Unbekannter Feb 27 @ 9:03pm
Bloodsploding Pyro Pete - Need Help
I've been watching all sorts of videos about this, and Googling it. I've got a level 60 Psycho, speced to something I know works (from seeing videos) and seem to have the right gear for the job. Every..Single..Time I get a load of slagged enemies around Pyro, they all go boom, but I never see any high (I only saw 3m once, and the other times it's around 1m) numbers, nor do I see Pete go boom... his life stays pretty much untouched, shield included. :(

I've spent the last hour or two trying to figure this shizz out, and I've just about had enough. Help?

I see posts about this from a few days ago, on YT, so I guess it wasn't "nerfed", ... in which case, IDK what I'm doing wrong. :|

Oh, also, I'm not using the seemingly popular bouncing 'nades, I'm using some other generic (white) 'nades (the steal health kind.. quickest I could find). Granted, not all of them get slagged, but some or most seem to; does every single enemy have to be slagged in order to do ANY damage to PP?

So, any tips or instructions, etc.. really wanna kick that guy's bum... repeatedly.

(would give a more detailed info but it's 5am... need to sweep)
Last edited by Unbekannter; Feb 27 @ 9:05pm
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Diet Dr. Beta Feb 27 @ 9:51pm 
Tip 1: Get a Hyperion Slag Nade that does not home. Preffereably just lobbed. Then get all the mobs right next to Pete, the 'nade will do that, slag them, then you just hit one with a swing of your axe. Should do the job.
[TDOB:Member] God Hands Feb 28 @ 5:21am 
btw i suggest slagging pete also and use a law or for instense the rapiar for the bonus damage and get a hide strip the sheild and melee 1 enemy and watch the fireworks go kaboom
Unbekannter Feb 28 @ 8:06am 
Thanks, guys.

I can't get a Hide, or at least, I can't get one anywhere near my level, for a lil while yet.

Here, I'll post my gear:

Generic blue 21.6% slag SMG,
Standard Rapier,
DPH, level 50 (really need to update this xD)
Derp Nukem 55 (can I use this to get them to explode?)
Melee shield 58 with 54.6k Roid,
Tasty Crunch Mod +6 and +5, +41% explosive,
That ♥♥♥♥ty slag 'nade mentioned in my first post. :P
29% explosive relic.

I'm speced to Bloodlust and Hellborn, with only 3 points in Feed the Meet, for the hell of it. It doesn't seem like speccing into Hellborn makes a difference, DR aside, so I could spare points, if it's a viable method without loads in Hellborn.

Here's what I do, following the summoning of Pete:

I dash on over to the spiderant valve, turn it, then immediatly run to the rat valve, and turn that. I then circle a small-ish area around where the rats drop, and begin chucking many grenades at the ground beneath me. Once I go down, I use the Rapier to hit one of the rats or spiderants, causing explosions, after which the ground has only dead bodies, except Pete!

Devastation's Father: Pete gets slagged while I spam grenades.

I've seen videos of level 61s doing this, with more or less the same gear and method as my own, so I'm baffled as to how I'm doing diddly-squat damage. :\

EDIT:

I have a longbow grenade, now, and have, a couple of times, managed to get his health and shield down, but never enough to kill him. At one point, I had his health down so much that there were just a few pixels left, but I died before I could land the killing blow(s). ¬_¬ I've done probably about 30+ runs, now, and I'm getting nowhere fast. I'm also now speced into Voices, as it's the only thing that has done anything for me, so far.

Any tips anyone can give, would be much appreciated.
Last edited by Unbekannter; Feb 28 @ 9:51am
Unbekannter Feb 28 @ 11:49am 
Bump.
WaxxFetish Feb 28 @ 12:02pm 
I found it easier to pull of with a Tediore reload than with melee. U can use a Leg. Psycho mod or Crunch, doesn't really matter.

