Tropico 6

Tropico 6

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What do you want to see in Tropico 6?
To start off, I want to say my favorite game in the series is Tropico 3. While I did like some of the features introduced in Tropico 4 and 5, the "feel" of 4 and especially 5 just isn't right. Tropico 3 had excellent tungue-in-cheek humor, while 4 and 5 are just silly with no sense of subtlety. Tropico 3 got the "dictator of a struggling society" vibe perfect with it dark color palette and dirty design, with later interations being bright and clean. Anyway...

1) A return to Tropico 3's style. Basically, what I metioned above. While this means a lot of things, I especially want the radio to be like Tropico 3's. I thought the music in Tropico 3 was better than 4, and leagues better than whatever was in Tropico 5. Other than the music, we need a good DJ(s). Anyone miss Jaunito? Yeah, I knew you did. I honestly thought Penultimo was annoying, with his "guests" being absolutely unbearable. Really, this ties into the bigger problem with the "characters" in 4/5 and the "silliness" thing I was talking about.

2) Deeper city management features. I think Tropico has their format down to a tee. I don't want major changes to the core of the city building mechanics, but I hope Tropico 6 has a "fresh" feeling to it (as opposed to "just slap a couple new buildings in and call it a day"). I think the traffic system could use an update. Maybe take cues from Cities: Skylines when it comes to traffic management, rather than just "spam garages". I'd also like to see more buildings of every type for varriety (i.e. maybe have more versions of the house).

3) Better combat. You all know what I mean. People have been asking for this since Tropico 3. Tropico 5 made some much needed improvements, but it's still not quite there. Basically, all I want is to be able to control my guys. That's it. I can't tell how many times I've watched as my numerous and superiorly drilled troops die because they decided to conga-line into a battle. Some basic RTS mechanics (flanking bonus, a cover system, different infantry types, officers providing morale, etc.) would be amazing.

There are a few other things I'd like to see, but what are you guys interested in?
Last edited by HatlessHorseMan; Nov 7, 2017 @ 5:15am
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Showing 1-15 of 21 comments
Commissar Nov 9, 2017 @ 1:00am 
Yeah, everything you say.
Basically, forget all about T5, and make a more beautiful T3. And dump the rigid grid placement for buildings that T5 introduced, but sadly it seems to be in T6.
Zennock Nov 9, 2017 @ 1:32am 
But I really liked Penultimo. ):
HotSpot Nov 10, 2017 @ 2:30am 
1. Well I'm sorry to tell you, but Tropico 6 is even more ridiculous than Tropico 4&5 were. You can actually steal the Eiffel Tower, amongst other world monuments. So if you wanted some more seriousness... I'm afraid there's not going to be much of that. (There is a gameplay video where you can see this in action, as well as some other objectives).

2. You can now use buses, bridges and cable cars. The game is also set on an Archipelago of islands as well, so traffic management has gotten some much needed improvements (it remains to be seen if they are enough, but Tropico's small scale makes it that traffic management is not as important as it is in Cities Skylines).

3. Tropico is, at heart, a city management game and not a combat RTS. That being said, smarter combat AI and some options would be greatly appreciated, but micro-managing your units is not a mechanic that Tropico should use.
side-fish Nov 10, 2017 @ 4:44am 
I agree with T3 having a better feel. The music and humor was just about right. Speeches was way better in T3 vs T4. I liked Penultimo when he didn’t have a face. The caricatures of each character are just too exaggerated.
JB_1981 Nov 13, 2017 @ 5:38pm 
I want Tropico 6 to be the Absolute best of the Series, by using parts of the last 5, AND most importantly introducing new gameplay mechanics.. There were things that annoyed me in T5, but Overall I could stil lose track of time playing it.. It'll be interesting to see how the pull off the archipelago thing, but I'd also like to see the reurn of a Map editor, not just use sliders to flatten the island, I want a Full on editor, like Cities Skylines has, Import greyscale images into the game to make one giant Donald Trump Island out of his face would be cool.. lol..
sherman4ever Nov 16, 2017 @ 1:05am 
Sorry for my bad english

IMHO the game needs more political mechanic, because Tropico is not only a urban simulator (like Cities: Skilines or ANNO), but also a political simulator.

- the structure of parliament, parliamentary elections and political factions in parliament
- the structure of ministries
- labor camps for prisoners (farms, mines, lumber camps). Are we dictators or not ?!
- options for action for members of the dynasty (in the Tropico 5 members of the dynasty are useless)
- the death of the members of the dynasty from old age, succession to the throne
- more options for interaction between players in multiplayer (in Tropico 5 multiplayer is empty and uninteresting due to lack of interaction)
- return the various options for the functioning of buildings from the Tropico 4 (newspapers, radio, television, schools, etc.)

