~Coffey~ 31 Oca 2013 @ 5:50pm
Compiling Shaders for First Run... everytime.
The last 3 times I've played this game NS2 has needed to compile the shaders again, takes 15 minutes to load a map everytime I want to play. Any fixes?
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Oh Noes 31 Oca 2013 @ 5:53pm 
It does this every time you start up the game. So keep the game always on or get a better computer. My desktop loads it up fast, my laptop no more than a couple of minutes.
En son Oh Noes tarafından düzenlendi; 31 Oca 2013 @ 5:55pm
Makenshi 31 Oca 2013 @ 5:54pm 
No, compiling shader is only suppose to happen the first time everytime the game gets patched. Check the UWE technical support forums for other people with this issue. iirc they had to delete the stuff in the cache folder and let it compile again.
~Coffey~ 31 Oca 2013 @ 6:13pm 
Oh Noes, I'm running a core i7 and a 7970, the shaders are only supposed to compile once.
Oh Noes 31 Oca 2013 @ 6:46pm 
Coffey tarafından gönderilen ileti:
Oh Noes, I'm running a core i7 and a 7970, the shaders are only supposed to compile once.

Yeah once per update (30 sec or so for me). Then it compiles for 1 sec before precache I think. Its too fast I can't see it. But for the OP no idea why it should take 15 minutes.
Flix 31 Oca 2013 @ 7:05pm 
Try turning off Vsync. I have no idea why it causes the issue, but I had the same problem and someone suggested I turn off Vsync--now I load almost instantly.

And I have a really good computer. i5-3570k @ 4.2 & GTX 670
RogueANG3L 31 Oca 2013 @ 7:06pm 
Oh Noes tarafından gönderilen ileti:
Coffey tarafından gönderilen ileti:
Oh Noes, I'm running a core i7 and a 7970, the shaders are only supposed to compile once.

Yeah once per update (30 sec or so for me). Then it compiles for 1 sec before precache I think. Its too fast I can't see it. But for the OP no idea why it should take 15 minutes.

Yeah once per update not once everytime you start the game up like you said earlier, lol @ keep the game always on.
En son RogueANG3L tarafından düzenlendi; 31 Oca 2013 @ 7:07pm
Vitdom 31 Oca 2013 @ 7:12pm 
The reason it has had to recompile the shaders the last 3 times you played the game, is because the developers are releasing update patches faster than no other developer, ever.

Don't worry, once the devs get tired and goes home for the day, the updates stop coming. And you won't be having to wait that long everytime... until the developers decide it's time to get back to work again.
En son Vitdom tarafından düzenlendi; 31 Oca 2013 @ 7:13pm
ej 1 Şub 2013 @ 5:17am 
Vitdom tarafından gönderilen ileti:
The reason it has had to recompile the shaders the last 3 times you played the game, is because the developers are releasing update patches faster than no other developer, ever.
Are you praising the devs for not testing their work and pushing beta-level updates onto unsuspecting players? For releasing hotfixes to hotfixes? Breaking two things while fixing one? Seriously?
Vitdom 1 Şub 2013 @ 7:23pm 
I think it is fun!
[CU] phoe 2 Şub 2013 @ 10:06am 
As playtesters, we do try to catch all these snafus, but as per the original Half-Life game, sometimes there are "Unforseen Consequences" where one bugfix can affect (aka completely bugger up) something else :-}
[CU] phoe 2 Şub 2013 @ 10:08am 
...and "because the developers are releasing update patches faster than no other developer, ever", sometimes we don't get a lot of time to test for all contingencies :-}
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Gönderilme Tarihi: 31 Oca 2013 @ 5:50pm
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