Sorcerer King: Rivals

Sorcerer King: Rivals

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Draginol  [developer] Jan 6 @ 3:19pm
Sorcerer King: Rivals JANUARY Update!
Greetings!

Happy New Year!

So here's what's happening around here.

== New Campaign ==

Chris Bucholz (you can google him) is creating a new campaign for Sorcerer King: Rivals. It is almost done but you can expect the same style of writing with it as with the quests.


== New Units ==

I'm currently mostly on GalCiv III right now but my intention is to get a bunch of new trainable units in for v2.1 which we currently have slated for the second week of February.


== General Game Direction ==

Broadly speaking, we plan to create more game setup options such that players can choose how active they want the other factions to be. This way, we can make it more 4Xish for those who want it.

Keep adding to the wishlist as that's where I go to mine ideas.

Thanks!
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Showing 1-6 of 6 comments
Well I int going to shoot the messenger. ;)

You know I tried, but could never get into SK. Rivals on the other hand grabbed be from the GO! I couldn't stop playing it. What eventually brought my game to a halt was a series of unfortunate bugs.

What we have here is FE with a smooth creamy buttery taste, there is nothing there to interrupt the immersive fantasy except the constant intrusions by the SK himself. The game flows.

Now, magic and gear matters. Now tactical battles are actually tactical, make the right decisions and you can win against the odds. Some of my tactical battles had me red in the face with delight, not frustration but delight.

I get the feeling that Rivals, at some point, rubbed up against the spirit of games gone-by and some of it stuck. Poor game just needs a little love and attention to make it shine like it should. If it wasn't for the bugs I would be playing this until the hinges fell off.

Rivals could very well be my favourite fantasy x4 of all time. BOOM!
Last edited by SouthLane; Jan 7 @ 7:01am
i_nive Jan 7 @ 5:25am 
Originally posted by SouthLane:
...
Rivals could very well be my favourite fantasy x4 of all time. BOOM!
And Good for You!
Is it a 4X game (I don't think so)? The resume says "SK:R is a turn-based fantasy 4X game" yet the user-defined tags put 4X at last(#16) place. I find the tactical battles the most enjoyable part of the game. The lack of variety kills the feeling though. The adventure&quest elements add a nice touch and I'd like to see more of them, plus a more elaborated story lines for a better RPG feeling.
I guess I'd like to see "Dungeon Rats" in a fantasy setting, with multiple heroes supported by very light 4X elements :)
Please can i see my all spell list on spellbook? I can't find my tactical spells before engaging the enemies. information is important thing in turn-based game. i need information about currently what spells i have before engaging battle.
Last edited by PerfectForeigner; Jan 8 @ 12:17am
Well, I was going to come over here and complain and call you guys jerks, but then I saw you were going to have Chris Bucholz do more stuff, and that's got me happy. I love that guy!

Any word on if the Necromancer's blue terrain will cover snow or not, and if the skeleton archers will actually be archers?
mikechmi Jan 10 @ 11:52pm 
I'm happy to see that more will be added for this game, I have only played SK (not Rivals) but am hoping Rivals becomes what SK had the potential to be!
Originally posted by Grumple Stilskin - Nerves of Mud:
Well, I was going to come over here and complain and call you guys jerks, but then I saw you were going to have Chris Bucholz do more stuff, and that's got me happy. I love that guy!

The writing made so much more sense, once I learned he had done it. Now I can't look at the game without my own mental Title Guy renaming it, "So, You've Betrayed an All-Powerful, Sorcerer."
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