The way i usually did this was:
build: http://www.bl2skills.com/psycho.html#55000500055100400000000055505100050
leg psycho mod

1. Stack up with a corrosive gun on Pete, you should have 100 bloodlust stacks and 20 elemental elation stacks on you. Corrosive works best because it DoTs for 8 seconds, so your stacks stay longer after you stop shooting.

2. Shoot into the air once from a shock Tediore spiker/caster/ any Tediore launcher

3. Release the ants

4. Release the rats

5. Spam Pete with a few slag singularities, 3 should be enough to slag everything around him as well.

6. Reload the Tediore gun into one of the critters.

That's it.
Unbekannter Feb 28 @ 3:07pm 
Awesome, Waxx! That's actually my latest attempt, except the corrosive gun, and still I've not managed to kill him... well... I practically did kill him, but he had a couple of pixels of health left. ¬_¬ I've tried more times than.. um.. than bottle of beer are opened. It doesn't feel even remotely consistent. I think I'm going to have to make a video for you guys, so you can tell me what I'm doing wrong, because I don't know how much more help you can give over text.
Last edited by Unbekannter; Feb 28 @ 3:08pm
WaxxFetish Feb 28 @ 3:27pm 
It's not really 100% consistent, but at 61 it's still possible to pull of with a third wave of valve ants/rats which are significantly stronger than the first waves.

Shock caster/spiker are the easiest to pull of, shock bone of ancients helps a lot because it's ca. 40% more damage with each bloodsplosion blast in the chain. Are you gibbing your stuff or using only the gear that dropped in game ?
Last edited by WaxxFetish; Feb 28 @ 3:28pm
Unbekannter Feb 28 @ 6:48pm 
If gibbing is a name for a cheat thing, then nope; that ain't my thang - I've never duped, mostly play solo, have only used 5 keys (ages ago), and I'm not a fan of being boosted unless it's to get me yet another mule. xD My Psycho is level 64, now, and I'm really tearing stuff up, bosses aside.

Oh, and also have a Rough Rider, which makes a huuuuge difference. I tried PP, again, a few times, and, as usual, wasn't able to kill him. -.- I'm sure I could kill him on normal or TVHM, but I'd prefer gear closer to my level than that. xD

I'll see about making a vid', tomorrow. I think, as it stands, I've probably absorbed all the information I can, without someone seeing how I do it, and with what I do it.

I'm guessing that a "spiker" is a spike shield, but IDK about the caster; just to check, what are they? I'm probably just being blonde. xD

Oh, and one more thing: whenever I go for a 2nd or 3rd run on PP, I tend to fail at doing any decent damage, so it's like I have to kill him on that first run, or it's all failed; is that normal?

Cheers for posting.
Last edited by Unbekannter; Feb 28 @ 6:49pm
WaxxFetish Mar 1 @ 1:41am 
Originally posted by Herr. Teufel Mann:
If gibbing is a name for a cheat thing, then nope; that ain't my thang - I've never duped, mostly play solo, have only used 5 keys (ages ago), and I'm not a fan of being boosted unless it's to get me yet another mule. xD My Psycho is level 64, now, and I'm really tearing stuff up, bosses aside.

Oh, and also have a Rough Rider, which makes a huuuuge difference. I tried PP, again, a few times, and, as usual, wasn't able to kill him. -.- I'm sure I could kill him on normal or TVHM, but I'd prefer gear closer to my level than that. xD

I'll see about making a vid', tomorrow. I think, as it stands, I've probably absorbed all the information I can, without someone seeing how I do it, and with what I do it.

I'm guessing that a "spiker" is a spike shield, but IDK about the caster; just to check, what are they? I'm probably just being blonde. xD

Oh, and one more thing: whenever I go for a 2nd or 3rd run on PP, I tend to fail at doing any decent damage, so it's like I have to kill him on that first run, or it's all failed; is that normal?

Cheers for posting.

