Natural Selection 2

Natural Selection 2

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CharlieDontSurf 10. Sep. 2013 um 14:15 Uhr
Why are all the 32 player servers suddenly empty?
I've been really enjoying the 32 player servers that had been around up until about a few days after the patch dropped. Suddenly they're all empty and I'm wondering if there's any reason for this.

I really appreciate the difference in intensity and tactics that 32 players brings and don't have nearly as much fun in 24 player ones.
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Cvoid_Wyvern 10. Sep. 2013 um 19:58 Uhr 
I think the game is more ballanced to 18 man servers, or at least it's suposed to be for this build. Anything above 24 is pushing it. If you realy want to join a 32 man server, then it's realy just combat.
On a side note, I remember someone had a 40 or so man server at one point.
Stackdaddy 10. Sep. 2013 um 20:08 Uhr 
12-20 is the ideal range for balance.
A. Pajander 11. Sep. 2013 um 5:43 Uhr 
Probably because server performance dropped quite a bit in the latest builds and servers currently can't keep up.

There are no "tactics" with 32 players though. If your marine players have two hands and are not functionally blind, it's impossible to lose with marines.
dude awesome 11. Sep. 2013 um 5:51 Uhr 
i like small servers with max 16 players. in my opinion 32/64 server needs bigger maps and better hardware.
Zuletzt bearbeitet von dude awesome; 11. Sep. 2013 um 5:51 Uhr
Zargas 11. Sep. 2013 um 6:00 Uhr 
I really want to see more people fill up 18 man servers before 24 man. It pains me a bit to enter a 24 man cause all other "real" servers wont fill up.
☯.leesh1 ☯ 11. Sep. 2013 um 8:59 Uhr 
I like 24 player game the most, for me it doesnt have to be very competitive

The less players in a game, the more important every player is and the more stressfull it is. I prefer more relaxing games and blend in a bit, if I want stress I play CS. :)
Hobocop 11. Sep. 2013 um 10:35 Uhr 
I personally can't see 32 player servers being anything more than huge moshpits of endless combat devoid of interesting strategy across the map. The durability of alien lifeforms and structures just can't keep up with the amount of dakka a team of 16 marines can pull out of their bums for free. Nevermind the kind of box the server would have to have in order for performance to not drop like a rock if the game went past 20 minutes with the rampant structure spam.

Pretty much the only servers I've seen with those playercounts are ones running combat mod for the above reasons.
ChrisPlaysLinux 11. Sep. 2013 um 15:12 Uhr 
i believe even 18 is too many for some maps. on the UWE official servers i do have the feeling 18 is too much(just a little). 16-14 is probably better.
Zuletzt bearbeitet von ChrisPlaysLinux; 11. Sep. 2013 um 15:13 Uhr
CharlieDontSurf 14. Sep. 2013 um 1:17 Uhr 
All of your opinions make superb reading. That being said, 32 players is fanastic, the mods make tweaks to accomplish greater balance, and a near 50/50 win ratio proves it. It really does make for a better game style which I and many people found preferable.

I didn't read one entry that went "well I played 32, and it sucked." If you had played, you'd be asking the same question as me.

Days later and all 3, 32 player servers are still ghost town. No one joins. There's something wrong with the browser, or how it connects, or something to make this happen.
[TKC]TacTicToe 14. Sep. 2013 um 12:38 Uhr 
Removed unnecessary insult. ~Jaqarll~ This game is horribly poorly optimized. Even on a super duper BEAST server machine, it is just TOO intensive a resource hog. Game simply was not designed for 32 players, and the entity count and tickrates get too high with that many players. Period. This results in laggy server performance issues. Even if you like the meat grinders, why on earth would you want to deal with that lag?

IMO 20 players is really the sweet spot for this game. Ours is a 20 slot server, and it costs us $2.50 a slot for a high end machine to run it optimally, and with virtually zero lag. There is still the occasional spike, but they are short and intermittent. With any luck, all 32 slot servers will go the way of the dinosaur, since the only thing they can really do, is give a bad rep to the games performance.
Zuletzt bearbeitet von Jaqarll; 15. Sep. 2013 um 0:32 Uhr
Jaqarll 15. Sep. 2013 um 0:29 Uhr 
Cut ot the insults or you earn yourself a ban in the future folks.
dude awesome 15. Sep. 2013 um 2:32 Uhr 
Ursprünglich geschrieben von TacTicToe:
This game is horribly poorly optimized.

Zuletzt bearbeitet von dude awesome; 15. Sep. 2013 um 2:32 Uhr
uhyr 15. Sep. 2013 um 2:33 Uhr 
Ursprünglich geschrieben von CharlieDontSurf:
Days later and all 3, 32 player servers are still ghost town. No one joins. There's something wrong with the browser, or how it connects, or something to make this happen.

Have you tried seeding the server? If there's people wanting to play there, it shouldn't take more than 10-20 minutes for others to join up and start a small game.

I can only see one US 32 slot server right now though, so maybe you are right about this being some sort of error.

About larger player counts, I find that the game gets more and more stupid the further you get from like 8v8-9v9. My favorite server has 18 slots. Stupid can still be fun though, it's not like I never play on them :)
Oblivion | Supa スパ 15. Sep. 2013 um 3:29 Uhr 
Because NS2 is dying. Nothing we can do about that I'm afraid.
dude awesome 15. Sep. 2013 um 7:09 Uhr 
its not dying
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Geschrieben am: 10. Sep. 2013 um 14:15 Uhr
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