread:
http://steamcommunity.com/app/498340/discussions/0/343788552546088842/


Patch Notes (Build 4)

- Fix to stop music transitioning too quickly between areas

- Changed Regen status effects from items to instead apply an effect specific to the item

- Carrot item and Carrot Soup recipe added

- Spider item drops reduced

- Fixed a crash when Save and Exiting with the Storage Chest view open

- Fixed an issue with loading player data where status effects were not being reset

- Resolved world loading/saving issues to properly unload objects

- The edge of the Woodland has been changed to an impassable mountain range

- Various Woodland generation tweaks

- Fix to prevent the stairs being blocked in the Dungeon genertion

- Dungeon quest and dialogue has been reworked to be more streamlined and not restriced by days

- Changes to the Sentientpede Tribute, to ensure it can only be placed in the Ritual Circle

- Status Effects applied continously while in range will no longer show the time remaining

- Blue Skeleton has had it's spawning adjusted to bring it closer to Alris's Map
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Showing 1-4 of 4 comments
BluePotionGames  [developer] Oct 10, 2016 @ 12:38pm 
Following feedback from reviewer videos, the following changes have been made:

- Vendor close button added and display of current coins held

- Melee knock back has been reduced

- Trees will now always at least drop one branch and have had their health lowered
BluePotionGames  [developer] Oct 12, 2016 @ 4:27am 
Last night, a new build was uploaded to add in the following:

- Douglas the Miner has been added to the Woodland.
He can be found near the caves, in a house of his own.
Douglas is worn out and needs your help with digging!
BluePotionGames  [developer] Oct 13, 2016 @ 11:11am 
Hi Ritalia,

I have already taken on board feedback in regards to control schemes. Do not worry.
But please remember this particular thread is for bugs and not necessarily design changes.
However your enthusiasm is always appreciated.

Thanks!
Phill
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Showing 1-4 of 4 comments
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