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Saying FIX IT isn't even remotely constructive.
How exactly do you balance around extreme critical masses of certain objects...like proxy armory hand grenade pushes? Mass Onos pushes that can and will outright end the game the second they hit the field?
There'd probably have to be a mod that balances specifically for large numbers of players so that it doesn't just turn into huge spamfest pushes that work by simple absurd exponential numbers.
And good luck finding a box that won't melt trying to run a 32 player game that isn't combat that lasts for any length of time past 10 minutes.
My car dosn't fly, I'm gonna call my dealership and demand they fix this flaw.
This reminds me of that guy who tried to host a 40 man server :)
Not with Vanilla NS2.
Onosbar mod made 32 players fairly fun.
32 players on Vanilla kind of sucks.
What made 32 fun was the Onos Bar 32 Mod. But that I think never got patched up to the latest build. One of the post 249 patches did it in or something according to the guy behind that mod.
Official response on hacked server executables?
Or on the official servers that only have 16 player limits?
Those were community made so no reason for UWE to say anything.
I know there are newly crafted instructions and as I see it they wouldn't be made public because it is agreed upon that they shouldn't due to performance issues with some servers.
It also appears as something is wrong with the server browser because sometimes you can find 32 slot servers and sometimes you can not.