Ha :)

Spiker is an e-tech pistol that's shooting spikes that stick to the surface/enemy and explode few seconds after the contact, casters are etech smgs.

I'll try to get through some simple maths and the ins and outs of the process, which can possibly spare you the footage hassle.

Consider this build and the Legendary Psycho mod, Tediore approach, for the purpose of the example I'll assume all the gear is @64.

http://www.bl2skills.com/psycho.html#55000500055100500000000055525100050

First thing that's important is Blood-Filled Guns and Elemental Elation.

1) Stacking up

Shoot the corrosive guns into PP until your BL stacks reach 100 and Elemental Elation stacks reach 20.

BFG at 10/5 = + 5% mag size per BL stack, at 100 stacks that's +500% mag size.

EE at 5/5 = +5% mag size per EE stack, at 20 stacks that's +100% mag size.

BFG + EE gives you a total of +600% mag size.

Legendary Psycho mod should have around +30% mag size on it.

Total of +630% mag size (at full stacks).

2) Stack decay

Bloodlust stacks decay after 3 seconds, you have additional 2.5 seconds from Boiling blood and additional 8 seconds, because of the corrosive DoTs damaging PP:

13.5 seconds before BL stacks start decaying.

EE stacks decay at a rate 1 per 2 seconds after you stop dealing elemental damage, but they do not decay when you are on fire. That's 8 (corrosive dots) + 2 (decay rate) + most likely 5 s of being on fire.

15 seconds before EE stacks start decaying.

The bottom line is, you have roughly 13 seconds before you start loosing your stacks after you've stopped shooting.

3) Tediore Reloads

Let's assume you have this caster:
http://thegearcalculator.appspot.com/calc?gear=ge201K040g20oQ0jq0R40tr0gp0Lm0k10
or this spiker:
http://thegearcalculator.appspot.com/calc?gear=gdB01K040fA0TE0m10FI0BD0JI0-gC0

They are optimal versions, the ones you'll have are probably going to be a bit worse, but it doesn't matter.

I'll go into the caster case, spiker case works in the same way, the numbers are slightly different.

Base mag size on this caster is 55.

Mag size with Legendary Psycho, 100 BL and 20 EE stacks is:

(100% + 630%) * 55 = 401

Tediore Reload damage is calculated this way:

Reload Damage on contact = ((Base Gun Damage * in mag rounds left)) * Grenade Damage Buffs

Let's ignore Grenade Damage Buffs, you don't need them to make the miracle happen.

Base caster damage is 37760.

You shoot once (to be able to reload), caster use 2 rounds per shot, you're left with 399 rounds.

Your reload damage at full stacks is equal to (ammo in mag * base damage):

Reload damage = 399 * 37760 = 15066240 aka 15066K

That's an awful lot of damage already.

With slag it's roughly 45000K.

4) Bloodsplosion

Let's assume the 64 spider ant has 9000K health, should be somewhere around that.

45000K - 9000K = 36000K of overkill damage

To simplify things up, let's say you're still stacked up on BL (which is possible).

With 100 BL stacks, Bloodsplosions go off for (100%+500%)*overkill damage

36000K * (600%) = 216000K

That's the first bloodsplosion damage, if the first target affected is slagged, then it's:

216000K * 3 = 648000K

Slagged Spiderant got hit, 648000K - 9000K = 639000K overkill damage.

Now you're most likely stacked up again because of the bloodsplosions.

Another BS goes boom:

639000K * (600%) = 3834000K, you're going to see 999999K only, because that's the display limit.

Once again slag applies if it's present.

Each subsequent BS takes the previous splosion damage to ca. 6 times more than the previous one did, or 18 times more if the target was slagged.

5) Summary

To sum things up, the important factors are (in order of importance):
-being high on stacks
-having a lot of critters bunched up
-high initial damage
-slag

:)
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Date Posted: Feb 27 @ 9:03pm
Posts: 9