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Rapporter et oversættelsesproblem
edit: example would be you gain two overpower levels from DP so you can use any level 74 loot you obtained. Leave the DP and you're still OP getting to continue using your OP gear.
This is getting confusing.
Ooooohhh. So the Overpower levels only affect the Digistruct enemies and levels while allowing you to keep any gear from finishing the challenge. Well, I better hope they put enough variety of enemies in the challenge and have decent loot pools for them as well. And hopefully, the play is actually doable for us solo players too.
Well it's meant to be Raid-play, but I imagine if you can solo Terra and Hyperious and Pete then you should be able to take on the Peak. (Eventually.)
Pretty much, think Monster power from Diablo 3. From the sounds of it, we'll get setting Overpower levels as a 'prompt' when we select difficulty.
So, you're saying we can Overpower up to lvl 80, then go redo the main missions and other DLC at that lvl? Meaning, I could possibly get a lvl 80 OGRE? hmmmm.....[wipes drool]
http://forums.gearboxsoftware.com/showpost.php?p=4521102&postcount=112
'From the team: "Loot never scales. If you have a level 80 Conference Call, you can bring that with you back to UVHM Overpowered 0 or back to Playthrough 1, just like any other gear. For reference, a level 80 Conference Call is about 2.6 times more powerful than a level 72 Conference Call.
The only catch is that a player cannot wear overpowered gear if they themselves have not unlocked that overpowered level. It is just like if you were level 49 and trying to wear level 50 gear—you would not meet the min requirement."'
AND
"Yes. Golden Keys / SHiFT codes spawn items based on your current game stage. So if you're at OP 80, then loot from Golden Keys / SHiFT codes will be level 80 ...but would only usable by those who have completed that overpowered level and earned the ability to wield gear of that level."
So as long as you unlock those Overpower levels yourself, you're good to go! This means you cannot trade or dupe these Overpower weapons if you haven't unlocked the corresponding Overpower level at the Peak on your own (or in co-op).
But still, I hope it doesn't boil down to 1-4 players spending like 60 seconds on normal enemies because they all have Raid boss absurdity.
That's actually the reverse of what they said. They said they wanted to keep you from getting ALL of the skill points for diversity, but still give you means of increasing your power.
On another side note, something that'll make some of these new potential builds even stronger, they've released 18 new legendary class mods(opposed to the 12 ingame right now, 6 terra, 6 other), that are uber versions of some of the previous class mods. That'll make for some fun testing and playing with these overpowered levels.
Indeed. As well, it makes builds that didn't go amazingly well with the first two legendary class mods more effective with these- For example, sniper or melee Zeros.
And the new reaper class mod for krieg, which is looking to correctly apply Blood Bath(unlike the glitched Blister class mod), The few i saw were at about 100% kill skill duration as well, XD. Simply amazing.
Pearl weaponry was added in a dlc, but it can drop from any old loot midget. However, this upgrade pack is focused around an area- We'll just have to wait and see.