If the game will be added only new graphics, archipelagoes, bridges and the theft of wonders of the world, but political mechanics will not be expanded (for the sake of which we are actually playing in Tropico), the game is unlikely to interest the audience to claim the further development of the series of games Tropico.
Comrade Larry Nov 16, 2017 @ 6:29am 
Originally posted by sherman4ever:
- options for action for members of the dynasty (in the Tropico 5 members of the dynasty are useless)
- the death of the members of the dynasty from old age, succession to the throne

There's not dynasty in Tropico 6.
dehkah Nov 16, 2017 @ 9:30am 
In former Tropico releases you could change the style of buildings with the .-key. I would like to see more then one style for buildings like appartements, houses, restaurants etc. Just to make the city look more interesting.
sherman4ever Nov 16, 2017 @ 9:38am 
Originally posted by Comrade Larry:
Originally posted by sherman4ever:
- options for action for members of the dynasty (in the Tropico 5 members of the dynasty are useless)
- the death of the members of the dynasty from old age, succession to the throne

There's not dynasty in Tropico 6.

It's a pity. The idea with the dynasties was good, but the implementation in Tropico 5 was unsuccessful.
sherman4ever Nov 16, 2017 @ 11:49pm 
And one more thing. I would like, that developers kept diaries of development on a permanent basis, instead of once in six months (or they do not know how to use the Internet?). For example, Paradox Interactive releases developer diaries every week for their games, and this very strongly supports interest in the game. Limbic Entertainment has introduced too few innovations in Tropico 6. If archipelagoes, bridges and the theft of wonders of the world are all innovations, then I see no reason to buy such a game. It will not be Tropico 6, but Tropico 5+. I hope that I'm wrong and soon developers will start to surprise us with pleasant news about the game.
I would like for there to be greatly improved airports in T6. I mean in T5, the airports were very unrealistic. There was only 1 airline. Also, there was only one runway, which was waaay to short for the plane, and the plane would always strike its wing when it was taking off/landing. In T6, it's fine if the airport has 1 runway, but the devs shud make the runway a realistic length. Also, the airport should have taxiways and multiple gates/terminals for the planes. There could also be this upgrade where you can recieve multiple airlines at your airport, which would increase the profitability of the airport. This upgrade would also bring more tourists to Tropico.
Last edited by Justin Trudeau '90; Nov 17, 2017 @ 6:28pm
sherman4ever Nov 18, 2017 @ 12:20pm 
Here's a very good movie about what I DIDN'T WANT in Tropico 6. And yes, the author is absolutely right: Tropico is primarily a POLITICAL simulator, and not a CITY-BUILDING simulator. Do not try to do a pathetic semblance of Cityes: Skylines.

https://www.youtube.com/watch?v=NhBOJcGo31A
Last edited by sherman4ever; Nov 18, 2017 @ 12:23pm
Skybreaker Nov 21, 2017 @ 2:42am 
Hi everybody.
At all:
Please be aware that we are still in development and things can still change and are still subject to change.
So stuff that is (currently) in the game, can still be changed/enhanced, same for everything not yet in the game, but on the paper.
So please stay tuned.
When it comes to building variety:
Specific buildings will have no special appearance and/or many different looks, simply that those buildings can be easily found by the player. But e.g. residentials will not just come along in some different appearances, but will also be affected by the enviroment. So those will have a run-down, look, when there is high crime around, with graffitis. Also researches will have affect on the overall Tropico, as e.g. Satellite dishes will appear on your buildings after they have been researched and many more.

@sherman4ever
First of all thank you for your video! Big appreciation for you passion and dedication for Tropico! :tropicoflag:
#1 Correct, we do not want to add additional infrastructure that have not been there in previous titles. Tropico 6 should be accessible for old and new players, without setting up new challenges. As Tropico is and always was easy to learn, hard to master.
But really important for us was, to improve, what we had in previous titles, ecpecially due to Tropico 6 being different in its core setting: multiple islands, rather than one. So transportation is and will be key especially between those islands to have a flourishing Tropcio!
#2 Factions are in, just check our Tropico 6 FAQ. Old and new factions and faces to and for their factions, same for nations ;)
#3 As there will be no Dynasty in Tropico 6, this will not be a big deal. El Presidente will be El Preisdente ;)
#4 Definitely having a look into this. But so far, it is hard to promise anything and talk about how it will work in detail in Tropico 6, when in development.
#5 Correct. If it is called Almanac, or whatsoever does not matter so far, but what matters is, that the player knows what is going on in Tropico and in all detail, no matter if single Tropican, economy, housing,... there will be detailed stats, as those are key of Tropico! :presidente:

-cheers
Last edited by Skybreaker; Nov 21, 2017 @ 2:42am
One thing that I would like in T6 would be the ability to import different weapons from different countries. (For example, you could buy some T-55's and MIG-29's from USSR, and some M-16's and AH-1J's from the US. I think that there is also a weapons factory in T6, so maybe Presidente could produce his own tanks, planes, etc.
Also bring back decoration items and monuments from T4
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Date Posted: Nov 7, 2017 @ 5:12am
Posts: 21