D.O.G.O.B.G.Y.N. Feb 26, 2013 @ 5:38pm
Aliens are way overpowered in NS2
I played NS1 for quite a bit back in the day, but i dont remember having so much difficulty pulling out a win as a marine compared to how it is now. Aliens seem more agile in this version as engagements are nothing more than cluster****s. In the long run it always seems like marines are trailing and have to pull wins from behind. Have yet to this day won as a marine due to actually playing to the end by taking out hives before aliens quit for some reason.

It could be that they're over-powered to compensate for marines obtaining arcs. If thats the case take out the arc and nerf alien mobility.

Edit* And the amount of people who ragequit.. dear god.. play to the end for your teammates atleast, who cares if you lose..
Last edited by D.O.G.O.B.G.Y.N.; Feb 26, 2013 @ 5:46pm
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Rautapalli Feb 26, 2013 @ 5:48pm 
I believe the current stats are 60 % wins for Aliens, so something is definitely wrong. I'm not really sure what though since the balance was nearly 50-50 in the last beta build just before release and it has just gone downhill from there even though they haven't made any major changes.

There is a big patch coming out on Thursday, hopefully it has many balance related changes too.
Last edited by Rautapalli; Feb 26, 2013 @ 5:50pm
100% Recycled Awesome Feb 26, 2013 @ 7:49pm 
55.91% Alien win as of today:
http://ns2stats.org/

Krimsonk Feb 26, 2013 @ 7:57pm 
Originally posted by D.O.G.O.B.G.Y.N.:
I played NS1 for quite a bit back in the day, but i dont remember having so much difficulty pulling out a win as a marine compared to how it is now. Aliens seem more agile in this version as engagements are nothing more than cluster****s. In the long run it always seems like marines are trailing and have to pull wins from behind. Have yet to this day won as a marine due to actually playing to the end by taking out hives before aliens quit for some reason.

It could be that they're over-powered to compensate for marines obtaining arcs. If thats the case take out the arc and nerf alien mobility.

Edit* And the amount of people who ragequit.. dear god.. play to the end for your teammates atleast, who cares if you lose..

TBH the skulks are much slower in NS2, everything is slower. I think the gorges may be faster with belly slide now...Being an old school NS1 guy, you must have seen how the best skulkers could play a skulk as well (K/D ration) as most people play a fade with the air control and bite distance, etc etc. Fades Also, were absolutely insane in NS1.

Anyway, it is a bit slanted to the alien side as recycled awesome showed. I think the most deciding factor is organization. When rines are actually talking and working together, Id say they win more often with the current build.

Its a work in progress like any competitive online game, constant tweaks, etc.
Metu_el Feb 27, 2013 @ 1:37am 
There are already sooo many threads out there regarding this "problem". Let's just try to sum up the major arguments, why it is that way:

1) Rookies favour the marine side, since it is, what they are used to play in any other random FPS out there. Get your gun, hold the crosshair over an enemy and press the mouse button till the alien doesn't move any more. Problem is, NS2 doesn't play like common FPS out there, since it got a steep learning curve. This even starts out at the basic of aiming. Aliens don't just strafe horizontally and that already put many decent FPS players in trouble. They have to adjust to this new kind of evasive tactics, skulks are so well known for.

2) Not only due to 1), although it still plays a role, many proficient NS2 players favour aliens. It is something you don't play in your every day FPS and is somekind of more fun in the long run. This way there is already a major gap in skill level between the two sides, which puts the aliens in advantage.

3) Marine expansion is heavily based on helping the commander building. Something the aliens don't need. They can harass the hell out of the other team, while the khammander is cysting around the map. Especially the already mentioned rookies (and gung-ho veterans to some part, too) on marine side are hindering the expansion even more, when they don't properly react to build orders.

4) Teamplay. Single alien players crawling around the map, ambushing the heck out of enemy team, are doing much better then a single marine would do. Marines have to stick in groups to work effective and by doing this don't only have to hit and kill (which is a problem by itself according to my first argument) but also have to help their comm building by doing so (refering to argument number three here). An alien team CAN win w/o teamplay but simple by skillful killing, while marines will struggle hard by doing so.

5) To a lesser amount it is the problem of some maps favouring aliens way too much, and if it is only for alternative spawn locations. I'm looking at you, veil! On half the maps aliens already know at the start, where the other team is starting and can expand accordingly, while marines can have a huge problem expanding directly into first hive direction, losing one or more extractors that way early game.

6) Even though both teams have expensive upgrades to research for, aliens can get bigger lifeforms simply by saving their personal res, while all the additional fighting power for the marine team has to be researched with commanders ressources. That way aliens can live from less ressource nozzles. So there is a simple do or die race early on for the marine team, to even have the possibility to get an advantage over the other team. This process is hindered especially when 1), 3) and 4) are being taken into account.

I guess this sums up the major arguments for aliens having this still small advantage in overall wins. I don't want to say it, but simplest way to change that is by "learn to play".
BiteThePain Feb 27, 2013 @ 2:45am 
7) Marines are seldom aggressive enough as most players are "scared" of dying. It is OK if you die if you maybe gun down a skulk + kill an RT, or rush in and waste that Gorge, etc. That is what IPs are for. Dying needlessly is bad.
eC * tattarn Feb 27, 2013 @ 11:36am 
Originally posted by ☕Dingo☕ ©:
Natural Selection 2 in a Nutshell (video)

The marines were 2 players less than the aliens in that video. Not really fair material to post in a topic like this. Just saying. :)
Chowder Feb 27, 2013 @ 11:47am 
Originally posted by cokeinmynose:
Originally posted by ☕Dingo☕ ©:
Natural Selection 2 in a Nutshell (video)

The marines were 2 players less than the aliens in that video. Not really fair material to post in a topic like this. Just saying. :)
"Aliens are way overpowered in NS2"
Bell-force 1! Feb 27, 2013 @ 1:36pm 
Originally posted by cokeinmynose:
Originally posted by ☕Dingo☕ ©:
Natural Selection 2 in a Nutshell (video)

The marines were 2 players less than the aliens in that video. Not really fair material to post in a topic like this. Just saying. :)

Really doubt two extra marines would have made much of a diffrence in that situation. The problem is skulk rushes are easy to get organized and perform, and even if the marines aren't destroyed by it, it is a lengthy battle where nothing gets done for the marines and sets them on a prolonged defensive while the khamander can do whatever it wants in peace. Also I constantly have problems with hit registration as marines, skulks just always seem to have really weird hit boxes, or something like a skulk in biting range can take a shotgun blast and it only registers 12 damage. I know part of this is how well a server works, but this kind of problem really irks me since it's not always readily apparant if the server I'm going to join is going to have this issue.
CryogenicFlare Feb 27, 2013 @ 7:15pm 
Perhaps make it harder for Aliens to go Onos so early in the game. I suggest raising the res. req. to about 80
[STING]RedDog Feb 27, 2013 @ 7:35pm 
Oh no not this thread again....
Metu_el Feb 27, 2013 @ 10:40pm 
Originally posted by ENSLRedDog:
Oh no not this thread again....

That's why I tried to sum up all the arguments, which make aliens seem op in the first place. ;)
Chowder Feb 28, 2013 @ 7:02am 
Thanks to the new railgun, they are not.
W00dy Feb 28, 2013 @ 8:49am 
noobs will always say aliens are OP just because they cant kill a skulk.
Thomas Müller Feb 28, 2013 @ 11:13am 
the only thing OP on this game its having a superior team
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Date Posted: Feb 26, 2013 @ 5:38pm
Posts: 108