FuscusNight 2013年10月13日上午5:55
Colorfull thin pixelated line at bottom of the screen
Here's the screen shot http://i.imgur.com/YOIlwyO.jpg

Iv'e googled this issue and it's apparently related to Physx, it can be removed by eather playing on a slightly lower resolution than than the native one or turning off physx.
It's caused by the liquid simulation Physx uses, some of it gets stuck on a thin line of pixels at the bottom of the screen when Physx is turned on while playing on a native resolution.

This issue has apparently existed since 2012 and i'm asking if anyone after a year managed to find a fix that doesn't involve playing in window mode,lower resolution or turning off physx.
I really find Physx amazing in Borderlands 2, it's one of the few games that implemented it really good and i don't wanna turn it off.

And no it's not related to hardware failure or anything, my PC is brand new, i don't have this issue in other games, i get 60-120 FPS (i use the 120 FPS cap in the game) with all max settings, my GPU never hit abover 75c when playing Borderlands 2 and CPU never hits above 61c when playing Borderlands 2.

Intel i5 4670k 3.40 ghz
8GB DDR3 RAM Kingstom 1600 MHz
Nvidia 760 GTX 2 GB
ASrock z87 Extreme 4
Corsair TX650 Bronze rating
BenQ 1680 x 1050 monitor
最后由 FuscusNight 编辑于; 2013年10月13日上午5:55
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FuscusNight 2013年10月13日上午6:49 
bump, really sucks playing in window mode or with a slightly lower res because of this bug
FuscusNight 2013年10月13日上午9:32 
Found a better solution which doesn't impact the visual experience much at all, turning off FXAA has fixed this issue compleatly.
ZiTo_HiMSeLF 2013年12月13日下午8:08 
I'm having the same problem, going to try switching FXAA off. Thanks.
woodbyte 2014年2月15日上午12:10 
Switching FXAA, AO or PhysX off solves this issue at the expense of graphics fidelity.

As you've noticed only a few resolutions are affected by it, 1680x1050 being one of them. You can work around that by using a lower, unaffected resolution such as 1280x800, but up-scaling anything on LCD's is a blurry affair. Downsampling[forums.guru3d.com] can be of use here, since 1920x1200 also never develops any of those artifacts, however, you take a performance hit for going down that road.

Thankfully only a very small subset of resolutions appear to be affected by this issue, so it is possible to eliminate it entirely by cutting just a couple of pixels off your native resolution:
  • Create a custom resolution of 1680x1048 (follow the downsampling link above for a guide on how to do so for NVIDIA cards);
  • Ensure your display scaling settings are set to aspect ratio (again, this is mentioned in the downsampling guide);
  • Configure the game to use the new resolution.
If all went well you won't see that pixelated line again. There will be 1-pixel black lines on top and bottom of the screen, but they shouldn't be noticeable.
最后由 woodbyte 编辑于; 2014年2月15日上午12:36
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发帖日期: 2013年10月13日上午5:55
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